?There is one certainty, and that is death?
The greatest battle a warrior must face is the battle against fear. All who take the life of the mercenary have emerged victorious from this conflict. When death is no longer feared, an obstacle becomes a tool. This tool shall not be used in the name of politics, honour, justice or love. The services of the Guild may only be
called upon in exchange for currency. A life is worthless, until a bounty is placed upon it. Beyond that, your motivations are not our concern.
?Death is the only law, and we are its masters?
Our world is one of chaos, not order, and strength inevitably triumphs ? the Guild is a bastion of strength and, inevitably, it shall triumph. If you are weak, our strength may be purchased. The guild offers a range of services, a range of prices, and a range of operatives. The harder the job, the higher the price; the more experienced the operative you choose to employ, the more you must pay. Espionage, guild wars, body guarding, armed escort, garrisoning ? all are within our abilities, as long as they are within your budget. If you have the gold, we have the steel.
?We are a brotherhood of blood?
Be aware, that while the Guild is above the petty squabbles of politics, and its primary motivation is the pursuit of wealth, its members are loyally bound to each other through their knowledge of pain. Treachery shall not be tolerated, whether between members or from outsiders. The pride of the Guild shall at all times be maintained, and shall be mortally defended by its champions if it is challenged. Therefore, do not doubt that to cross us is to welcome death, no matter how much you can pay.
This is a short summary of the key points about our guild: - The Mercenary Guild is a combat guild. (combat skills Are what we pride ourselves on)
- We are open to nearly any type of character as long as they can handle themselves in a fight; this includes both competent warriors, magic-users and stealthy rouges. Essentially the Mercenary guild holds combat skills (including magic), followed by stealth as the most important attributes to becoming a good mercenary.
- Merchants will not be accepted into the guild. Other proficiencies such as healing will be accepted.
- We are neutral; in terms of world politics, the good vs. the bad, the shifting of power between guilds; none of these things concern us, and we will not involve ourselves unless paid to do so.
- We will protect our own interests. Anyone who interferes with our aims or goals will be dealt with. Put simply, someone taking potential customers is biting into potential profit. As such competitor mercenaries/defenders are treated as enemies.
- Members will be expected to train as much as possible when there is no mission, on top of this they will be expected to role-play, remain active and finally represent the guild to the best of their abilities.
- The aim of the guild is wealth. We are a business fraternity; we seek to make the mercenary market as profitable as possible, and as consumer friendly as we can.
--------- There has been a few changes in the Mercenary Guild. We have lost our founder and Legend, Zephyrus. The Guild Hierarchy has been changed slightly, the Guild is now ruled by the Council of Champions. And the website has had some content and graphical improvements. We are accepting anyone to become an Apprentice, but you must prove yourself worthy before becoming an actual member.
Also, If you want to hire the Guild for a character portrait, signature, or whatever, please visit our
forums. The Mercenary Guild