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Topics - Aensor

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Development Deliberation / Building CS with wxWidgets 3.0
« on: July 18, 2014, 02:23:22 am »
Hey all, i just attempted to rebuild CS on Arch linux and noticed my wxWidgets includes had updated to version 3.0 in the meantime and isnt compatible anymore.

The changes needed are minor though and until they make it into CS svn that working with PS the following patch by jessi might be helpful as it shows which lines to change. https://www.mail-archive.com/debian-bugs-dist@lists.debian.org/msg1228869.html

Best, Enio


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General Discussion / Combine quality considerations.
« on: February 17, 2014, 07:24:47 am »
Greetings!

As calculation of results in a combine step will soon take the qualities of all ingredients of such combine into account i want to collect your thoughts and ideas on issues that might arise on this change. I personally welcome this, it adds some issues though and im not sure what would be the best way to come by them. Maybe you have some thoughts or ideas.

The main issue i am concerned about is the aviability of a variety of ingredients which are restricted to low quality.
  • Animal parts are currently restricted to have q50
  • Plenty of Alchemy, Herbal and Cooking ingredients are currently aviably ony at NPC Merchants in q50

Obviously a fix would be to allow high quality animal parts to be looted aswell as allowing various ingredients to be craftable off collected base materials - however until this is implemented, how could it be solved?

What came to my mind first, which would maybe be feasible anyway for better control of transforms but is not at all supported by the current system would be to allow to set values for the influence of an ingredient on the quality of the combine. This way one could set the currently not craftable ingredients to have low influence.

Example: Combining a Chain Mail Helm with a Set of steel bands - It would make sense that the steel bands have less effect on the overall quality than the Full chain mail helm.
Another obvious example: Adding common herbs in really good water should probably not result in a superior tea.

However this might be reserved for future considerations, solutions that can be easily added with low efforts should be discussed

Some ideas:
  • Add some Ingredients for high prices in better quality
  • Add an NPC that trades those items for similar quality i.e. "Give 3 Hop in q123 - get 6 Flour in q123" or "Give 1 Maulber Hide in q50 - get 1 Tefu Hide in q200"
  • ...

Any thoughts or ideas?

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