Gonger, Edico hasn't suggested anywhere that the rules should be applied differently to him. He's said the rules are unfair given that the content of the game encourages the actions that the rule disallows.
This implies that he feels treated in an unjust way. But he states that he knows the rules. Break a rule, be punished.
Did you miss the part where I said that "an unjust law is not a law"? You're blessed if you've never been punished for absurd rules in your entire lifetime. Just because you know you're going to be punished for breaking an absurd rule doesn't mean you deserved punishment. Being aware of a rule doesn't mean you agree to follow it. The defiance and ignoring of absurd/unjust rules/laws has been called "civil disobedience." If people are having to do that in a
video game, you've really screwed up.
An unjust law is not a law. That's what this incident boils down to. The developers and GMs are expecting players to follow an unjust rule. The GMs are responsible for this as well because they have plenty of sway with the developers. The developers are not moderators; they shouldn't be the sole influence on what should be moderated.
I am talking about this in detail in point 2 of my first post in this thread. Bad rules need to be discussed (by everybody involved!) and changed, and the new rules need to be applied to all players equally.
To my best knowledge, the rule quoted by Emaline ("You may not be AFK (away from keyboard) and leave your character doing an action over and over by itself (e.g. fighting).") has never been applied as harshly as Edico claims.
Apparently he's saying it has. It's probably happened to others. Maybe noobs. I know other players who have been annoyed by it, though I can't recall if they were kicked (but that's down to my memory). For all I know, the noobs I've been trying to get to stay in the game were kicked or banned for "AFK training" and refused to return. If
I was a noob and was told I couldn't train while AFK when the game clearly demanded it, I would
quit immediately.
Nobody is expected to stare at the screen all the time. They are expected to react every now and then.
Which is only slightly less absurd? Why should you need to react if the training dummy or whatever is going to die eventually? The only reason GMs should need to check is for botting. And upon finding out someone is just AFK and training normally, they should do nothing.
This rule is far from being perfect. For example, after how many minutes is a player considered AFK? Two, five, ten? This should be stated precisely.
Yes. Alternatively, let people go AFK while training in a game that encourages it and stop punishing people for doing what they're naturally led to do.
People naturally do not follow illogical and unfair rules. This rule is that.
Fine. But is it not better if at the same time people try to improve things? For example, start a discussion at a Dev Meeting.
How many times does this topic need to be brought up before the people defending the rules/grind admit that it's been criticized? How much do we need to complain in-game, on the forum, and in gossip for the developers to take notice? I'd be surprised if it hasn't been brought up at a dev meeting, but that doesn't seem like the appropriate place to bring it up.
This means a chance for everybody to contribute to improve it.
Merely complaining about unfair behaviour will not achieve this.
Because complaining about unfair behavior never improved a community, society, or anything at all, ever. Complaining has only ever left the world in a worse place, where people are imprisoned without due process, low-born women can't own property, and blacks and whites can't live in the same neighborhood.
Where do you think I got the phrase "lex iniusta non est lex?" It sounds so pretentious that I'd only ever use it in a situation where it's extremely relevant. This is that.
To add to that, complaints can be criticism. This is obviously criticism while being a complaint. Nothing improves without criticism. Almost every online game that I've played in the past decade has responded to complaints with improvement. Developers actively seek criticism while making a game (it's called testing). If this many of your players are complaining, you've made a mistake.
Also, I'm not sure that even you believe people shouldn't complain about unfair behavior. Maybe I'm misunderstanding you, but you might want to reconsider that notion.