I brought this up on IRC just a while ago, but the atmosphere there is rather confusing to keep track of something like this for too long :) So I turn to mah babeh - the forums.
I'm working on a "Contributor Guide to PlaneShift Art," a PDF booklet that is meant to be a much more thorough and updated version of our "Guide to 2D/3D Contribution" sticky. It will include things like naming conventions, keeping up a good organization and workflow, rules and guidelines (texture sizes, poly counts), and offer tips on subjects ranging from concept art to animations.
What I need from you before this thing is finished, are suggestions on what you would like to see addressed as interested contributors or prospects. This guide is not a tutorial - you're not going to be taught how to model, how to texture, etc. Hundreds of tutorials on these subjects exist online, and it would be impossible for me to jam them into one PDF (although I will provide many links to the very best of them). I'm talking more about PlaneShift or CrystalSpace specific questions. How to export, what the polycount limits are (both of which will be addressed), and similar. To make sure this thing will really be helpful for you guys, I need to know what documentation would make your lives easier. I've had to learn everything either on my own, or by bugging other people directly about the specifics - and it's been a tiring and grueling task I don't want others to have to go through. So what is missing for you? What information don't you have that impedes your ability to make your own PlaneShift-ready art?
Throw words at me, I eagerly await them.