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Topics - Nivm

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1
Forum and Website Discussions / Requested Forum Features.
« on: June 07, 2010, 05:58:29 am »
Quote from: My note list.
I request that we have spoiler tags, not for actual spoilers, but to prevent large pictures or essays from being loaded on the screen until the person wants to. Perhaps we aught to call them something other than spoiler tags here.
 When using the search function within a single thread, that search should only retrive posts within that thread. Very useful for long threads.
 Would it be possible to create a separate "glow" and "highlight" function like so many other forums lately? Where the highlight is like how glow is currently, while glow is just a little color shading around the letters. Check B12 forums for example (or I can post a screen).
 Option to set "no smilies" to default for all your posts.
 Option to remove the evidence of post count; both the counters, the picture, and the title. People should be judged by the content of their post, not how many they have made. It would be even better if this option was set to default. Leaving "location" is fine.
Just a few things I thought would improve the forum. The first and last are those that I want most of all.

2
Roleplaying (Communitive Storywriting) / A character creation.
« on: June 05, 2010, 03:08:55 am »
 This is something that I'll probably regret posting. You could say it's the story I want to tell; please read it from beginning to finish or not read it at all.

This character I've named after myself (and taken a random last name):
 Nivm, a lemur that grew up on the outskirts of a dilapidated lemur village. Since before he can remember, he felt unnaturally guarded against religion, and used any sustainable trick to keep himself away from it. He heard nothing from the priests; for he covered his ears, and he steered himself clear of any gathering or "holy" ground. When he was in his teens, his trickery (almost like a xantos gambit) ceased to be sustainable, and his parents were horrified. He was soon forced to listen to everything that he had shunned, but he refused it. Although his ears heard the words, and his eyes read the text; little of it reached his mind, as he blanked it out. During this time, his general phobia was upgraded with a specific version; he feared the power of the gods. Not in the way one might tremble, or look on in awe, but the cold knowledge that, if a god were so inclined, it could destroy the lemur without any chance of resistance, or even his knowledge. If he were to fight other children, he could pull away or make some bruises. If he were to fight his parents, he could still escape them. If he were to fight the guards, he could struggle, claw and move with fear wrought speed, and even if it were futile; he could do something. No such things are possible with a god.
 His vanishing memory, added to his own efforts, went to far with the words of religion. He ended up being ignorant of most common knowledge related to the subject. This is an ignorance he refused to rectify; surpassing the diaboli in his ability to leave the subject, often without anyone the wiser.
 As he matured, he continued to be an odd worker of odd jobs, doing just a little bit of everything. From mining, woodcutting, and smithing, to cooking, herbalism, and magic. Despite all these and more, he made his real money in being a courier. Not that kind that just takes letters from here or there, but the kind that can tell when and where something will need to travel; regardless of what it is. He collected these funds from the smaller parts of the world, those less traveled, until he was ready to find a new base of operations, and perhaps stop walking so much.
 Despite his self-imposed iron curtain and poor memory, he was always hungry for knowledge. He learned all he could from all of those he met on his journeys, listening to those who are rarely heard, and prying truth from those heard too much. Further, he thought about what he had learned, and thought carefully. He developed all of his own ideas about the world, and made an effort to shut out any bias that may distort them. His own or anyone else's.
 His goal, when he leaves his home village for Hydlaa, was to collect enough funds to support the construction of his own home.
 He continued his odd jobs, finding far more work than he knew what to do with in Hydlaa, Ojaveda, and Gugrontid, despite them being not much larger than the villages he worked in before. Through this work, he also learned far more than he did before. Besides supporting himself, he used his money to purchase instruction for his abundance of skills, but kept saving for his real goal.
(Planning↓)
 Shortly, he found far too many people saying they owed him, or factions saying he aught to join or have honors. This disturbed and confused him greatly, as he had been completely unaware of the respect and gratitude he was earning along with his horde, or the good he had done. He had simply completed any jobs he could get, and turned down any jobs that would end poorly. A day in thought, somewhere in the forest between Hydlaa and Levrus' magic shop, was all he needed to rally himself, and understand he could use the connections he gained. He did so verily.
