1
PvP,PK and Thieving / Re: Combat realism
« on: June 24, 2008, 12:36:48 pm »
so basically, an Archmage is supposed to die because he dueled a fighter? Anyone remember Merlin, or gandalf, or Raislin for that matter. Powerful mages are supposed to be able to turn any onery dwarf into a crispy critter in moments. No spell i know of can kill in a single blow either. Kinda makes me think of all the work Metallurgists went to to be able to smelt plat, only to have the lions share go to the miners. SO, a fighter can kill one in a single second, maybe 2, and what, a mage can't be allowed to do the same, in twice the time? Factor in the cost of becoming said 'uber' mage, theres only like about 15 players that high imo. Could be wrong, there could be more. As for the ways being similar, lol, not even close, Brown Way's flying stones is about 4 times as strong as max DW Taste of Death, while CW is twice as stong at least as DW. While it is all imblalanced, i don't see how reducing it's effectiveness would make it a better experience for PS players, since many wish to be mages, and well, what you sujest seems to give the advantage to fighters, which, sorry to say, just swing bits of metal at a beast, while being a mage takes true studies
I think actually doubling the max value for magic would make it more balanced, make it take much longer to gain high ranks, since a mage, basically studies his whole life if he/she's anything serious about it, while making the combat skills slightly faster in gain, since it's pretty much all practice, with theory reserved for tactics mostly.
That's my two trias on this.
I think actually doubling the max value for magic would make it more balanced, make it take much longer to gain high ranks, since a mage, basically studies his whole life if he/she's anything serious about it, while making the combat skills slightly faster in gain, since it's pretty much all practice, with theory reserved for tactics mostly.
That's my two trias on this.