PlaneShift
Gameplay => General Discussion => Topic started by: Tuxide on August 05, 2009, 12:08:53 am
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I came up with an idea to make a "What PlaneShift is not" thread a couple weeks ago, so here it is. The idea here is to come up with a list of objective perceptions of what the game is not, so newer people can read it like an FAQ. Other people were discussing the same "PlaneShift is not ___" topic on the fan channel today, but most of the opinions were subjective and I think we can achieve higher quality and more meaningful results on the forum.
This is modeled off of similar community websites and open source projects that have a "What _____ is not" section as part of their FAQ or About pages.
Here are some rules to this thread:
- If you are adding a new entry to this thread, then your post must follow the pattern "PlaneShift is not _____" followed by a decent justification as a defense. Your justification should be more than one sentence or as long as it takes to defend your entry, and it shouldn't be any more than a couple of paragraphs.
- Commenting on entries is allowed, as long as your comments are MEANINGFUL. We don't care if you agree or disagree with an entry unless you can contribute a new opinion to the discussion. We are shooting for a thread of high quality; don't taint this thread by writing every other post on it, and no backseat modding either. Also, this thread is not for writing books.
- No nonsensical or subjective entries. Entries must be meaningful and objective, and entry content must be decent enough for people to want to read. "PlaneShift is not a complete game" is OK, "PlaneShift is not fun" is bad because we don't care what your opinion is and not everyone agrees with it.
- Juxtaposition is fine only if you can justify it by providing a rigorous and meaningful comparison. For example, "PlaneShift is not Darkfall", and explaining that it's not FFA PvP with looting, is fine.
- No ambiguous or vague entries; we don't want to confuse people who read this thread with double entendres. If it can be interpreted in more than one way, then be more specific. No astroturfing either. "PlaneShift is not open source" is bad because it is ambiguous and only a small and insignificant group of people would ever use the extreme definition. "PlaneShift is not open content" is better because it is more specific.
- For God sakes, don't post anything on here without reading the OP.
- If there are any good ones then we should consider moving them into the OP to make them easier to find.
I will start off with an easy one because I am in a hurry to get this thread started:
PlaneShift is not spelled with a lowercase s
Unless you are typing too fast.
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PlaneShift is not supporting excessively violent crimes
-It's not because you can't hit anyone in the head with PlaneShift
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planeshift is not evil guy friendly atm
well it isnt, i realize its a bit o dead horse, but i think its more important than people think
planeshift isnt just an mmorpg, rp too guys!
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PlaneShift is not a single player game
-You have to learn how to interact with others are do so with RP. It's not just about you and what your character is doing.
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PlaneShift is not Grand Theft Auto
-until you can steal someone's horse and until they implement the controversial "Hot Cider" patch
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planeshift is not free, it cost a buck o five.
planeshift is not freedom.
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- No nonsensical ... entries...
:P
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Guys, we are deviating from the quality standards that should be on this thread, so let me write another one.
PlaneShift is not and has never been a Closed Beta
Typical MMOs nowadays follow a Development/Closed Beta/Open Beta/Release process, where Beta means all the systems and content are in that should be in Release and they require testing by players. First off, to say PlaneShift is in Beta is quite an overstatement because it is still in development. Second, PlaneShift does not use the orthodox process that players are used to seeing in other MMOs; specifically, in PlaneShift there are no Closed stages. PlaneShift has been openly playable since the Pre-Alpha stage, when it was nothing more than a glorified chatroom. This ensured that testing has come from the players since the very early stages of development.
Updating the OP rules to say no backseat modding.
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- PlaneShift is not RuneScape.
- Because most noobs here have the highest skills and stats and won't ever learn to rp.
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PlaneShift is not what it is not.
Until people build it to be more than what it is, it is not going to be what it is not.
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PlaneShift is not attracting a large enough audience.
