PlaneShift

Gameplay => Wish list => Granted or negated Wishes => Topic started by: antonio842 on January 07, 2002, 11:46:37 pm

Title: friends online
Post by: antonio842 on January 07, 2002, 11:46:37 pm
i think somone said earlyer that there would be no way to privite message somone in the game, but you could send mail, and i was wondering if there was a way to see if your friends were even on the game at that time other than searching through the vast world

because some people might not want to go back to there house all the time to check for mail
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Post by: acraig on January 07, 2002, 11:54:23 pm
Yes. Something like that will most likely be implemented at some time. We are still bouncing around some ideas for this.  But let us know how you\'d like to see it work.
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Post by: antonio842 on January 08, 2002, 12:01:36 am
i kinda like to be able to privite message somone in the game or at least have it notify that your friend has signed in becuase at least you can have a meeting place when you know each other is on
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Post by: Kerrick on January 08, 2002, 06:21:06 pm
I think the simplest way would be to have the good old \"buddy list\" - simply a list of names of your buddies, say max of 50 names. You could also use this with your e-msgs, i.e. set it to \"can only receive letters from buddies\". That would cut down on harassment in-game (which I hope not to see much of, but we all know how that goes...). You could also have a setting, \"Can add me without asking\" or \"must receive permission to add,\" where the person being added receives a message: \"Joe wants to add you to his buddy list. Allow it? Y/N\"
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Post by: elmundo on January 08, 2002, 08:29:53 pm
I think you should be able to \"remember\" the people you have met, and that the amound of people you are able to remember should be limited by your inteligens.

Then only the people you have remembered should appear on the who-is-online list.
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Post by: antonio842 on January 09, 2002, 01:12:30 am
couldnt you just write down names elmundo, and what does that have to do with telling when they are on

just askin not saying what you said makes no sence
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Post by: elmundo on January 09, 2002, 09:19:33 pm
Well it depends... if you will be able to see everyones name even though you never met, then you might just write them down. But if you can\'t tell who is who until someone is introduced to you (by himself or by another player who knows him), then it should be as I proposed....

Hmmm.. did that make sence???

Well I don\'t think it is realistic to see the name of someone who havn\'t been introduced yet, caus how would you know that name???? Maby a spell can tell you, but then it\'s still the same concept as introducing.
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Post by: Scilantius on January 10, 2002, 12:49:27 pm
I totally agree with elmundo as it is very realistic and you could read in books about high level characters and then know them but that is the same as introducing as elmundo pointed out
Title: Just curious...
Post by: Mustang on January 10, 2002, 02:20:46 pm
Why not have a private message function? Are we going for realism, or functionality? If we go for realism, then a mailbox would be the way to go, perhaps when the player first logs in for the day, the \'mailbox\' pops up and says \"You\'ve got mail! Do you want to read it now?\" This way, it would solve all the hassles about going back \'home\' and checking ur mailbox.
Whaddaya reckon??
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Post by: Scilantius on January 10, 2002, 03:52:37 pm
Well you could have a private messaging system included, but it could work well with the introducing system, I mean, would you want to private message someone you dont know??? Unless you want to bug the person to death, you dont. Anyway, if you get introduced to someone, according to your intelligence, you could forget them in a matter of days, unless you met them again.
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Post by: Kerrick on January 10, 2002, 06:19:33 pm
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I mean, would you want to private message someone
you dont know??? Unless you want to bug the person to death, you dont.


  You\'d be surprised, Scilantius. Most RS players can tell you horror stories about being harassed over PMs by total strangers for no better reason than because they can.

 
Quote
Are we going for realism, or functionality? If we go for realism, then a mailbox would be the way to go, perhaps when the player first logs in for the day, the \'mailbox\' pops up and says \"You\'ve got mail! Do you want to read it now?\"


  That sounds more like functionality than realism, Mustang. In fact, it sounds like a game version of AOL, and it would detract a lot from the atmosphere that Talad et al are trying to produce, IMHO. In reality, you would have to go to your home, room, guildhouse, post office, whatever to check your mail - it doesn\'t just magically appear and say, \"Hey, you\'ve got some mail!\" It would especially weird if you logged out in the middle of the Labyrinth - how on earth would you be able to get mail out there? And it would be more realistic to have it go to your house - you go out wandering for a week or so, and you come back to find a pile of messages, just like you would today.    

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Then only the people you have remembered should appear on the who-is-online list.