 He began a business to organize all those incredibly odd jobs he had been doing, but were a common part of life. This business acted much like a mercenary troop, except combat was a very small part of it. The first section of it was the collectors; people who wore a distinctive symbol, and collected jobs. They all were *(low) level azure magicians, and stayed in contact with a level *(medium) azure magician. The moment a collector found a task, he would send it in. It would be analyzed, then given to the smaller section of organizers. They would figure out just who of the third section, the workers, should take the job, and contact them the same way the collectors are. Members of the business can have any of the positions at once, and are drilled with orders and policy to deal with everything in the most efficient way possible. Any job is meant to be taken care of within the minimum possible time, and to the greatest quality. If a cook is willing to pay to have some refrigerated cheese from halfway across the level brought to him within a day, it will be done.
 (This is not as important to the RP I want to do, but it just evolved with it. If it got implemented in game, it would be a random quest generator that players could join up with. This would be the producer of useless fetch quests when the normal quests are upgraded to be interesting.)
 As his business encroached upon the work of just about every other business in the top four tiers of Yliakum, he had to meet with other business owners and deal with their rage and cutthroat politics. When he wasn't, he had to deal with both near-invisible disasters and horribly obvious flaws in the business almost constantly. In his wearied ~eternity, he managed to merge his business with the normal couriers, and with most other businesses he was in conflict with. His own business drew a spider web of connections over much of Yliakum, but as it merged and changed, it lost the force it had that was able to do so much so quickly. Its members were not as ready or as efficient as time went on, although they still completed any reasonable job. The government finally took real notice of the business' value at this point, and made to commandeer it and its system. Nivm made a complicated contract that set the business up as a part of government, but left him being paid royalties, and with a running position if he should wish it. For the most part, he left the world of trade at this point, and finally got to making his...home.
 On the third tier, at the edge of a forest on the end of a long road, he built his home. It began with a wall enclosing a garden (with statues), which then enclosed a little tower. It was an octagonal affair with little decoration, and a look like it was very old, even though it had been only weeks since its completion. Its walls extended underground down to the bedrock, at which point the stairs were carved deeper, and more rooms made (all walls were treated to prevent water seepage). The above ground levels had a kitchen, bedrooms, and the usual amenities of life. The lowers levels contained a library, and many rooms of experimentation and study. Here, Nivm worked, and he worked most importantly on magic. He knew the magic of the runes▬
(this part really depends on whether someone had gotten the fact that Talad made the runes to him yet)
▬, but that was not enough for him. They could do great things, but they always did certain things; if he wanted something else, he could never get it from them. Most of all he wanted power; the kind that could allow him to challenge a god. (? He was never going to get that from tools made by a god.) He needed to create his own way. His work with magic allowed him to glimpse its workings, and he wished to use these by themselves. Through great effort and practice, while alone, he one day managed to invoke a small power of fire. He used no rune, and it tired him in body; but a candle was lit. Looking into the flame, he realized he was still using the mechanisms of the rune, even though he wasn't using the rune or the crystal's light. He wasn't going in the right direction, regardless of the accomplishment. He walked to the top of his tower, in stereotypical heavy robes, and looked up towards the crystal. "I will use just you." He remembered what made up those mechanisms, although he understood little of it, and tried to discard the shapes while holding the material; the spark, the flare, the life in it. He then brought up the flare to the crystal's light...and failed. He saw shapes and mechanisms (wrought by Talad ?)(? not his own) blocking him from the energy, preventing him from using it how he wished. A spark appeared in front of him, momentarily forming the energy glyph before dissipating. He stomped down to his study to brood.
 He thought about how one changes the world. To create something is to destroy something, to create one's own order, one must remove an order. For (Talad to make ?) the glyphs (? to have been made), an order must have been destroyed. A natural order. So the steps to use true magic, begin with breaking down the order in the universe; just a little. Then one may control that bit of universe. Then one may create a new order that they wish. He figured it was worth a shot.
 He returned to the ritual room with the candle, now turned into a puddle. He sat down and stared at it, remembering his newest discoveries and attempting to use just a little of the spark, to make a greater spark. He thought about how the wax was now in a state of disorder, but that disorder was just another kind of order. He had to remove any order of any kind so he could create the order he wanted. To return the candle to its previous state; that before he lit it. He found the spark, the flame, and brought to the wax, the order, and imagined the first step he wanted; the dissolution of order. He concentrated, not just on the order he could see, but any hidden systems or orders within the wax; any at all.
 That is how Nivm Manerey nearly ended the world.


