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Messages - Wolferz

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In-Game Roleplay Events / Re: The Race for Glory
« on: April 19, 2013, 02:10:09 pm »
Yes, it is intended to be a mounted race. If you dont realy care about winning and just want to take part in it without a mount that is alright. I am pretty sure you will be able to complete it unmounted.

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In-Game Roleplay Events / The Race for Glory
« on: April 17, 2013, 08:46:15 pm »
 \\o// The Race for Glory will be held on the 28th of April 2013 at 20:00 GMT.  \\o//

The race will start at Govell near the Laanx temple in Hydlaa and end at Zhaomal inside the Bronze Doors Fortress.
Along the way there will be checkpoints where one must read a book of intructions and cary them out before proceeding to the next checkpoint. This may include collecting certain items which must be held till the end of the race.

There will be prizes for 1st, 2nd, and 3rd place along with participation rewards for all who take part in the race.

The rules for the race are as follows:
-Mounts are allowed are it is expected that most racers will use them although if you wish to run on foot that is also an opption.
-All inventory items (except crafting books and glyph sacks) must be emptied before the race begins
-All who enter the race must wait in the holding area, that will be marked, untill the race begins. A check will be performed there to ensure inventories are empty.
-Anyone leaving the holding area, after being checked and before the race begins, will be disqualified.
-At each checkpoint there will be a book which must be read and its intructions followed to complete each task.
-Items required to complete a task must be gathered by the racer himself.
-Racers are not allowed to use storage at any time during the race.

If you have any questions feel free to contact Xarock or Menille of Wayward Kingdom.

I hope to see you at the race, and may the fastest one win!   :thumbup:

3
Complaint Department / Claymores and Their Useless State
« on: April 08, 2013, 12:39:30 am »
Hello all,

I would like to bring up the issue of the uselessnes of claymores due to their very long delay time and relatively low damage in comparison to smaller swords. Can something be done to make the Claymore actualy usuable? The easiest way I can think of would be to either increase its damage or decrease its delay. The current delay/damage ratio is aweful. I do not know if something is already planned to fix this problem (perhaps weapon skills [the ones developed in gsoc] will be independant of delay) or if they will be made two handed and then the delay reduced or what. If this is the case I understand. Its just a shame to see a potentialy cool weapon sitting around collecting dust.


4
That time will work for me Roled  :thumbup:
I would have replied to your pm but my post count is lacking...and I am not the type to go around posting random replies (if you are thats fine) to increase my count.

5
Wish list / Re: Gem and Blacksmith Ideas
« on: March 21, 2013, 08:33:27 am »
Combining weapon and armor repair into blacksmithing would be good. As to using blacksmithing and armormaking skill to embed gems, it seems like it allows blacksmiths to do crafting that is kind of out of their field. I would expect a jewelry skill to be used in the process, and it would prolly use another skill to reflect what the jewelry was being used for...so in this case armor crafting.

Yes, this would mean another skill needed to make enchanted armor, but this is not a bad thing as the jewelry skill will be implemented for other reasons and used for other things as well.

I also feel that giving blacksmithing the ability to embed gems makes it....well, to much of a "do anything" skill. Maybe crafting skills are supposed to have a wider reach of ability then I realize *shrugs* 
This is just how I feel about it...the current system works as it is for enchanting, but wep and armor repair skill changes would be a larger priority.

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Wish list / Re: Antimagic for save throws?
« on: February 24, 2013, 06:07:40 pm »
I realise that Boni is speaking about how saving throw is gained and not about melee vs magic balance, but another factor is the google summer of code weapon skills that I assume are comming eventualy. They will give the warrior special skills to put them on the level with mages(warrior can choose his attacks and is not stuck with basic "white damage"). The skill could boost the character's resistance or saving throw and deffence similar to magic buffs. This would give a pure warrior another option for magic deffence. Since the skills are already developed (to my knowledge) the big question is....did they give warriors any buffs like this?

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Complaint Department / Re: The Thunderclacker and the deafening noise
« on: February 15, 2013, 11:37:56 pm »
I heard the thunder clackers were pretty bad so I took a look at them myself with the following conditions:

Stats = 400 all
Light Armour = 200
Crafted leather armour at 295q/300q
Platinum steel Longsword at 285q

I rode by them repeatedly on my rivnak to get the debuff then attacked one of them with a weak magic spell to get it to attack me. I heard they were bad, but even I was surprised when I received two hits from the clacker both 1300+.  :o I beleive, like bonifarza, that I was not in any stance at that time. I know you want it to decrease deffence....but with that much damage being inflicted something is NOT working as planned.  ;D
...as it is now, thunder clackers are worse to fight than maulbernauts.
Just another thought, if this is a deffensive move on the clacker's part, it could be adjusted to only reduce the attack power. Reducing deff. along with attack kind of sounds like an aggressive move...but thats just my view on it.

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