  Only problem with this is that you\'ll be having names constantly added to your buddy list, and you\'ll lose the names you want on there. The best way, IMO, is just to have the option to add them yourself.
Title: *smiles*
Post by: whitti on January 10, 2002, 07:09:00 pm
Well...your Familiers should be able to send and recieve messages :P. Also mail should be cool :D
Title: Private messages, Buddies and Mail
Post by: Vengeance on January 10, 2002, 07:18:22 pm
My personal opinion is that social interaction and the friends you make in the game are what make any particular game addictive.  That is what keeps players logged in 20 hrs a day playing.

As such, we need to have many different tools to promote, enhance and enable social connections being made.  These would certainly include chatting, private messages, some kind of mail capability, other forms of private msging like Guildchat, etc.  Of course, to avoid abuse, we need things like ignore lists and security settings like someone in this thread suggested.

I think we should be looking for MORE ways to help people communicate--not ruling out certain ones for not being realistic.  To me, not having PM\'s is like saying \"let\'s just not display anyone\'s name above their head and not have any formal guilds because that\'s not realistic\".

The fun should take priority, imho.  :-)

- Venge
Title: rightyho then...
Post by: Mustang on January 10, 2002, 11:12:07 pm
I see what ur saying Kerrick, but I don\'t think people are going to be going and checking their mail all that often...that\'s why u hire a rat or rabbit or elephant or something.
An alternative would be to go to the nearest town, then u can access ur mail. This would simulate the mail being forwarded on to your last known address/sighting whatever u want to call it.
Like they do with ships.
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Post by: whitti on January 10, 2002, 11:16:32 pm
heh..well I like all of your ideas.

Also I agree Vengeance that if this game didnt have a community I wouldnt be here.

I NEED friends...thats what keeps me addiscted...Not mudering ppl, not killing monstors, not getting the best armor ever...BUT A COMMUNITY
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Post by: antonio842 on January 10, 2002, 11:47:59 pm
whitti (or anyone who knows) do you know if there will an kind of messaging system besides mailing

not just pm\'s but i mean like seeing if your friends are on
because what are the chances of just crossing there path
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Post by: whitti on January 11, 2002, 12:19:14 am
Well...I think this is unsettled. I have no real idea how it will be worked out
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Post by: Kendrick on January 11, 2002, 12:19:31 am
heres some ideas that I like

Pub: Place to meet people
Mail: in game e-mailing
Horn: used to call in guild members (can only be heard by guild members)
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Post by: whitti on January 11, 2002, 12:21:59 am
nice ideas
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Post by: Bill on January 11, 2002, 12:32:02 am
I think all the mail should be at your house in a makeshift mailbox on the outside wall of your house.

Also yo could be notified by a message when you get mail.

Also there could be a sorta post office (obviously not exactly like one) where you could check your mail if you have no home, or are just far away from your home.
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Post by: whitti on January 11, 2002, 01:17:31 am
keep the ideas flowwing :)
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Post by: antonio842 on January 11, 2002, 03:09:54 am
the idea of being notified when you have a message is great!

the prob i was having with the mailing system was that i am not just gonna go check it all the time

good job bill i like it
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Post by: elmundo on January 11, 2002, 09:39:23 pm
I think it should be possible to leave messages where you are. This including scribling in the ground or sand with a stick, writing with calc on a rock or wall, dropping a letter on the floor, carving letters on a trunk or maby even leaving magical writing in the air.

All these forms of messeging should of cause wither away and disappear over time.
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Post by: Kada-El on January 11, 2002, 10:16:11 pm
I\'m not too familiar with how these things are done, but wouldn\'t having every location, every surface and texture (including the air!) being available to leave messages on be incredibly hard to implement in the game? Sounds like a programing nightmare to me!