 He managed to create raw chaos; disorder incarnate. It was everything and nothing, all at once but never at the same time. To gaze upon it is to tempt madness, to understand it is to become mad, and to touch it is to be everything and nothing, all at once but never at the same time. The little quasi-puddle soon dissolved the floor, and the room below it. It dissolved the library, the labs, and the study. It dissolved the kitchen, the bedrooms, and all those little amenities of life. It dissolved the tower whole, and the garden, and the wall. It dissolved the forests edge, and the road. It soon dissolved the forest and town across the hills. It dissolved the bedrock, layer after layer, and it dissolved the air, layer after layer. It found its way into a great cave with a great lake, and poured into the expanse. It dissolved another town, and began dissolving a great cliff.
 At this point the gods noticed (or took a double-take at) the impossible, unnatural horror eating away at the world. It could burn them, it could kill them, but they did not fear it. Each of those able drew upon their power to destroy, but it was already destroyed; it was everything and nothing. So they drew upon their power to contain, and they did so with all of their might. The crystal went dark for that time, as any source of power was used in the battle, no matter the danger. When light returned to Yliakum, a jagged circle covered an eighth of the third tier, and some of the second and fourth. The jagged sphere could be seen outside the Stalactite, and its tendrils reached towards the crystal. But it was safe now, held back and sealed within it's area.

 This thing, now it was no longer ending the world, would prove to be a valuable resource, if anyone choose to look. Although Nivm did not suspect the dangers involved with such a small experiment, he was correct in his theory; once order was removed, it could be created. The raw chaos, or amorphia, was a mortal-created concept brought into reality (eating away at reality). It really could do anything, even breach the barrier, but it could also do nothing, being perfectly contained. Even reality near it (anywhere from ~1cm to ~50m) took on this vagueness, in which an object could exist in multiple places at once, and multiple objects could exist in the same place. If a person were to come to this barrier, the raw chaos would react to their presence, and their very thoughts. If this person would...come to understand chaos, they could create anything they wanted. Whatever is was they wanted at that point.
 The gods, being greater than just a person, could use this force to an even greater degree, carefully forming it to their will like the caster at a blast furnace. They may not go mad, or meet a horrible end, but neither would they ever have complete control. Anything created would be distorted somehow; for ill more often, but also for good.
 (I figure chaos would be able to create things both immune to further chaos, able to order chaos, and able to work with it better; but such things would only come from a ? in ∞ chance.)

3
Wish list / An etymology suggestion(s?).
« on: May 16, 2010, 10:44:25 pm »
 Here is part of a page that describes the kind of thing I'd like to see. Not as much how hilarious it is to discover such a name, but more the fact that every name needs a history.

 Since I just remembered, I would also like to ask about the "Klyros" city lore. Does it speak only of commoners from other cities referring to Amdeneir as "Klyros City"? Because it would seem very odd if a person if any race called their city after their race (is there a "Man City" or "Human City" is english speaking countries?).

4
Newbie Help (Start Here) / Tutorial Trials and Tribulations
« on: May 15, 2010, 06:54:48 pm »
Quote from: My to-NPC speech commands, from game-start.
(To Abelia)
Can I start the tutorial?
I'd like to start the tutorial, please.
May I start the tutorial?
Could I please begin the tutorial?
May I begin the tutorial?
Can I begin the tutorial?
Could I please start the tutorial?  (And Abelia Aruine finally responsed apporpriately!)

(To Abelia)
I'm ready.
Alright.
Fine.
Yes! Curse you.  (There we go.)

(Ditto.)
Yes.

(Ditto.)
I'm ready.
I'm ready, please start.
I am ready!
Ready.
Ready, curse you. (I can hope.)
I let you know I am ready. (I'm now trying to quote the character better.)
I have let you know I am ready.
I did that.
It is done.
It is done, please continue.
Just yes, demonspawn! (I can do this to things without feelings, it worked.)

(Ditto.)
I'm ready? Please? (Awesome! It worked first time.)

(To Neave.)
Lady Abelia sent me.
Abelia sent me.
ABelia Aruine sent me. (Does it care where caps are? It could use that to determine what's a name.)
Miss Abelia sent me. (Went back and read it again.)