The relative stasis of the player base is clue enough.
this makes me giggle.
of course not silly!
it lags like jesus. it takes three days to respawn! and then you still have to get through death realm (which takes longer because it's the coolest place to play hide & seek)
PlaneShift is not logical.
-stubby dwarves run the same speed as tall kran. and every other race, for that matter.
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PlaneShift is not real
before getting all wound up because another character has done something you don't like step back and remember its a game its not real
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"PlaneShift is not a product to be consumed, it's a dream to be contributed to"
Not sure who originally said that, but it's a memorable quote nonetheless :)
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Hail peeg, the flowerhat wielder! \\o//
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Planeshift is not PvP
Thats just a part of it and have to interact with RP (for those who dont rp at all) :P
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PlaneShift is not living up to its potential.
Due to bottlenecks in development, some narrow point of views and definitions of what 'success' is, the progress of PS is often a quagmire of conflicting opinions often dominated not by those with the most skill or vision, but by those who can stand the politics the longest.
*addendum: That being said, there are still some very good and talented people on the team.
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PlaneShift is not well.
'Cause it just got burned, son!
Moon laying down the law :P
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Planeshift is many things. But as already mentioned this is a dream in the making. We either stick with it (& the bugs, lag, LPB advantage, etc), or like most people, give up & leave.
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Planeshift is many things. But as already mentioned this is a dream in the making. We either stick with it (& the bugs, lag, LPB advantage, etc), or like most people, give up & leave.
I think you didn't understand the part where you should say: PlaneShift is not ____________.
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Thought I would give a hand since you guys are obviously failing.
PlaneShift is not a toolkit
There are two kinds of engines that can be used for making virtual worlds. The first kind are toolkits like BigWorld, Realm Crafter, and Torque. The second kind are the kind that are more than just a set of tools, but full client-and-server packages like PlaneShift-the-engine and NeL.
From the point-of-view of an MMOG engine shopper, there are two main differences between these kinds. The first is the amount of work it takes to use the system. Many hobbyists, novice programmers, and smaller companies are known to use Torque and Realm Crafter due to their ease of use and adaptability, and many MMOs have been made using BigWorld by larger companies. PlaneShift-the-engine, on the other hand, is tailored for PlaneShift-the-game, and NeL is tailored for The Saga of Ryzom. It would take a team of serious developers in order to develop off of one of these, something that a team of novices or a company would not be able or willing to do.
The second difference is price. There is no such thing as a free virtual world making toolkit. BigWorld is known to have a six digit USD annual price tag, yet companies continue to make MMOs with toolkits like this one, hoping that the return ends up being more than the cost.
EDIT: Are there any entries that are good enough that people actually accept, or is my opinion no less subjective than UtM's? I'd consider moving some of these to the OP but it doesn't look like this thread is mature enough yet.
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Since nobody has responded yet, I'll post another one to clarify the difference between objectivity and subjectivity. So far, "no subjective entries" is probably the most broken rule on this thread.
PlaneShift is not "a closed source game that just happens to use an open source engine"
PlaneShift is an open source game. That is what the press is calling it.
http://www.maximumpc.com/article/features/dreaming_massively_multiplayer_open_source
Here, I am putting two opinions against each other: The subjective opinion "PlaneShift is a closed source game that uses an open source engine" and the objective opinion "PlaneShift is an open source game". The prior represents how some individual (possibly you) perceives PlaneShift while the latter is how PlaneShift is collectively perceived by everyone, regardless of what the individual thinks. The individual's definition of an "open game" is prone to subjectivity, but the press's definition (in most cases) is not. The press has (to my knowledge) never said open games must have open content.
As an example to illustrate the above, this would be the difference between you saying you were born on Mars and the press saying you were born on Mars. In the end, nobody really cares what you say, but everyone will collectively believe what the press says if they don't already.
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The art licensing debate will be open for a long, long time. The answer will probably end up being a per-project one, btw...but still, we need people willing to explore a variety of policies at the moment.
