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Messages - Ragnar-GD

Pages: [1] 2 3
1
PvP,PK and Thieving /
« on: May 29, 2005, 02:37:31 pm »
Quote
Originally posted by derwoodly
I do not think I have all the answers, more than anything I enjoy the debate.  My personal feelings is that games like EQ are going in the wrong dirrection, and games like WoW are going in the right dirrection.


Could you explain in deeper detail, what you mean with
1. \"WoW\" is going into the right direction
and
2. Whereas EQ is not?

2
General Discussion /
« on: April 30, 2005, 12:19:36 pm »
Quote
Originally posted by nat2020
Hello everyone.
...
Thank you!

Thank you for giving PS and any other free MMORPG another chance to present itself!

Tip: Perhaps visit http://www.onrpg.com/, to grow your list of free games to be reviewed.

3
Wish list /
« on: April 27, 2005, 03:12:32 pm »
Quote
Originally posted by jorrit
That\'s perhaps the best solution. If you are in attack with someone (NPC or not) then you will not be immune from them.

You have the skills: Make that afk-char transparent. That tells something... :)

4
The Hydlaa Plaza /
« on: April 26, 2005, 03:56:16 pm »
At the moment I\'m reading \"Rules of Play\",
subtitle \"Game design fundamentals\",
672 pages,
by Katie Salen and Eric Zimmerman
(Look for it at mitpress.mit.edu)
This is truly fundamental and basic stuff, so I don\'t bother much reading/buying other stuff while I\'m not through it. Besides it systematic approach, it\'s quite entertaining.

I can only recommend it.

5
The Hydlaa Plaza /
« on: April 22, 2005, 05:39:59 pm »
You are a keen-eyed one. Well done, and thank you!

6
The Hydlaa Plaza /
« on: March 24, 2005, 05:12:07 pm »
Quote
Originally posted by Kaseijin
Extra Life, i found this one funny
same thing...but even funnier
ok i\'ll stop


...and here some photo of mine, playing with my two beloved ones...

http://www.myextralife.com/archive.php?date=2005-02-07

I\'ll stop, two... ah... too. Silly me... :)

7
The Hydlaa Plaza /
« on: March 23, 2005, 05:21:57 pm »
Quote
Originally posted by Kixie
This thread is filled with so many stereotypes, it brings me joy to know the true closemindedness of some people (even some of the pro-femine gamer movement)

You mean the type of men we call \"Emanz\" in german?
Met such a person some years ago. Two friends of mine - both female - were talking at a party, while I was busy stuffing pizza into me. One of the girls made an anti-women joke, the other girl laughed. Then the man sneered angrily at them, and told them to stop telling discriminating anti-woman jokes.

I\'m sure that guy won\'t ever talk to us again, but it took at least five minutes before the two girls and me were able to stop laughing - silly me nearly choked on some /PIZZA.

8
The Hydlaa Plaza /
« on: March 23, 2005, 05:02:18 pm »
Quote
Originally posted by Efflixi Aduro
Heck Ill draw a picture for you:


I\'m not sure if you know just HOW DAMNED FUNNY your drawing is. Just want to say it loud. YOUR DRAWING ROCKS! (Yes, and that was all shouting-caps on).

9
General Discussion /
« on: March 23, 2005, 04:42:21 pm »
Quote
Originally posted by Merak
But, to prevent too fast progression, there was only one tick by skill by adventure. In a continuous system like PS\'s one, how can this period be implemented ? When shall occur the skill improvement ? There\'s a risk of too fast progression.

This skill-system will not be implemented in PS, as it needs a pure skill-based system, whereas PS is a XP/class-based system.
Quote
Moreover, as for most games, there is no way to loss a skill little by little because you haven\'t used it for long... And what about a bicycle-effect : if you don\'t do something for long, you loss little by little corresponding skill, but also you regain it faster when you learn it again..? So CoC possess interesting ideas, but is not a solution in itself.

But it would be a start. With a server-based system, adding the \"skill-degradation\" would be a breeze. But this would also require ageing characters, which would mean perma-death. etc.
But PS is very D&Dish, compared to CoC or RQ, so I wouldn\'t even ask for such elaborate ideas, before the foundation of the game is more realistic (that is: No XP/classes/alignments, and all that fancy stuff from the Gary Gygax school of never-ending hitpoints).

10
General Discussion /
« on: March 23, 2005, 04:33:40 pm »
Quote
Originally posted by Kaseijin
First off i don\'t find this current system so bad. It\'s better then any level based system.
I find it weird that no one mentioned the morrowind skill gaining system...which was very good if you ask me...


Funny, as you mention it: Morrowind has been designed by Ken Rolston. And Ken Rolston worked on Runequest 3rd Edition. And RuneQuest 3rd Edition is the same system as Call of Cthulu (both are based upon the \"chaosium basic roleplaying rules\", which are the rules of RuneQuest, Call of Cthulu, Elfquest, Pendragon, The prince Vaillant game, Stormbringer, and Ringworld, to just mention a few p&p-games...

Straight: Morrowind is a modified (more actual and computer-enabled) version of the \"chaosium basic roleplaying rules\" - the reasons for the modification also are a matter of \"intellectual property\"...

11
The Hydlaa Plaza /
« on: March 22, 2005, 06:43:03 pm »
...and from the miniatures front:

http://www.larryleadhead.org/c08.html

12
General Discussion /
« on: March 22, 2005, 06:26:31 pm »
Quote
Originally posted by Draklar
Well I have few thoughts about the current Planeshift experience gaining system, whereas the general thought is \"It\'s bad\".


Her, as an inspiration, a well designed, price awarded, free-download skill-based ingenious rule-system:

http://www.chaosium.com/forms/coc_quick_start_color.pdf

The system is so simple you can be up and running it within 15 minutes. Anyone telling this would be difficult to implement is simply wrong. Its simpler than D&D AND it is more reealistically, AND more fun. What more can you ask for? Oh yes, and this has been designed 25 years ago...

Strip of the horror-scenario, and there you go.

13
The Hydlaa Plaza /
« on: March 22, 2005, 05:31:16 pm »
Quote
Originally posted by Socrates Demise
I finished my final project for may image manipulation class and felt it turned out rather well - so I thought I would share it with everyone here.  

Let me know what you think.


The first one is creepy - you missed the subject with the title, but it is really good by artistical and technical aspects.

Two and four are a bit too pathetic for my taste, but they carry home their message. \"anger\" is good in the visual composition, transitions etc., while \"despair\" is a bit week in this aspect.

Three is a really difficult subject for visualisation, so I\'m not surprised it is failing by its subject. It is also not convincing by its visual composition, and the selection of the font.

If I had to do the same work, I would not have been able to reach the level of \"anger\", and \"love\" is beyond my grasp - please accept my critics as admiration, because I compare you to the best things I\'ve seen... :-)

And for inspirations:
Look for the pics on http://ths.demoscene.org/start.html
I really liked \"waiting\" by razorback - look at it to compare it with \"despair\".

14
The Hydlaa Plaza /
« on: March 22, 2005, 04:52:34 pm »
Quote
Originally posted by kidkiller13
plz delete this thread cause i am not making a game because i dont want to lose interest in PS


Huh... this is one weird thread... kidkiller13, you just made my day...

15
The Hydlaa Plaza /
« on: March 22, 2005, 04:40:11 pm »
Quote
Originally posted by Moogie
I like http://www.machall.com and http://www.ctrlaltdel-online.com.

Machall is my favourite because Ian McConville is a brilliant artist, and a Moogle fanatic. :)


I only say /pizza...

http://www.ctrlaltdel-online.com./?t=archives&date=2005-02-21

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