Author Topic: [GUILD] Sheeples Return  (Read 1666 times)

Farren Kutter

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[GUILD] Sheeples Return
« on: November 15, 2008, 01:57:55 pm »
The Sheeples
A return to PlaneShift (with a few changes)


Just to head off this thread, many of you may know the Sheeples from the past. Many of you may have never heard of them at all. Some of you may even have BEEN Sheeples. Whichever it is, or if it is some other category, there has been changes to the guild. I suggest if you wish to interact with the sheeples that you read this thread.

Thank you. Now we may begin.


The GOAL:
As the Sheeple motto states, ā€œNot everyone can be a hero.ā€  The Sheeples are an RP semi-event organization. If you see a Sheeple, you know -something- is going to happen. The following is why:

This guild is where those who are non-heroes reside. We are the weak, the meek, and the downtrodden. Evil thrives in the presence of the Sheeples. Lawbreakers lurk in the shadows at their every step. Bullies get rich off their lunch money. If you need to play any of these parts, then the Sheeples are your target.

So, I have listed how bad characters deal with the Sheeples, so how about the good? Well, to go back the Sheeple motto, but with a twist, ā€œA hero can not be a hero with nothing to protect.ā€ We, the Sheeples, will gladly fill that role. If you hear a Sheeple screaming in the night, it is your job to come running to our aid. Please do so. We will offer what meager reward we have for our meager lives (which might be no more than a heartfelt thanks).




The HISTORY:

There is no history. The Sheeple guild is a badge that states that your character abides by Sheeple Way of Roleplay. Sheeples are regular folks who may not even know each other in-character. If you see the Sheeple guild name, assume you are seeing someone who looks either a) weak b) afraid c) someone who looks about to get into trouble (not cause it).



THE SHEEPLE WAY OF ROLEPLAY  (SWOR):

Section A:

These are guidelines in the works, and some will be changed, or added to. I ask that all players who consider themselves good RPers try to play a Sheeple at least once. Anyone who talks to me personally about their character may get bumped up to a higher 'rank' with their own 'title'. Anyone above Unknown may invite others to the guild. Yes, this is a mass-recruiting guild. But if you look at our purposeā€¦we need the numbers.

1: The Sheeple 'guild' does not exist! You will never say IC "I am a member of the Sheeple guild." This is an OOC 'sign' to tell people that you, the player, follow a certain set of roleplaying guidelines. Put this as the first thing in your description:

[OOC- I am a Sheeple, and follow the Sheeple Way of Roleplay (SWOR). More info at the end of my description.]

Put this at the end:

[[OOC- Sheeples are often the victims of Evildoing, such as robberies, muggings, kidnappings, scams, and general badguyness. If you wish to do these acts on this or other Sheeples, you MUST fully understand the SWOR and try to abide by it. If you need more info, ask about the Sheeple Way of Roleplay ingame book, or go to the forum and look at the Sheeple thread to read them in detail.]]

2: All Sheeples should have at least one ridiculous fear or special quirk. This is to add a little amusement to your character. Examples are: A fear of colorful pillows, an overly twitchy eye, speaking with a very heavy lisp or accent (or both), anything. This should be displayed in RP appropriately, and you should try to make your ridiculous fear come into roleplay every so often.

3: Don't try to become the center of an ongoing RP. As a Sheeple, it is your job to add to RPs, not take them over. You are the walk-on in the movie, the unnamed person in the book, the extra in StarTrek, the hero's plucky sidekick.

4: Attacks towards Sheeples must be well roleplayed. Duels should be accepted from all well-roleplayed attacks, as well as RP fighting. Do what your character would do. Most would run away if they can, but maybe your character has an ounce of bravery and tries to stand up to the 'bully'. It is your choice, it is your character; you decide what he or she would do. Do not accept attacks from people who do it simply because "they're evil", this is not a valid reason. No one is "just evil". If they're a psychopath, sure, that's a good reason I suppose. They could just be bored and be generally malicious and enjoy hurting people. Valid reason. Never put your character on auto-decline. It is your choice (and risk) to put them on auto-accept.

5: If you are killed by another player in a well played out RP, your Sheeple character can be gone. Not everyone makes it back from the Death Realm. Delete it and make another, if you wish. This is where making friends with heroes comes in handy. You do not HAVE to delete your character if you do not want to, and can come back to life. All Sheeples will be traumatized by dying, though, so keep that in mind. We don't like to be killed. Keep it light and amusing, though. Please don't make a drama out of it. We do not have angsty Sheeples. Keep it fun.

6: You can make your description as detailed as you want, but I recommend keeping it simple and basic so people can read it quickly and get on with the game. Don't be afraid to make it somewhat amusing. Never give your history out in your description, and delete all Character Creation items as soon as you can. If I see a Sheeple with Father: Blacksmith, I will have to beat the living snot out of you.

