Author Topic: New System Requirements.  (Read 8805 times)

Xillix Queen of Fools

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New System Requirements.
« on: December 11, 2009, 10:41:30 am »
Minimum Requirements:
Windows (2000, XP or Vista), Mac OS X 10.4.11, Linux (2.6 kernel, glibc 2.3.2), FreeBSD or Solaris
Radeon R200 (8500-9250), GeForce 4 Ti/4200Go series, or Intel GMA X3000*

2.4 Ghz Pentium 4 or Athlon XP 2600+
1GB RAM
1 GB free disk space
56k modem Internet connection

Recommended Requirements:
Windows (XP, Vista, 7), Mac OS X 10.5.8, Linux (2.6.27+ kernel, glibc 2.9)

Radeon R420 (X700-X850) or GeForce FX series
Intel Pentium D 3.0Ghz or AMD Athlon 64 3200+
2 GB RAM
2 GB free disk space

*Other cards may work but are not supported by the staff. Voluntary help by players and staff MAY be available for issues with drivers and other matters but we will not make any guarantees as to the playability on cards below these minimums.

Xoel

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Re: New System Requirements.
« Reply #1 on: December 12, 2009, 04:26:43 am »
I'm running it perfectly fine on a 2.2GHz CPU :)

botanic

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Re: New System Requirements.
« Reply #2 on: December 12, 2009, 04:56:56 am »
a 2.2 Ghz what? a 1.2Ghz xeon is like 5 times more powerful then a P4 1.2 Ghz :detective:

http://www.cpubenchmark.net/ is a good place to see if your processor is better or worse then the listed requirements, while there are other factors the minimum requirements were available in standard computers (Not high end gaming rigs) 7 YEARS ago.

For example one core of a Q9650 Quad is more powerful then the recommended requirements entire processor, and that's only 1/4 the cpu's power and is available new in <$1500 computers. A computer that meets just the recommended requirements can be picked up off ebay for <$200.  :whistling:

Don't believe me? http://cgi.ebay.com/Dell-Dimension-9100-Pentium-D-3-0Ghz-2GB-160GB-PC_W0QQitemZ300375755046QQcmdZViewItemQQptZDesktop_PCs?hash=item45efca4926
« Last Edit: December 12, 2009, 05:18:13 am by botanic »

Xoel

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Re: New System Requirements.
« Reply #3 on: December 12, 2009, 05:30:04 am »
2.2GHz Sempron.

Still getting my head around the new way of measuring CPUs.
* Xoel votes for a better industry standard for measuring CPU worth.

botanic

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Re: New System Requirements.
« Reply #4 on: December 12, 2009, 05:33:34 am »
Seems your just about to the recommended requirements :)

Those were based off playing on High settings and you can have a perfectly happy gaming experience with the minimum's :thumbup:

Arerano

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Re: New System Requirements.
« Reply #5 on: December 12, 2009, 11:32:51 am »
Seems like the CS team and Xordan did a great job at reducing some of the system requirements.
All 0.4.x versions were unplayable on the plaza on my core2duo 1.33GHz (ULV) whilst 0.5.00 is quite enjoyable even.
I can walk around at the Hydlaa Plaza without considerable lag. (too bad that there's no FPS counter)
I didn't try all maps yet, but Ojaroad1 and the Tutorial map worked like a charm.

The graphic settings are on medium, running in a 1024x768 window.
System:
Core 2 Duo, 1.33GHz (ULV)
2GB RAM and an ATI Xpress 1200 graphic card.
Windows Vista (I disbalbed Aero though)

2.4 Ghz Pentium 4 or Athlon XP 2600+
1GB RAM
1 GB free disk space
56k modem Internet connection
I would reconsider those minimum requirements as they may scare people away who might otherwise still be able to play and enjoy it.

My impression is that the performance improved greatly. (CPU requirements wise)

Edit:
I shall make another test with some people around me, and some items laying around.

