Thanks for the news, Eonwind.
If players have difficulties to find the "right" beasts for training, why not show the amount of practice points gained in the system tab (e.g. some practice points --> 3 practice points)? Or are those ranges all-or-nothing?
Food for healing: Yes, as I already mentioned, it already seems quite useful. A stack of 60 food items can give you permanent healing for quite a while. I guess for a weaker character it looks even more impressive. And some food can be crafted almost effortlessly, so there may be room for some player economy
More potions from beasties? Mhm, I don't know if that is necessary, but it seems a bit odd. Maybe some direct recovery (also stamina etc) per kill works better?