7: You can give points, but they donā€™t really mean anything right now. Perhaps they will later. Reasons for giving points would be for outstanding roleplaying. Reasons to detract would be 'cheating' by setting yourself up to be 'robbed' by people you know just to give them some money, or having a 'bad' description (see number 6)

8: You can invite anyone you what to be a Sheeple, but only if they ask [OOC] first, and have a new character (or a relatively unleveled alt that fits the Sheeple style). The Sheeples are a guild of alts for the most part, not main characters. Make very sure anyone who asks or who you ask has read this thread. Do not ever try to mass recruit (mass recruit uninformed people anyways).

9: You should not train fighting as a Sheeple. Your base stats should be assumed to be  your max stats. Mining, crafting, cooking and such are allowed. The exception to this rule is if you want to play a terrible fighter or 'tilt at windmills', so to speak. Then some training in combat is allowed.

10: You may leave the Sheeples any time you like.

11: Sheeples may be assigned ā€˜missionsā€™ that will put them in danger. These will be announced wherever people may be, and payments for services may be given out. (ask me about Sheeple funding*)

12: I may be the guild leader, but the guild itself is very free. I merely supervise it and its actions. Do as you wish, and invite others who you deem worthy to create a character (or use one of their spare mules) to be a Sheeple. Spend as much or little time as a Sheeple as you like. This is meant to be fun, even when running for your life.

13: I do reserve the right to boot people out of the guild who do not act appropriately, at least trying to follow these guidelines.

14: Sheeples do not know each other until they meet. They also know nothing about the guild, as it does not exist IC.


Section B:

BAD GUYS WHO WANT TO INTERACT WITH THE SHEEPLES RULES (BGWWTIWTSR)

1: These rules are for NON Sheeples. If you commit a crime on a Sheeple where it is seen, your character will be reported to the guards. If the Sheeple can identify you, your character's name will be included in the report. If you kill a Sheeple, and refuse to follow through with the RP, the Sheeple comes back to life, and your pathetic ā€˜RPā€™ never happened. Anyone who knowingly attacks, robs, or does bad things to a Sheeple, then refuses to follow through with the RP will be shunned and ignored by all other Sheeples, and your name will go on a list of the Shunned. We will not forgive or forget after a week.

2: One good way to get back in the good graces of the Sheeples after violating rule 1 will be to actually create a Sheeple character and play it well.

3: If a player wants to attack a Sheeple, and knows what the Sheeple are, he/she must first /tell the Sheeple that they agree to the rules. If someone does not know the Sheeple rules, point them to the forums, and this thread. If they refuse, and are still trying to ply their evil on you, then the Sheeple will assume the RP is harmless, and ignore the player.

Note to Sheeples: If this happens and the player refused to agree to your conditions, give a simple and NICE statement thanking the other player for any roleplaying that took part so far, but that you can not roleplay the crime as they wish to. DO NOT start an [OOC] argument. Log out if you have to.

4: Anyone who is about to attack (duel) a Sheeple must have auto-accept ON. The Sheeple may attack first to test thisā€¦ then run.

5: People may come after you for committing a crime. You may not log off to escape. You must keep auto-accept ON or accept every challenge from pursuers for a reasonable amount of time, which can be given by the Sheeple, which depends on the type of attack and the results. You will not be killed (this will be seen as another crime). There will not be a trial (if you did it, you did it. No need for the hassle of a trial.).

6: Good NPCs are safe areas. Any crimes you try to commit will be responded to with a shout for the guards and a report to the guards, regardless of whether the victim survives or not.

7: Sheeples will generally 'carry' 500 to 1000 tria with them. It is up to the Sheeple to decide how much to give you, and if they are holding back. They will never give more than 1000 (Imagine a normal person carrying $100 on them at all times).

Section C:

SHEEPLE 'QUESTS'.

Roleplayer Quests: Sheeples may on occasion put together bigger events, such as needing an escort for the shipment of large sums of money from Hydlaa to Ojaveda, and will post 'help wanted' ads. These will also be assumed to be 'evil wanted' ads as well. Rules for these type of events will be posted before the event.

Section D:

The RANKS:

The ranks are simple. There are no ranks.

1 - Unknown - These are new Sheeples that are not yet known OOC to the others. Spend your time as an unknown getting people to know you. Better yet, get them to like you. They will have more reason to protect you when Johnny Darkly comes calling. Stay in large groups of people if you can.

>>All ranks after this can invite new victims and give points. You can get a 'title' if you show exceptional roleplaying skills. I will remove titles from those who go inactive with their Sheeple (not logging in for a month without notice beforehand and intent to return).