(Back to Abelia; may she be rewritten.)
Could you please give me your tainted blacksmithing book? (Yes, I deserved failure that time.)
Could you please give me the blacksmithing book?
Could you please give me your blacksmithing book? (Nar!)
Give me your book.
Give me your blacksmithing book. (Arg!)
Do you have a book for me?
Neave wants her blacksmithing book.
I am fetching Neave's blacksmithing book.
Do you have a blacksmithing book?
Do you have Neave's blacksmithing book?
You have a book I'm supposed to get; give it to me.
May your mind experience a swift explosion followed by being built from the ground up.
Give me Neave's book.
Give me Neave's blacksmithing book.
May I have Neave's blacksmithing book?
Am I supposed to murder you?
It seems plausible.
Could you please give me Neave's blacksmithing book?
Book of blacksmithing; I want it. Now.
I just now discovered I can walk through you at will.
Do you know, that you have Neave's blacksmithing book?
Neave wants her blacksmithing book back. So do I.
As you are a teacher; how do I kick you in the shins?
I would like you to give me the blacksmithing book, please?
(Then my father kicked me off; no success.)

 Anywho, it would be nice if the NPC incomprehension messages were condensed after the first time. Although my main problem here is the fact that I don't know what the NPC is looking for.
What I'm saying is if a person does not have the facilities to get though this simple tutorial then they should not be let in - the game will be too difficult for them and most likely unpleasant for both them and those who encounter them.
So apparently I do not have simple facilities?

 Had to work a bit with failed keybindings and a left-right distinction problem; but that system is very good. Why doesn't the keybinding page on the main client display anything?
 The FAQ thread says that mental stamina is used for mining and fighting, but wouldn't it be more important for a stressful ritual spell or getting through a 20 page math test? Just a typo?
 Why is there no mention of the wiki in the manual, the FAQ, or the starting guides? It's useful for dispelling confusion, and it seems to be of general knowledge; the stuff your character is supposed to know.

Edit: Oh, and...
Right click on the NPC and you will see a list things that you can say.
Click the choice that you want from the list.

Easy squeezy :)

Never. I'm going to get it right without cheating.

5
The Hydlaa Plaza / Word Association Game.
« on: May 10, 2010, 06:00:53 pm »
  Word Association Game -
    Just post the very first thing that comes to mind in response to the last post, just a couple words usually. It's interesting to see people's train of thought.

And Geoni started one.

Word Association:
My word:

Aglets.

My ignorance of PS.

6
The Hydlaa Plaza / A Forum Game Compendium.
« on: May 10, 2010, 05:33:21 am »
It's almost as though since inanity is completely banned in other parts of the forum it concentrates here. How fun.
 Since this forum has a dearth of decent forum games, (at least none in 5 pages), I decided to create a listing to collect good ones.

The above post...
  Picture Fight -
    Post a picture that "beats" the previous picture. It can be better, larger, rock<paper, or just fitting. Someone starts by posting a tree, so the next person posts an axe, then the next person posts a rusted axe, then the next person posts Easy-Off BamTM, then the next person posts someone poisoned by cleaning supplies, then the next person posts a necromancer...
     One should try to keep from posting "unbeatable" pictures, like atomic bombs, black holes, or Chuck Norris. The game goes on, but it's bad form.
  Word Association Game -
    Just post the very first thing that comes to mind in response to the last post, just a couple words usually. It's interesting to see people's train of thought.
  Corrupt-a-Wish -
    Grant the last poster's wish like the literal genie, then wish for something, anything, for the next poster to corrupt. Try to make your wishes hard, but don't write a paragraph making sure the next person can't mess with it.
  This, or That? -
    Choose one of the two choices the last poster gave you, and ask your own question. It's usually "lemon pie or apple pie?", "To be or not to be?", "immortality all alone, or one hour with the best friends you could ask for?", "battle-axe or claymore?", "sorcery or wizardry?", "white backgrounds or black backgrounds?". The options and questions are generally up to interpretation, such as the sword "claymore" or the bomb "claymore", or if the question means what you like, what you see, or what you use? The answer should clarify the question.
  The x Word Story
    In this game the first person posts three or four words, like "Once upon a time..." or "It all began with...", then every successive poster adds a few more words, anywhere from one to five depending on the first post's rules. This creates an extremely random paragraph as each player takes a new direction. The thread starter is usually expected to keep the story together in the first post, but it's not required.