(Plus, I don\'t want to see everyone else\'s graffiti everywhere!)
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Post by: antonio842 on January 11, 2002, 10:48:53 pm
well....wouldnt it be similar to RS banks

it is not a very complicated game (in comparison) but it has all your stuff at every bank
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Post by: Kada-El on January 11, 2002, 11:01:45 pm
but isn\'t this talking about, many different messages in as many different locations from as many different people in many different textures? Surely it\'s different?
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Post by: antonio842 on January 11, 2002, 11:05:32 pm
well i dont know a whole lot about this kind of thing so i guess i will just shut up :(
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Post by: Kada-El on January 11, 2002, 11:11:59 pm
No, no, no. I probably know less than you do. It just sounded difficult and unnecessary to me, that\'s all. So no shutting up, ok? :)  
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Post by: antonio842 on January 11, 2002, 11:17:16 pm
lol ok ok.......


and its been 10 mins and your not there......
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Post by: Kada-El on January 11, 2002, 11:51:21 pm
Yes I am!  ;)
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Post by: antonio842 on January 11, 2002, 11:52:59 pm
i got disconneted from it
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Post by: Kerrick on January 12, 2002, 09:00:07 pm
Getting back on topic...
  I like your revised idea, Mustang. Forwarding messages would be good.
  And I agree with Kendrick - RS got boring for me because it was all about killing monsters, getting better armor, and gaining XP. Early on it was fun when all my friends used to hang out in the chat room, and we\'d do stuff together, but then they drifted away, and the overall attitude of the game became \"everyone for himself\".  
  There was a game I used to play where they had several different types of in-game communication: there were chat channels (channels where you could talk to other people who were playing), in-game chat (the usual \"talking to the person next to you\") private messaging, e-msging, group msging (just talking within a \"group\") and guild chat. Private msging is a definite must, and e-msging or letters would be really cool also. Guild chat would be very useful - that way, guild members could communicate during a brawl.
  I also know squat about programming, but I think putting up text on random surfaces, of random text strings, would take up a goodly amount of server space and be a pain to put in. I believe someone suggested having books in RS, and Andrew (the creator) said it would be too difficult and space-hogging to do. I could be wrong, though.
   
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Post by: Bill on January 12, 2002, 11:42:40 pm
Also, you should be able to write letters at the \"post office\" and send them.

And thanks Antonio.
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Post by: Thekkur on January 12, 2002, 11:51:21 pm
There could be entire discussion chatboxes in game. but not ordinary chaboxes, they would only be in taverns. an d before you could start joining the discussion, you would first have to sit down and order a drink (kinda like logging in) This would result in entire taverns (the most popular ones) to be crowded with players having conversations sitting on tables. These Taverns would have rumour sounds and music playing on the background, and if in0game bards would be implemented even the voice of a performing bard. There could be a special \"drinking and talking\" animation for such particular situations, not making it have the looks of a meditation class.

I expect reactions.

Thekkur
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Post by: Kada-El on January 12, 2002, 11:57:27 pm
Reaction :-  COOL!!!    8)  Love it!!!!!!!!

OK?
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Post by: Kada-El on January 13, 2002, 12:06:21 am
You do have some good ideas.

So you mean that being in a tavern would almost be like being in a chat room? (when you\'ve bought your drink) Do you see this being one chat forum per tavern, or would you choose a group of people to join?

It certainly beats trying to be in a chat room, on AIM and Messenger and playing the game at the same time - I never did master the skill of talking to loads of people at the same time about different things in different places!
 

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Post by: Bill on January 13, 2002, 12:10:23 am
How about every table is a different chat thing?

So if Bob and Frank are sitting at table 3 and I join them, I am not now in a chat room with the entire bar but merely my table making each table a meeting place for a group of killers getting ready to strike, or for some government officials to have a few drinks and talk politics.

Same goes with the bar, which would be the most popular chat room in each bar of course because it has the coolest enviorment-bar stools and a wierd bartender.  :D
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Post by: Kada-El on January 13, 2002, 12:20:03 am
Sounds good. So the person who starts the chat would really have to have control of who joins the conversation, as you would want something like a plot to kill to be a private discussion. Just as in life I suppose, sometimes you would let a stranger join in the conversation other times you may wish to just talk with your friends in private.

I like the idea you suggested of the main bar being the main chat - open to everyone, and the tables could be for private discussions or smaller groups talking about specific topics.
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Post by: Bill on January 13, 2002, 02:00:42 am
It would be like:

You sit down.
You order an ale.
You ask \"Bob\" if he can join the conversation.
(waiting for answer)
Bob invites you to his conversation.
*chat screen appears*

And it could be like a see-through chat room with the pictures behind it being in real time (as in real time, game time). And the letters could be dark enough so its not like its hard to see the letters.

