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Development Deliberation / Jam segfaulting.
« on: February 02, 2005, 10:28:40 am »
Jam segfaults trying to compile Planeshift. The gdb backtrace of the crash was excessively long (Well over 10,000 calls deep, I had passed 12,000 by the time I gave up on reaching the end).
I\'ve submitted a bug-report about it, but does anybody know of a good way around it?
I\'ve submitted a bug-report about it, but does anybody know of a good way around it?