Author Topic: better physics  (Read 720 times)

DGMurdockIII

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better physics
« on: January 24, 2009, 02:27:12 pm »
IS there any chance for a more of a better physics system to be add to planeshift

Karyuu

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Re: better physics
« Reply #1 on: January 24, 2009, 02:42:14 pm »
Can you write out some examples of what you're looking for?
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

DGMurdockIII

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Re: better physics
« Reply #2 on: January 24, 2009, 02:46:32 pm »
Constraint System Manager. Realistically define bone movement within a physical system using a series of constraints that enable a nearly limitless range of complex movements.

Inverse Kinematics ensures that characters’ limbs correctly react to environments, such as moving around obstructions and adjusting for uneven terrain.

Machinery Construct detailed machinery with functioning mechanisms, gears, belts, and pulleys.

Deformable Objects. Physics-based animation simulates flexible hair and clothing and blends ragdoll physics with predefined animations.

DGMurdockIII

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Re: better physics
« Reply #3 on: January 24, 2009, 02:49:26 pm »
like bullet physics for example http://www.bulletphysics.com

Dajoji

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Re: better physics
« Reply #4 on: January 24, 2009, 02:50:14 pm »
Constraint System Manager. Realistically define bone movement within a physical system using a series of constraints that enable a nearly limitless range of complex movements.

Inverse Kinematics ensures that characters’ limbs correctly react to environments, such as moving around obstructions and adjusting for uneven terrain.

Machinery Construct detailed machinery with functioning mechanisms, gears, belts, and pulleys.

Deformable Objects. Physics-based animation simulates flexible hair and clothing and blends ragdoll physics with predefined animations.

If you can do that, then the answer is "yes, click here". :)


DGMurdockIII

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Re: better physics
« Reply #5 on: January 24, 2009, 02:51:53 pm »

Xordan

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Re: better physics
« Reply #6 on: January 24, 2009, 03:25:27 pm »
CS supports bullet, we just don't have the manpower to make use of it right now.