I also received /tells that some players were afraid to speak up about it because they had been punished in the past for doing so.
You can tell them they can speak up their mind as long as they want, we're not going to bash anyone provided the speak politely and respectfully, not just because we're devs but because it's due to anyone no matter what (Volki you're the first in need to
remember this
).
The other reason I posted this was to get the developers' attention. They always claim that this is a beta/alpha, and they say we are the testers, but they seem to forget that we are also here to make observations and criticisms. I would like to see more people playing the game, and I know that isn't going to happen the way it is now. The game will not survive in its current state.
before saying silliness like we (the devs) don't accept criticism (as the
forget verb seems to imply) you should go back and read previous posts of this topic, read previous posts of other topics then make up your mind, and restart the process again at least a couple of time... you should practice more to process informations
Personally (and the vast majority of current devs) I gladly accept
constructive criticism, and whenever it's supported by data, instead of only feelings, all the better!
This does not automatically mean the complain is deemed true, if it is the problem will be dealt with but maybe not in the way you're expecting, but I can promise the complain will be (and was) evaluated and if possible fixed. Also consider the fix must account for: global overview of the game development, free time available to the dev, actual availability of engine/code features (and eventually asking for a new feature and waiting for it to be done) and last but not least what a dev may like to work on, because never forget we're doing it on our free time and it's important for anyone to enjoy what one is working on.
I can make a random list of problems pointed out by players for which a fix was provided, there are a lot more and they're not even sorted for importance:
- bug in the combat system making HA wearers invulnerable
- armor making transformations changed to shorten the game time required to craft them
- aggressive arangmas in the forest outside hydlaa
- no delay between consume food/potions
- ... ... ...
I may end pointing out the game has gained players lately but I prefer to end with a suggestion: bring up this issue to the Dev Q&A meeting every two weeks, Talad is present most of the time and while some of the issues haven't been listened to others have been in the past.