Thats the nice thing about dicing, its fair and fun as long as both parties can agree on the terms, though it can get complicated and the rolling can be a little distracting. In another game that I play, one of the players coded an addon that would enable players to dice roll their rp actions automatically. I don't know how the system works in detail, but in brief, each player sets up a simple profile containing the stats they wish to play ( yes, they are honest about this ). When they enter an RP fight or whatever, they can issue a command that does a number of dice rolls that take their declared stats into consideration. They are then left to rp the action and consequence based on the result for that action.
Personally, I don't really care for dicing. I prefer to leave it up to the other player to decide the outcome of my action. If the other player is mature and fair then they will choose a reasonable outcome. If I am reasonable and fair then I'll be able to accept their choice and go with it. Players who are mature enough to do this are fun to play with IMHO. The downfall of course is when you run into a player who is mentally incapable of letting their character take lose. They will make up all kinds of BS in order to take control of the rp and force the outcome to their liking.
This is why I say that the bar needs to be raised, not lowered. With high standards for rp and consequences for repeatedly falling below the bar, players will aspire to improve so long as they are enticed by what the rp community is engaging in. If the bar is too low, then they will not aspire to improve and tarnish the playing field in the process. I do not advocate being an rp nazi prick and ruining other people's fun over trivial nonsense like spelling errors, rather I advocate issuing some form of correction and punishment to those who fail to meet the standard in order to discourage bad rp.
As for where to set the bar, I would suggest enforcing the following very simple rules for rp. I would say educate offenders the first time, warn and progressively ban anyone who falls below the bar. This is not being an elitist, rather is just setting a very basic standard that anyone with half a brain can follow.
1. No metagaming
2. Characters must be setting compliant. Characters should be reviewed and approved before they can be played.
3. Player must stay in character at all times. period.
4. Guards/Npcs must be respected. ( Guards should automatically kill anyone who is cloaked or enters the city with weapons drawn )
* weapons should sheathe automatically when entering a town or when one respawns
5. IC and OOC must remain separate. period.
6. Guilds must be approved by gm or settings team and must serve a valid ic purpose. There should be no "jarad'z homiez" guilds on the rp server.
When rules like this are NOT enforced they are nothing more than text art. But with a set of *enforced* rules like this, crappy players will step up or step out and those who rp will be lift with a mixture of good players and aspiring players who wish to learn. This is what I meant earlier when I spoke about fixing up the playground.
One last point, and yes, this is on topic as it pertains to why rp has taken a nosedive, is settings. It would help if the settings web page was updated/corrected, and if setting info was put in one easy to access place - preferable a web page. A player could then study the setting before making a charater. They would not need to stumble though the game like an ooc ass and do a million mile long quests in order to learn about the setting. The setting and background info should also be completed... This is just story writing.. its not that hard to do for someone who is creative and organized. Hell, I would volunteer to do it except I've pissed off quite a few folks with my angry comments... likewise it would probably never make it into the game.
* No, I'm not drunk... I'm just another disgruntled player with an opinion and a little too much spare time on his hands *