Ya know, what also should happen is have a coffee shop. But they call it \"Kareem\" or something like that. You can have some delicious local (local as in the kind made in that \"part of town\") finger foods or slices of some home made cake or something. There you could sit down. That place would be like a hang out place, but not as dirty and strange (and cool  :D ) as the local tavern.
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Post by: Kiva on January 13, 2002, 02:57:36 am
I was just wondering... If you meet a person while venturing the lands, how would you be able to talk to him if the closest tavern is like 5 miles away or something?  ?(

I mean... How about just making an overhead chat. Or a \"Main\" channel where everyone can talk to eachother, or be able to create private channels, where you can talk secretly about your plans to kill some enemies... Do you get the idea?
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Post by: Bill on January 13, 2002, 03:22:10 am
Well taverns would be controlled chat rooms.

Outside, there will (probably) be an over-head chat. You can just talk away and everyone can just read what you are saying.

And possibly a \"whisper\" mode could be turned on via a hotkey and directing at a person RIGHT NEXT TO YOU (not a mile away, or even 3 feet away, because you are WHISPERING) so you can the person can only hear each other.
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Post by: Kerrick on January 13, 2002, 11:40:58 pm
Don\'t worry, Grono, there will be ways to talk to people around you outside of taverns.
  For myself, I love that idea about making taverns in chat channels. I\'d say instead of making the tables separate channels, why not have booths and/or private rooms (you know, \"the room in the back\". If you think about it, anyone can eavesdrop on a bunch of people talking around a table, and it would cut down on people trying to butt in on your private convo. With the advent of the tavern chatroom, you could also hold events there, like \"karaoke night\" or \"story-telling night.\" These, I think, would serve to draw more people into the game, if for no other reason than to hang out, and it would encourage them to get involved and do a little role-playing.
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Post by: ratdudett on January 14, 2002, 01:36:47 am
i still think there should be a friends list and a pming system, and it should have a blocking list.
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Post by: corsairk8 on January 14, 2002, 07:52:13 pm
Hmm, now that ive thought about it there are a few ideas I have, let me know what you think...

* An NPC that can tell you when people are online by you paying a small amount of gold. Possibly allowing you to speak telepathically.

* Mail system that automatically delivers to your house or place of residence so you dont have to constantly go into post offices like in the old style MUDS.
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Post by: Kerrick on January 15, 2002, 12:01:16 am
I don\'t know about the first idea, but I like the second one. If I had to find an NPC and pay him gold to find out if my friends were online, I probably wouldn\'t bother. Not to mention the fact that you\'d have the problem that plagues RS: NPCs being swamped by hordes of people wanting to talk to them. Even if you have a bunch of these people, there will be a LOT of players in game, and a good number of them are likely going to want to talk the NPCs at any given time.
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Post by: Bill on January 15, 2002, 01:20:52 am
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Originally posted by Kerrick
  Don\'t worry, Grono, there will be ways to talk to people around you outside of taverns.
  For myself, I love that idea about making taverns in chat channels. I\'d say instead of making the tables separate channels, why not have booths and/or private rooms (you know, \"the room in the back\". If you think about it, anyone can eavesdrop on a bunch of people talking around a table, and it would cut down on people trying to butt in on your private convo. With the advent of the tavern chatroom, you could also hold events there, like \"karaoke night\" or \"story-telling night.\" These, I think, would serve to draw more people into the game, if for no other reason than to hang out, and it would encourage them to get involved and do a little role-playing.



Well done Kerrick, a very good idea indeed!

I like \"the room in back\" but I think eaves dropping should not be allowed.

And the booths would be a regular conversation. You can just sit down, but (you are notified of the \"leader\" of the conversation when you sit down) you can click the \"leader\" to ask if you can join the conversation and if he or she says yes the chat thing comes on so you can just chat away! If you are rejected you POSSIBLY could be asked to leave the table a.k.a. kicked out.
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Post by: Thekkur on January 15, 2002, 05:26:03 pm
I was already giving the idea of bards performing in these taverns. The whispering mode (talk to players nearby) mode would be quite nice, making the chatroom per table unncesary. If you want to, you can talk to people nearby, but normally you would talk to the entire tavern. (else chatting would be practicly impossible). There could be some small tables in the dark corners of the tavern, in which illuster figures (and GM\'s) could take place and watch the global conversations, or conspire in whisper mode.

Buying a drink would be necessary to be able to join the taverns chatroom. This allows GM\'s to be barman, and even players. Players could gain money by leading taverns, just because they get a small amount of money from everyone who wants to enter the chat. You could also buy meals in taverns, becasue you have to eat. don\'t you? ;)

The Barman (who would be channel operator too) could have the function of litteraly kicking someone out of his bar, and not allowing him in anymore.

