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Topics - Ragnar-GD

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1
PvP,PK and Thieving / Definitions
« on: February 28, 2005, 06:00:01 pm »
Although my opinion on the subject of this forum is set, I still think it is worth continuous high-quality discussion.

What I think is missing - even in paxx\' sticky mail - is a clean definition of terms. When people say \"PvP\", \"PKing\", \"Griefing\", etc., everyone is saying and especially meaning something different.

For this thread, I will try to start with *my* personal definitions. If you want to add to this thread, *please* do not comment on my definitions. Instead, add to the list, or present your own. Just that. Let\'s discuss the subject in other threads. Oh, and yes: These are terms to be used in a MMORPG, and as that, are meant to be excact terms in *this* environment. If you like, search the internet for external definitions, but avoid irony or polemics at all cost (I feel tempted, too, but look how hard I\'m trying nonetheless... :)
Use the accompanying thread instead. Ok, here we go:

Grief:
What is felt by a players, when something happening in a MMORPG disrupts their feelings so much, that they drop from the game to real life, and feel angry and/or sad, up to the extent of loosing interest in playing for some time or for ever.

Griefing:
The voluntary or unvoluntary actions of Players or Game-staff, that cause grief on other Players. Usually it is used in the stricter sense of \"voluntray actions by Players on other Players that cause grief\". To avoid mixing up of both, I suggest using \"voluntary Griefing\" and \"involuntary Griefing\", and let out game-staff, as yes, game-staff can do it, too, but this rather happens seldomly.

Griefer:
As per the definition of R. Bartle of Playertypes, someone who is voluntarily griefing.

Player Killing (PKing):
Voluntarily killing characters of other Players, without those characters standing a chance, and without the affected Players consenting to it. The noun is Player Killer (PKer).
Note: By definition of most professional gamedesigners, PKing is defined as *the* common variant of voluntary Griefing, but, primarily and objectively, the equation PKing = Griefing is biased, to say the least. Clarify *your* definition for yourself, by comparing it to the other terms presented here.

Duelling:
Inviting another Player to a fight between their characters, usually, but not restricted to, the death of one of the characters.

Player versus Player (PvP):
A mode of play, sometimes restricted to certain areas, conditions or servers, where all Players involved consent in advance to have their characters fight each other to some unpleasant end.

Death:
A character falls after its \"red bar\" has vanished (aka Zero hitpoints), then it is in an \"undefined\" state, and thereafter awakens, usually after some brief time, usually \"damaged\" in a gamemechanical sense, usually somewhere else. Death is the primary source of Players feeling grief, especially if characters get damaged, reason and intention of the causing person nonwithstanding.

Perma-death:
Just like real life: Dead characters do not respawn.

Stealing/thieving:


2
Newbie Help (Start Here) / Gamemasters et al., banning
« on: February 13, 2005, 03:47:46 pm »
Hi,

how many GMs are there, e.g. \"we have 50 reg\'d GMs\"?

How many of them are, or are supposed to be, online at the same time, e.g. \"four of them at any time\"?

Does the PS-team aim for a certain ratio, e.g. \"we aim for 1:200\"?

How is the precise process when a GM thinks someone is to be warned or banned, e.g.\"the GM warns him \'officially\', after three warnings the Player is contacted by Game-Devs, and then gets kicked.\"?

3
PvP,PK and Thieving / Griefing - external link
« on: February 13, 2005, 03:25:06 pm »
Hi,

in my other mail, I cited a study.
This link allows you to download the study as PDF.

This is to stir the discussion with a less emotional, and more fact-based and rational point of view then I gave personally.

The link is:
http://www.itu.dk/op/papers/yang_foo_koivisto.pdf

Dear Admins: If this behaviour of mine is not regarded helpful, please delete this thread on sight. Thanks.

4
PvP,PK and Thieving / Griefers (among them PKers)
« on: February 09, 2005, 05:52:12 pm »
Hi,

IMHO PKing is one variant of griefing. Allowing PKing will bring realism to PS, because griefing is a real problem...

...nah, I\'m not picky...

But on with serious stuff:
I just read a study, that Griefers do it because (pick one)
1) other players acted bad on them, and they commit revenge against innocent because of overwhelming frustration
2) the game (aka GMs) acted bad on them... rest as above...
3) they are pathologic, almost like the typical bully you meet on school yards, kicking the little ones for fun

Griefing will make other players unhappy, and then some of *those* players will become griefers too (that\'s what the study says, I\'m not making it up, so don\'t jump on me with \"just another opinion\"... )

In any case, kicking will make griefers more angry, come back, and cause even more grief.

PS does not have a strategy to deal with those (as i.e. you cannot even ban CD-Keys, which would make kicked-and-returning griefers at least to have to pay for the fun).

Perhaps this problem will make PS less fun with each day, as Griefers will staple after some time.

Any Open-Source-game is happy playground for griefers, as the barriers are much lower, and monitoring staff is scarce (noone gets paid for this job, its a lousy job, so only few will do it).

I can\'t see any meaningful barriers against griefing in PS - and no, just disallowing PvP isn\'t enough, look for the other commercial games.

If things don\'t change before end of open beta, PS is in danger of becoming a living nightmare for normal roleplayers.

Or am I wrong? Did I overlook something?

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