9 - Bar Keeping Tavern Wench - Jaidean, a common bar tender of the Stonehead Tavern in Gugrontid. She is my control character for this guild.


Donā€™t be an average coward. Be a Sheeple.



[Changes may occur to this thread when mistakes or missed parts are found.]




Under the moon

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Re: [GUILD] Sheeples Return
« Reply #1 on: November 15, 2008, 02:01:42 pm »
* Under the moon slips into the forum and puts his patented Moon Stamp of Approval on the thread.

(will make a longer statement when time permits.)
« Last Edit: November 18, 2008, 09:53:19 pm by Under the moon »

Elvicat

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Re: [GUILD] Sheeples Return
« Reply #2 on: November 18, 2008, 08:26:15 am »
hehe nice to have these guys back in action, have had "some" fun times near em :)


Entevir

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Re: [GUILD] Sheeples Return
« Reply #3 on: November 24, 2008, 10:37:10 am »
Man i can't wait to see who the first sheeple to get mauled is. Maybe i will join in the fun if i get some extra time.
If I stand on the axis of the world will you mind if I say that the world revolves around me ?

Farren Kutter

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Re: [GUILD] Sheeples Return
« Reply #4 on: January 15, 2009, 07:38:40 pm »
Well not this just will not do :/ There's no Sheeples but me. We need Sheeples. Sheeples are needed. Needed are Sheeples... Oh, and Yoda-style, "Needed Sheeples are."

We need Sheeples. Anyone can play a Sheeple. Well, that's not entirely true. Skreit can't play a Sheeple. But most people can. They are good for the environment! The RP environment that is. Can't have all heroes and no one to save, now can we? Or villains and only heroes to mess with. We need the anti-epic characters! Without them the game will be less fun. However, I cannot play many Sheeples. That'd just get annoying. So we need OTHER players for it >.>




Garris Shrike

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Re: [GUILD] Sheeples Return
« Reply #5 on: January 15, 2009, 08:08:24 pm »
Well not this just will not do :/ There's no Sheeples but me. We need Sheeples. Sheeples are needed. Needed are Sheeples... Oh, and Yoda-style, "Needed Sheeples are."

We need Sheeples. Anyone can play a Sheeple. Well, that's not entirely true. Skreit can't play a Sheeple. But most people can. They are good for the environment! The RP environment that is. Can't have all heroes and no one to save, now can we? Or villains and only heroes to mess with. We need the anti-epic characters! Without them the game will be less fun. However, I cannot play many Sheeples. That'd just get annoying. So we need OTHER players for it >.>

/sum up:

Sheeples are needed or the world will end.
Garris Shrike.
A lady's man. That lady's friend's man. That lady's friend's sister's man.
He will be missed.
M. R., also known as Lurch

Farren Kutter

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Re: [GUILD] Sheeples Return
« Reply #6 on: January 15, 2009, 08:18:13 pm »
Quite.




Timmothy Perriwinkle

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Re: [GUILD] Sheeples Return
« Reply #7 on: January 15, 2009, 08:26:20 pm »
So wait... I'm confused.

Do we need sheeples or not?


[12:05am] XilliX: I <3 you that much

Farren Kutter

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Re: [GUILD] Sheeples Return
« Reply #8 on: January 15, 2009, 08:55:09 pm »
Timmothy = fail.




Socius Rockus

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Re: [GUILD] Sheeples Return
« Reply #9 on: January 18, 2009, 12:48:49 pm »
Timmothy = fail --> Sheeples candidate :sorcerer:
(Meant in a good way :D )
 :flowers: :lol:

Farren Kutter

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Re: [GUILD] Sheeples Return
« Reply #10 on: January 19, 2009, 07:21:37 am »
Socius: Good point xD


Oh, BTW, the first 5 well-made Sheeples' applicants get their own guild Rank, which will reflect their character.
« Last Edit: January 19, 2009, 07:30:32 am by Farren Kutter »




Timmothy Perriwinkle

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Re: [GUILD] Sheeples Return
« Reply #11 on: May 21, 2009, 11:41:32 pm »
OMG. I'M NOMINATED TO BE A SHEEPLE?!?!?!1?

I'm honoured, really. I'd like to thank everyone who helped me get to this place, my mom, my dad, my friends (or lack thereof), but most importantly, I'd like to thank my dog. Because he's cute.



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Farren Kutter

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Re: [GUILD] Sheeples Return
« Reply #12 on: June 01, 2009, 09:21:09 am »
Saiz hoo?




carua

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Re: [GUILD] Sheeples Return
« Reply #13 on: June 02, 2009, 09:55:54 am »
* carua puts his hand up

"please,sir Can I be a sheeple?.I'm ever soo boring"

I'm trying to make the weakest possible character to be a sheeple,any advice?