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There is no debate. Atomic Blue owns the rights to the game project period, and they have had a license written and in place for years. And there is no "opinion" on the open/closed actuality of the project. PlaneShift the engine is open-source, PlaneShift the game is closed source. The *cough* unfortunate part is that these two projects bear the same name, and if you look on the project page, there are screenshots from the game on the front of the engine project which leads to desire and then disappointment on the part of the seekers that wander by.
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kaerli and verden: Your arguments are ignoratio elenchi because they aren't really directly addressing anything that is on this thread. Your digression is that PlaneShift is closed content, and as it stands whether anyone thinks that's an issue in the first place is subjective in nature. The issue that you should have addressed that is relevant to this thread is that the press is calling PlaneShift an open source game, and the only way to refute it properly is to either get the press to agree with you or find some news articles that support your way of thinking. In the end, nobody is going to care what you think here, but collectively, everyone will believe what the press is saying as long as press sources don't conflict with each other. That is why I implore you to refute it using the method I stated.
This thread needs more of this (http://en.wikipedia.org/wiki/WP:NOT):
PlaneShift is not free-for-all PvP with looting
PlaneShift will never have player looting. There are special areas in the world map where open player killing is permitted, such as typical areas for arena matches and those designated for role-playing. In the role-playing server, attacking or killing in the latter areas is considered an in-character action. The engine does not support creating open PvP instances; for example, one cannot have an open PvP guildhouse because that would force all instances that use the same map to be open PvP as well.
The above could be wrong or outdated; if it is different now then please let me know.
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OK Tux, I have digressed and erred. PlaneShift is not documented in a clear and consistent manner.
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PlaneShift is not documented in a clear and consistent manner.
Please explain your justification here. I want to believe you but every explanation I come up with is flawed. I ended up changing it to one that I posted here already.
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Planeshift is not privately funded.
Because Talad's mother stopped giving him an allowance after Molecular Blue.
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PlaneShift is not a project where any critical Joe or Jane can rise from the masses, deliver his or her messianic message and expect to be heralded as the greatest visionary the project has ever known. It's more of a collaborative over-time process.
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PlaneShift (the game and the forum) is not a democracy
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PlaneShift is not as bad as some people make out.
The devs and GMs are not perfect, but have a hard job and deserve some respect.
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PlaneShift is not as bad as some people make out.
Yeah, I saw this couple making out on a park bench, they were like eating each other's faces. It was bad, really bad. Then I came home and played Planeshift, which wasn't as bad.
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PlaneShift is not as bad as some people make out.
Yeah, I saw this couple making out on a park bench, they were like eating each other's faces. It was bad, really bad.
that is hilarious.
Planeshift is not your overpriced 7/11 pie.
It's yo mama's homemade. The secret ingredient is love.
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kaerli and verden: Your arguments are ignoratio elenchi because they aren't really directly addressing anything that is on this thread. Your digression is that PlaneShift is closed content, and as it stands whether anyone thinks that's an issue in the first place is subjective in nature.
You can make your argument in plain English instead of convoluting it with a gratuitous Latin term.
In the strictest sense, PS is not open source. The engine is open source and the content is not is cut and dry (objective). You can fork the engine. You can't fork the content, nor can you reuse it in another project. Whether this matters is subjective, but the definition of open source is not.
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Cayle: Thanks for not reading the OP and for failing to really refute anything here. Ignoratio elenchi indeed; what you or I say or think is irrelevant here because the argument is what the press says. My claim is that the press does not use the extreme definition of "open game", and I don't think they really give a damn about open content to begin with.
To illustrate my point, I will give another one.
PlaneShift is not a dead game
PlaneShift is a game that refuses to die. As per Something Awful's review (http://www.somethingawful.com/d/mmo-roulette/planeshift.php):
"PlaneShift has plagued the internet for quite some time and I even remember trying to play it many years ago when I was a kid. [...] Surprisingly, unlike most games, mods, and projects on the internet (even the seemingly good ones), PlaneShift has refused to die."