My personal opinion if we talk about rules, boundaries and interactions. It maybe sound like wishlist, but thats also why I am now in the guild we are talking about - i get as close to my wishes here as possible.
There is too much good, honourable, protective atmosfere in game. I am not against it, but if everybody is on same side - who is on the other side? If only NPCs, then it is like playing any game without internet or LAN. Weak interactions, or lets say only half of possible dimension for actions. That is why i would like to play IC on the other side. Now it is very hard to do, as it is being restricted (banned f.example) OOC-ly. If the restrictions were IC, then it would be a broader field of play for us. For example - not a GM, but Hydlaa guards (may even be GMs) comes and arrests one and he has to sit in jail for say 40 ingame hours, or his belongings are taken from him and sold on auction. Or he is attacked by Bevon, Moren or other guards when in vicinity. So, so called players-outlaws would hide from NPC guards (which for example change their stats to be just over players).
I would prefer to protect my honor not by whining to a GM (and taking his time), but by kicking the persons (how to name that part?) to the Death Realm, if he stalks me or annoys too much. Completely IC and I see nothing against rules there. Have done that actually once, when marrying thing was implemented. To the DR he went after numerous denies.
Would be great if rules were also separated in IC and OOC. Like IC - stealing, lockpicking, fighting in Hydlaa. OOC - cheating, bug abusing, being rude (but not annoying, at least to ordinary player).