The chatwindow could be a semi-transparent chat-bar that covers 1/3 of the screen. This allows you to actually SEE the others in the bar you\'re talking to. Certain bars would grow popular, and players might actually begin speaking about meeting eachother in a certain tavern before adventuring together.

Polycount could be a problem (20 1000poly characters in one room= 500.000 poly\'s a second, not even counting other objects in the room like chairs), but it could be solved by deviding the tavern into different parts. Ad allowing a maximum number of players per bar. (resulting in taverns beeing full, and you having to search for a nearby tavern).

Thekkur



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Post by: Kada-El on January 15, 2002, 06:01:59 pm
That sounds great, a good culmination of many of the good ideas posted :D

So how do you think a player would be successful in gaining control of a tavern i.e. being the landlord/lady? What would we have to do to achieve this over others trying to do the same???

(BTW you know I want control of one as soon as is humanly (or any other race) possible, don\'t you ;) )
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Post by: whitti on January 15, 2002, 07:10:53 pm
Maybe you could \'buy\' a bar/ pub or make your house into one! Beer Brewing could be a skill :D.
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Post by: Thekkur on January 15, 2002, 07:38:05 pm
Buying could be an option. An other option could be that we (dev\'s) allow such priviledges as buying a tavern to high level characters only. Those players are most dedicated and experienced in the game, and they often spend a lot of time online.

Most Taverns should be closed overnight (a night/day cycle could be as much as 10 hours a day (5 hours day, 5 hours night.) Thus night/day cycles would differ every day. one day it would be day at 3 am GMT realtime, the next day it would be night at the same time (2x 5 hours doesn\'t fit in 24 hours, so it would cycle). This would allow players from all around the world to be online sometimes at day, and sometimes at night.

Some particular taverns could be open though at night, but those would be the roughest, in which you have the most chance to get pickpocketed. (a feature that takes away small items using a calculation, which depends on the time you\'re in a bar, the riskfactor of a tavern, and the amount of valuable items you bear)  It would be up to the tavernkeep to decide wheter he runs a low-risk tavern or a skumbar. low-risk bars would be more expensive, high risk bars would be far-out cheap and would be visited most by poor players, skum, and player killers.


Thekkur


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Post by: Kerrick on January 15, 2002, 07:54:12 pm
Ooh I like :D The idea of having \"dives\" is really good. There should be areas where you don\'t want to go alone at night, where the \"bad guys\" have out and weave their plots. I also like the 10 hour days, for the reason you stated above - that everyone can get a chance to come in at different hours.
  Sorry to steal your thunder about the bard idea - I forgot you\'d posted that already. My idea came from another game I played for awhile - they actually did those things.
Title: check this out...
Post by: Abemore on January 15, 2002, 09:02:50 pm
Have a buddy list - cause you remeber your buddies names

and ASK THE NPC\'s if they\'ve seen your buddies around.

just another idea into the slew
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Post by: Bill on January 15, 2002, 09:09:27 pm
Thekkur wrote:

Quote
I was already giving the idea of bards performing in these taverns. The whispering mode (talk to players nearby) mode would be quite nice, making the chatroom per table unncesary.


Whispering could only work to one person, and they have to be RIGHT NEXT TO YOU. And I mean RIGHT NEXT TO YOU. As in not even having to move an inch to be staring them in the face. Because when you whisper to someone (in real life) you are not whispering a few feet away or accross a room, you are usually right next to each other. Thus making the chatrooom per table neccessary.

In other words, COME ON I REALLY WANT TO BE AbLE TO CHAT IN THE TAVERN, IT WOULD BE SO COOL!
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Post by: Abemore on January 15, 2002, 09:18:29 pm
another thought - PM\'ing has to be in the game however unrealistic it is.  If it is not there, everyone will be forced to use other IM programs, and it would get very frustrating.
Title: A way of making money
Post by: ArchSummoner on January 21, 2002, 01:33:26 am
This isn\'t really about pm\'s and chatting, but about what kerrick said about bards performing.... there should be a character class which ppl can choose, called bard.. and they perform in taverns and bars and get paid by NPC\'s or maybe some players if necessary.

if u have any ideas of how to perform as a bard plz reply :)  





and.... can anyone plz tell me how to put a signature