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Topics - Aramara Meibi

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Fan Art / Character Portrait Requests
« on: June 18, 2015, 11:52:31 am »
So I went and got myself a Wacom tablet. It's hella fun, still getting the hang of it though. I got it so that I can finally get back to work on a web comic thing project I started a few years back, but I need practice!

So I'm taking requests for character sketches. If you want, send me a PM with character description and I'll get to work!

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The Hydlaa Plaza / Just checking in
« on: June 11, 2015, 10:14:31 am »
How is everyone?

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The Hydlaa Plaza / goblins
« on: September 12, 2014, 08:31:16 pm »

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The Hydlaa Plaza / The Therapeutic Value of Gaming
« on: September 04, 2014, 10:10:27 pm »
as i've previously announced, I will soon be beginning post graduate studies. as I am currently announcing, those studies will be in the field of Art Therapy and Counseling. Although through these vacuous forums i've presented mostly written works, a few of you may know that I have had a lifelong pursuit and devoted interest in the visual arts. Art and the creative process for me has always been my therapy, a form of meditation, even a cathartic experience. Art and Gaming are similar in that they fall under the category of immersive experience. We all are familiar with that feeling of deep immersion, late at night, sleep deprived, when the plot is so thick it's tangible, and for a moment, you become so engaged in the activity you are performing that you lose your sense of self. Now, for the serious student of psychology, this is known as disassociation, and for the more serious student of psychology, it is known that this is truly a breakdown of the ego identification. Ego dissolution is necessary for psychological healing to begin.

So, as a community of alleged gamers, what are your thoughts on the practical value of Gaming as a therapeutic tool? First of all, let's clarify the definition of Gaming to include role playing games of the table top and influenced variety over, let's say, Grand Theft Auto (although that game has it's fair share of catharsis). But we are all here, I like to believe, because we value the immersive and dissociative qualities of plot/character based role play over the spectacular sensory gratification of other more popular games. The type of Role Play that I experienced with this game, for example, was creative, spontaneous, immersive, and at times definitely dissociative.

As an artist, one becomes well attuned and sensitive to hidden content, that is, the motivators behind concrete action that originate beyond consciousness. It is one of the goals of an Art Therapist to uncover the hidden content behind the surface content of the created artifact. The art media becomes a safe field in which to explore latent, repressed, or displaced anxieties, to safely communicate them and thus fully integrate them into the framework of the self. It is said that to speak the name of a spirit is to gain mastery over it. Therefore, the therapist is there to guide and encourage this expressive mode in order to foster healing and self development.

In Role Play, the game world too becomes a safe field, an abstraction, or an obtuse approach towards potential identities latent within ourselves. By playing out these characters and their spontaneous interactions with others, their responses toward situational crises, we safely test out these roles for ourselves in a mostly innocuous and consequent free environment. So, translated into the realm of therapy, Role Play Gaming can be utilized as a way to safely navigate unconscious motivators, to dispel latent anxieties which lead to neuroses, and to foster self realization and encourage the individuation process.

thoughts? comments? personal experiences?

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The Hydlaa Plaza / something new
« on: August 22, 2014, 05:14:32 pm »
i've failed to write much lately. here is my latest:

All of my respectful obeisances unto you,
O Goddess of the Moon,
for under your guiding pull,
the ocean of souls upon which the Creator dreams swells and purges from her depths,
and our flotsam is left on the shore for the gulls to pick clean.
And with the combined efforts of your effulgent Lord,
you purify the waters which cleans the land
and bring nourishment to parted lips.

But all healing is cloaked in pain,
and suffering dresses in the illusion of sensory pleasure.
So, sometimes, for strength, even the lamb must pray upon the lion:

"O Kesava! Lord of the Universe! Just as the wonderful pointed nails on your beautiful lotus hands have ripped apart the stonelike body of the demon of the False Ego, destroy in me all falsehoods, purify my soul and deliver me from evil. Eliminate all emanations of suffering which in me have their origin.

O Great Teacher! You stand as a light by which my shadow is formed and my insignificance judged. By Your graces alone shall I receive whatever it is the tides may bring."

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Fan Art / happy xiosamas!
« on: December 07, 2013, 10:16:37 pm »
i know it's a bit early, but i made you a present.

it's a grumpy klyros standing in a jungle. enjoy!


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The Hydlaa Plaza / John Conway's Game of Life
« on: January 03, 2013, 05:44:19 pm »
Anyone know much about this?

I kinda stumbled across a reference to it while checking out some kickstarter projects, and had to look it up.
A cursory google search later and I found this: http://golly.sourceforge.net/

I've been playing around with it and studying the lexicon the past couple of days, and it's super cool!

to quote the about section from Golly:
The Game of Life is a simple example of a set of rules more broadly known as a "cellular automaton", or CA for short. CAs were first studied in the mid-1950s by Stanislaw Ulam and John von Neumann but became much more widely known in 1970 when Conway's Life was described by Martin Gardner in his Scientific American column.
Life is played on an arbitrary-sized grid of square cells. Each cell has two states: "dead" or "alive". The state of every cell changes from one "generation" to the next according to the states of its 8 nearest neighbors: a dead cell becomes alive (a "birth") if it has exactly 3 live neighbors; a live cell dies out if it has less than 2 or more than 3 live neighbors. The "game" of Life simply involves starting off with a pattern of live cells and seeing what happens.
Even though the rules for Life are completely deterministic, it is impossible to predict whether an arbitrary starting pattern will die out, or start oscillating, or expand forever. Life and other CAs provide a powerful demonstration of how a very simple system can generate extremely complicated results.

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The Hydlaa Plaza / one
« on: December 24, 2012, 06:24:35 pm »

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The Hydlaa Plaza / the end of the world
« on: December 20, 2012, 01:58:49 pm »
is tomorrow!

what are yer plans?

me? i'm taking a pick, an axe, and a knife and running off into the forest. gonna find me a mountain and make it my home.

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The Hydlaa Plaza / New Online Narrative: Where Attention Lies
« on: July 11, 2012, 07:40:22 pm »
Greetings fellow Plane Shifters!

I want to tell y'all about a new project I'm undertaking. It is an online narrative hosted at this blog:

http://whereattentionlies.wordpress.com/

It is being written in a 9:1 mix of prose and sequential art. The first page is up. Feel free to comment and follow and share it across the internet. There are also links to follow me on facebook and google+ for exclusive content such as sneak previews and concept art. I hope you enjoy it!  :love:

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Wish list / tying stats to skills progression
« on: June 24, 2012, 12:58:47 am »
swinging a pick and lugging around ore should increase strength yeah?

crafting and designing should boost the intellect.

tie physical stats to physical skills and mental stats to mental skills so that skill progression boosts your stats.

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