Constraint System Manager. Realistically define bone movement within a physical system using a series of constraints that enable a nearly limitless range of complex movements.
Inverse Kinematics ensures that characters’ limbs correctly react to environments, such as moving around obstructions and adjusting for uneven terrain.
Machinery Construct detailed machinery with functioning mechanisms, gears, belts, and pulleys.
Deformable Objects. Physics-based animation simulates flexible hair and clothing and blends ragdoll physics with predefined animations.