Edit:
Sometimes the fps drop considerable inside Hydlaa. Couldn't find out why. It doesn't seem to be directly related to other players around me.
« Last Edit: December 12, 2009, 12:35:09 pm by Arerano »

botanic

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Re: New System Requirements.
« Reply #6 on: December 12, 2009, 04:13:09 pm »
Performance has improved and people with lower end equipment can play PS of course, the only thing is that we don't support it. The hydlaa problems are being looked into and were getting closer!  :surrender:

Thing is that we guarentee that it will work on that hardware, we cant guarantee itl work on a P3 766mhz :D

PS: A c2d 1.3Ghz meets the recommended requirements and exceeds the minimums by about 3-4 times (However at 2 cores its not AS good for Planeshift as the Pentium D)  :flowers:
« Last Edit: December 12, 2009, 04:21:25 pm by botanic »

-stf-

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Re: New System Requirements.
« Reply #7 on: December 12, 2009, 11:10:30 pm »
Seems Pentium M735 (1,7GHz) with 1GB RAM on Linux runs without big problems, except some lagging but not too often, mostly just when entering new region.

Xoel

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Re: New System Requirements.
« Reply #8 on: December 13, 2009, 02:14:16 am »
What GPU stf?

It makes a real difference.

botanic

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Re: New System Requirements.
« Reply #9 on: December 13, 2009, 02:21:22 am »
Intel Pentium D 3.00GHz   795
Intel Pentium M 1.70GHz   422
Intel Pentium 4 2.40GHz   323

You exceed the minimum requirements, but don't quite meet the recommended requirements, I assume you don't play on High? Ne-ways good to hear it works  ;D
« Last Edit: December 13, 2009, 02:24:10 am by botanic »

LigH

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Re: New System Requirements.
« Reply #10 on: December 13, 2009, 05:28:33 am »
Celeron 1.93 GHz, 1.5 GB RAM, ATI Radeon 9250, Windows XP Home - works, laggy at dense places but not too hard, just the rendering is unusable (polygons are overbright, hair always white, heightfield maps are pitch black).

Duron 800 MHz, 512 MB RAM, GeForce2 GTS (32 MB), Windows 2000 SP4 - takes extremely long to load but works with low settings, same wrong rendering (polygons are overbright or pitch black, hair white when polygons are bright or shaded when black, heightfields are pitch black; the Gugrontid passage shows some colorful lighting fluctuations); apart from that, rendering speed is fine!
« Last Edit: December 13, 2009, 05:31:38 am by LigH »

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Kezar

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Re: New System Requirements.
« Reply #11 on: December 13, 2009, 06:15:44 am »
My Desktop PC ( OS: Debian 5.0.3 Kernel: 2.6.26 )
Celeron D 2,8 GHZ 1,5 GB ram and a ATI Radeon 9550 with a lot of luck i can play some mins without lag but then  :thumbdown: it is inpossible to playing Planeshift. if i would go to gugrontid/bd/oja then i have to remember the way from my mind because i cant see anything (only my char and the ground under him).

My Notebook ( OS: Debian 6 (testing) Kernel: 2.6.32 )
Celeron 585 2,16 GHZ 2 GB ram and a ATI Radeon HD 3450 every time i would log in from notebook then the client crash and pslaunch opend again

terminal:
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal errorAL lib: ALc.c:1640: exit(): closing 1 Device
AL lib: ALc.c:1569: alcCloseDevice(): destroying 1 Context
Inconsistency detected by ld.so: dl-close.c: 731: _dl_close: Assertion `map->l_init_called' failed!
« Last Edit: December 13, 2009, 10:17:41 am by Kezar »

Besuch die Debian Seitr" width="375" height="60

Arerano

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Re: New System Requirements.
« Reply #12 on: December 13, 2009, 07:37:51 am »
Performance has improved and people with lower end equipment can play PS of course, the only thing is that we don't support it. The hydlaa problems are being looked into and were getting closer!  :surrender:

Thing is that we guarentee that it will work on that hardware, we cant guarantee itl work on a P3 766mhz :D

PS: A c2d 1.3Ghz meets the recommended requirements and exceeds the minimums by about 3-4 times (However at 2 cores its not AS good for Planeshift as the Pentium D)  :flowers:

