Author Topic: Mercenaries  (Read 713 times)

nightwolf

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Mercenaries
« on: August 21, 2009, 11:35:29 am »
What about we should be able to hire npcs to our party. These npcs should take a fee for each hour. Of course, there should be weak and strong mercenaries, mages and archers, weak and expensive. Most mercenaries' prices should not depend on their stats. They should be either cheaper, either expensive (but never ridiculously cheap). Like pets, we should be able to command our mercs like "stay here" or "attack".

kiou

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Re: Mercenaries
« Reply #1 on: August 21, 2009, 12:16:50 pm »
um, no that imo, ruins a bit of the game, hire player characters!

im all about replacing npcs with PCs, i want to start an osp bank for example, but thats not the kind of game i think ps is.
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nightwolf

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Re: Mercenaries
« Reply #2 on: August 21, 2009, 02:32:17 pm »
It will allow people to slay monsters withs stats above 99.

kiou

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Re: Mercenaries
« Reply #3 on: August 21, 2009, 04:55:14 pm »
what?

what do you mean?   ???
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Elady

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Re: Mercenaries
« Reply #4 on: August 21, 2009, 07:48:01 pm »
That is what group is for. If you are grouped with other people then everyone in the group can attack  and fight together. I've been in large groups of newbies who have easily taken down Ulbers, at least the easier ones, in the past. Group hunting can be fun.

Under the moon

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Re: Mercenaries
« Reply #5 on: August 22, 2009, 10:53:16 am »
I have always thought hiring NPCs would be cool. Especially since there are not enough players to fill that role. I am not a big part of the Forced interaction with other players all the time anyways. Indeed, let me list the reasons why I would rather have hired NPCs to guard me than players some of the time:

1. Not always on at the same time. You would have to waste time every time you went on trying to hire new mercs.
2. Unreliable. "Sorry. Gotta run. Have to take out the garbage/go to work/sleep/eat/getting bored/want to finish that quest."
3. Sometimes you just want to log in and have some quick fun without having to deal with player drama. I don't care if my merc's parents were eaten by red-eyed possessed Kran and that is why they don't trust them.
4. Playing as a group of you and a few NPCs is STILL roleplaying. roleplaying is not always player to player interaction.
5. It is not robbing from the game. Maybe from YOUR way of playing, but it would be adding to others' way of playing.
6. Snorks.
7. Good minions are hard to come by sometimes. (hey, hired guys don't always have to be good.)
8. More NPCs to kill! Yay!!!!
9. Less bothersome to try to figure out how to pay.
10. They would actually DO what you told them to (well, more often that players, anyways)
11. More realistic caravans. (the NPCs could be hired to hold/carry your garbage to the next town to sell.)
12. The list could go on with much more advanced options, such as having scribes, apprentices, or even being able to switch between computer controlled characters in your group, but that is another thread for another game.
13. It would be fun. 'nough said.