In real life whats to stop you from attacking or fighting someone? It\'s the thought that that guy looks bigger and stronger than you. But how do you know? By looks...in real life you aren\'t going to tell someone, \"Hi, may you please tell me your stats.\" Therefore I propose an three ideas...that has to do with pk\'ing and stats...
First is that Planeshift does not give characters the ability to right click and see a persons stats or anything of that nature. The only way you could find out is if the person tells you. I think that would be a great pk\'ing supplemental. Its so apparent...if your not sure that you can fight the other guy, then don\'t. It would make you choose your opponents more wisely...
Secondly, you can\'t change your armour in the middle of battle, the only thing you can change is the weapon you yield, which I believe should take up one entire attack phase. Which is true because in \"medieval times\" you don\'t see people changing armour, it would be too difficult. This would also help so that incase a l33t player tries to look noobish with noobish armor and try to trick a noob into fighting him/her, then that l33t player would be stuck using that noob armour. Then in that case it would force the l33t player into wearing his l33t armour which would give noobs the heads up to determine what person they wish to fight...
Whenever someone fights a player that has less experience than him, the player with less experience gets to choose from a list of status reduction items. To make the fight more balanced. The amount of the reduction is proportionate to the amount of experience less he has. For ex:
Bob has 12,000 combat exp total
Mary has 6,000 combat exp total
Mary\'s list would come out:
\"Select Status Reduction for Bob::
Strength -6
Endurance -6
and so on...
If Bob has 1,000 combat exp total
Mary has 300 combat exp total
(Its still proportionate)
Mary\'s list would come out:
\"Select status reduction for Bob:\"
strength -7
Endurace -7
and so on...
No stat can ever go below 1...
That was just a sample, the devs can figure out any system they want to...
I know this was a long post but thanks for reading it, if you read all the way...