Your logic is quite flawed considering that the CPU intensive tasks of PS run in only 1 thread mostly. (except the loading of maps and things which usually doesn't happen (much) as long as you stay within 1 sector)
modern CPUs' 1.33GHz of one core may be rated like 1.5GHz, but the amount of cores won't be of much use with only 1 thread (which does the heavy work). Even if you have 1000 cores of 100MHz (which, with your logic, would exceed the recommended settings ~400 times)
You can not simply do "GHz multiplied by cores".
« Last Edit: December 13, 2009, 07:39:27 am by Arerano »

Rigwyn

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Re: New System Requirements.
« Reply #13 on: December 13, 2009, 08:32:18 am »

Fires and torches are causing a lot of lag - in particular the explorer's camp as there are 3 or 4 campfires there and lots of items on the ground.
To escape I needed to log out and kick down the resolution and graphics features.

I'm running with an original core duo ( 1.83ghx x2 cores ) and an Nvidia geForce go 7300 and 1g ram.  The client runs fairly smoothly at 800x600.
( Seems the client does not try to spread the load across multiple cores/cpu's )




 

botanic

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Re: New System Requirements.
« Reply #14 on: December 13, 2009, 11:11:40 am »
Performance has improved and people with lower end equipment can play PS of course, the only thing is that we don't support it. The hydlaa problems are being looked into and were getting closer!  :surrender:

Thing is that we guarentee that it will work on that hardware, we cant guarantee itl work on a P3 766mhz :D

PS: A c2d 1.3Ghz meets the recommended requirements and exceeds the minimums by about 3-4 times (However at 2 cores its not AS good for Planeshift as the Pentium D)  :flowers:

Your logic is quite flawed considering that the CPU intensive tasks of PS run in only 1 thread mostly. (except the loading of maps and things which usually doesn't happen (much) as long as you stay within 1 sector)
modern CPUs' 1.33GHz of one core may be rated like 1.5GHz, but the amount of cores won't be of much use with only 1 thread (which does the heavy work). Even if you have 1000 cores of 100MHz (which, with your logic, would exceed the recommended settings ~400 times)
You can not simply do "GHz multiplied by cores".

If you read what i said to the end of the post you would notice the " (However at 2 cores its not AS good for Planeshift as the Pentium D)"

Quote
I'm running with an original core duo ( 1.83ghx x2 cores ) and an Nvidia geForce go 7300 and 1g ram.  The client runs fairly smoothly at 800x600.
( Seems the client does not try to spread the load across multiple cores/cpu's )

it does not

My Desktop PC ( OS: Debian 5.0.3 Kernel: 2.6.26 )
Celeron D 2,8 GHZ 1,5 GB ram and a ATI Radeon 9550 with a lot of luck i can play some mins without lag but then  :thumbdown: it is inpossible to playing Planeshift. if i would go to gugrontid/bd/oja then i have to remember the way from my mind because i cant see anything (only my char and the ground under him).

My Notebook ( OS: Debian 6 (testing) Kernel: 2.6.32 )
Celeron 585 2,16 GHZ 2 GB ram and a ATI Radeon HD 3450 every time i would log in from notebook then the client crash and pslaunch opend again

terminal:
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal errorAL lib: ALc.c:1640: exit(): closing 1 Device
AL lib: ALc.c:1569: alcCloseDevice(): destroying 1 Context
Inconsistency detected by ld.so: dl-close.c: 731: _dl_close: Assertion `map->l_init_called' failed!


Thats intresting I would make shure you have the latest drivers installed for your GPU, I have heard that ATI's linux support leaves something to be desired so it could be a Driver issue... Also try setting graphics to like medium or low just to test.

Quote
Duron 800 MHz, 512 MB RAM, GeForce2 GTS (32 MB), Windows 2000 SP4 - takes extremely long to load but works with low settings, same wrong rendering (polygons are overbright or pitch black, hair white when polygons are bright or shaded when black, heightfields are pitch black; the Gugrontid passage shows some colorful lighting fluctuations); apart from that, rendering speed is fine!

Thats why I consider it so sad when people say that PS wont run on there hardware, all too often it is a driver issue :(
« Last Edit: December 13, 2009, 11:16:12 am by botanic »