Author Topic: Mozilla's multiplayer quest experiment in HTML5  (Read 258 times)

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile

Aramara Meibi

  • Veteran
  • *
  • Posts: 1062
    • View Profile
Re: Mozilla's multiplayer quest experiment in HTML5
« Reply #1 on: March 27, 2012, 01:41:51 pm »
i played this for 30 minutes over lunch and i'm pretty sure i beat the game. also, i never said a word to anybody, nor saw anyone communicating in any way. it defeats the purpose of making a game MMO when the gameplay would be identical if you were playing own your own.
all blessings to the assembled devotees.

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Mozilla's multiplayer quest experiment in HTML5
« Reply #2 on: March 27, 2012, 02:05:56 pm »
I think it's just an experiment/demo of HTML5 and websockets capabilities, rather than a real full blown game. See: http://hacks.mozilla.org/2012/03/browserquest/
The idea is to encourage developers to use modern open Web technologies for games, demonstrating how they can be applied.

Aramara Meibi

  • Veteran
  • *
  • Posts: 1062
    • View Profile
Re: Mozilla's multiplayer quest experiment in HTML5
« Reply #3 on: March 27, 2012, 07:16:39 pm »
kinda how like this little project is just a demo/showcase of what can be done with Crystal Space, rather than a real full blown game?
all blessings to the assembled devotees.

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Mozilla's multiplayer quest experiment in HTML5
« Reply #4 on: March 27, 2012, 09:41:36 pm »
May be. At least that tiny game got more users on-line than PS on an average day  ;D

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: Mozilla's multiplayer quest experiment in HTML5
« Reply #5 on: March 28, 2012, 01:55:09 am »
Doesn't run in Opera. Meh.

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Mozilla's multiplayer quest experiment in HTML5
« Reply #6 on: March 28, 2012, 02:01:31 am »
It can run in Opera, if you enable websockets support (the game relies on websockets for communication):
http://techdows.com/2010/12/enable-websockets-in-opera-11.html

I guess Opera developers decided to disable it by default in the last release (since they didn't finish polishing all security issues). Firefox itself enabled them by default very recently, but they were optionally available for a while already.
« Last Edit: March 28, 2012, 02:05:18 am by Gilrond »

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: Mozilla's multiplayer quest experiment in HTML5
« Reply #7 on: March 28, 2012, 02:43:45 am »
Good to know. Well, when popularity of this technology rises (and it was tested enough), Opera will probably enable it.

Played it a bit, and well, it is quite respectable. I could imagine it attracting a severe amount of precious office time. :P

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

weltall

  • Associate Developer
  • Veteran
  • *
  • Posts: 1671
    • View Profile
    • http://weltall.heliohost.org
Re: Mozilla's multiplayer quest experiment in HTML5
« Reply #8 on: March 29, 2012, 02:03:33 pm »
Doesn't run in Opera. Meh.
and slow as hell in firefox11. slower than any game I've played recently with 3d graphics at 1080p.

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Mozilla's multiplayer quest experiment in HTML5
« Reply #9 on: March 29, 2012, 04:55:49 pm »
I didn't see any slowness when I tried it. But I suspect it can depend on their server load. Just tried it again - no slowness. It does eat some CPU though. If it's slow and you still have spare CPU and memory - something must be wrong with the connection.
« Last Edit: March 29, 2012, 04:59:56 pm by Gilrond »