PlaneShift

Gameplay => Wish list => PvP,PK and Thieving => Topic started by: Deddarus on February 16, 2004, 03:48:25 pm

Title: Reasons for PK playstyle
Post by: Deddarus on February 16, 2004, 03:48:25 pm
ok.. im not a pvper/pker but i do see some valid arguments for the playstyle

having an established group of pvpers/pkers provides further economic opportunities including:

Bounty hunters
Bodyguards
couriers
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Post by: Xanaroth on February 25, 2004, 10:57:13 am
well, actually a pker is a bounty hunter. they hunt at people and kill them, hoping something nice will fall on the floor, the price.
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Post by: RussianVodka on February 25, 2004, 07:31:36 pm
Well, withought PKing we, the Mercs, are nothing... Unless we just help people gain exp for $$
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Post by: The Gumster on March 19, 2004, 11:16:43 am
Quote
Originally posted by Xanaroth
well, actually a pker is a bounty hunter. they hunt at people and kill them, hoping something nice will fall on the floor, the price.

thats wrong i think, a bounty hunter is someone like an assassin; he gets payed for killing you, while a PK\'er kills and takes the things the player drops, he doesnt get payed for it. big difference (i think)
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Post by: Kuiper7986 on March 21, 2004, 11:19:46 am
Mercernaries don\'t necessarily only conduct attacks or assasinations on a player. A mercernary is usually in most cases is person(s) that are hired to fight in war. For example:
Fireball guild wants to destroy IceCube guild. But Fireball knows its outnumbered, so Fireball guild hires the Mercernary guild (for example). The Mercernary guild will then be hired to fight the IceCube guild but since they are hired under the Fireball guild, would have to take orders from Fireball guild or they wouldn\'t be payed.

Secondly, Pk\'ing provides economic opportunities? That\'s just three minor things. Yes I admit it does provide some economic opportunities, it won\'t make a huge difference as I\'m infering you claim to have said.