The Game Mastercontrols the gameslaves away for the players.
 These are the types of games where a single person creates the game design and runs the game, while the players post actions. Most game masters find it to be very effective at improving their creative writing skills, and they often start them just for that purpose. There are more of these games on the internet than I can feasibly count, but I'll try and get down the general groups with only a few examples (of which will probably come from just one forum).
  Text Adventures - Examples: The Great Tower, MSPA(it used to be on a forum, it has grown): Jailbreak Problem Sleuth Home Stuck(warning: extremely epic), The Expedition, You are in a dark room..., Text you can Play (mine), A journey of a man. A Ratman., 404.
    The game master posts the starting conditions, "You are trapped in a room", then the players suggest actions for the character; this can lead to anything depending on how the GM runs it, and what the players suggest. Often the game is made entirely of Schrodinger's Guns, and players are writing the story even more than the GM. Sadly, in most places there will be at least one nasty player, so the plot is taken in nasty directions, although it looks like this wont be a problem here. See what you can come up with.
  RTD - Roll-To-Dodge - Examples: Sean Mirrsen's, Elemental, Arcanum Octet, Chaosfactions, ARRRRR T D.
    In Roll to Dodge all results and determined by rolling a six sided die, instead of the authors whim. Each person also gets their own character instead of everyone controlling the same one. Usually it goes along the lines of:
  • [1] - Epic fail; not only do you fail but you make things worse by trying.
  • [2] - Your luck and skill were not sufficient for the task.
  • [3] - A fail/success hybrid; you didn't do what you wanted, but it might just be good anyway.
  • [4] - You succeeded decently at your task.
  • [5] - Perfect success, you did all that you could have wanted.
  • [6] - Overshot; arguably worse than a [1], you succeed but with consequences.
    However, most people have their own rule sets for this kind of thing. Such as varying scales for the rolls based on how hard the action is, and one person set it up so a [6] (or highest number) will cause you to roll a die with one more side, increasing the power of the action's result. If you get the maximum roll five times in a row there, it goes to d20 and rolling 19 will turn you into a god (1 is complete game-over, 2 is the apocalypse but the game keeps going), rolling 20 will turn all players into gods, with you as the ruler.
  Crafting Game - Go to here for rule information, it's rather long.
  INCOMPLETE - But you get the idea, right?

7
General Discussion / Some notes from a random stranger.
« on: May 10, 2010, 03:20:00 am »
 I played this game quite some time ago, back when I didn't understand what "role-play" meant the same way a 4-year-old doesn't understand object permanency. I returned, because on this night, the physical systems of world Yliakum came to mind, and then a single paragraph, which has not changed on my return;

Quote from: Main Page Story Section
Waste
Ducts that have been dug out in the rock are used to dispose of human waste. Larger rubbish and bodies are simply thrown into almost vertical and apparently endless wells. Nobody seems to care about where all of this junk finally ends up, since the stalactite theory is only devised by some Xacha scientists and has not been proven yet. Dead bodies are eliminated the same way. Though discarding dead in such a callous fashion would seem rather shocking, neither of the two main faiths at Yliakum requires particular care nor reverence to dead bodies. To the people here, a body is simply a non-functional apparatus or an empty shell with no soul. However, nothing is ever thrown into the lake. The law forbids this disposal method not only out of courtesy to the Nolthrirs, but also to protect the seaweed population. Polluting the lake is one of the few crimes punished with death.

 And then this part;
Quote from: Main Page About Section
For the future we will focus our efforts on the reproduction of a real world with politics, economy, improving the artificial intelligence of non-player-characters controlled by the server that will bring our world to life!

 I immediately had a little "rage" over this, to the point of making an account after all this time. As explanation, seeing the second part brings to mind the attitude that follows "realism before gameplay, for great realism produces gameplay", of which I personally subscribe. This feeling compounds the flaw in the first quote; you can't keep getting rid of life minerals and precious nitrates in a closed system without completely depleting the soil to the point of dust. I'd expect that such a large flaw requiring only a small, text edit would be taken care of by now, but since it hasn't, I assume there must be a reason. Where does the pocket world of Yliakum get its nutrients, minerals, and nitrates to replace the one it has lost? (And how where such ducts dug without finding out what was at the bottom? Charges?)

 After reading the rules, I find they scare me; they demonstrate that this is a very slow forum, meaning one can't expect ten varied replies in the next hour, and they allow for moderators to beyond what is required.

 The only other note is from a memory; I recall that in this game there are numerous invisible walls preventing one from exploring far off the beaten path, and load points were placed unevenly. Since Yliakum is such a small world, it should be quite possible to model and detail the entire thing continuously (then working terrain to allow for hidden shortcuts and dangers for straying). It should also be possible to divide the world into smaller sections, then load the nearby sections as your character nears the boundaries.

Edit: Since it has been a while since I used a forum without avatars, I find it suddenly very hard to recognize different posters.

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