I can understand quite a bit of what Roled writes here.
I am still fairly new to PS, but I play it a lot and I found into the mechanics rather easily...
We have a problem, that is obviously not really solvable by now, unless you "cut" on some old characters...
What do I mean?
You see in this thread already, that there are obviously plenty long-time players who earned their blue jumpsuit and red cape somewhere in the past.
well, IMHO, in a RPG setting, such "omnipotent" characters should simply not exist.
One problem seems to be that there is no limit to the stats - every Tom Dick and Harry can have 200... why is this so? This is ridiculous. I would opt for some limit, partially race-based (like, a Kran can be strong, but nnot too bright, e.g.), or - which also makes sense - by background (like, your stats can rise maximally to 1.5 x original value, or maybe 2x original value, and then no more).
If you want a powerhouse with STR like a titan, fine, but accept you won't be top notch in other areas - imagine the NPC Malco. He is really STRONG... but ot-nay oo-tay ight-bray, to say the least.
Vice versa, take Levrus - a good alround wizard, but frail and would not want to fight physically, would he?
Well, there are chars out there that obviously outweigh all those extremes, and that is what makes the whole stat system somewhat ridiculous.
Next part - PP and cost of training... how is one to get where one needs to get to fit a certain role with those few points? And on the other hand, where did those bluesuits (see above) get all those points? The relation is not okay. Especially when I find chars that started after mine - and I play intensively - suddenly have such exceeding stat bars... how is that possible? Stats are propably too bloody cheap, compared to skills - which actually make up a char - and for which I get far too few PP and money to train them. Either lower the cost, or raise the amount one gets, both in Quests as well as by killing monsters... Just had an Alt of mine kill a "Frost Arangma" - well, I did not get hurt, but it took pretty long, and than a mere 2 PP? This is really far too low (also, there is too few loot, but that is yet another matter).
It really is not fun if you need some super-mobs to keep some head honchos at bay who obviously don't see the RP in there (one doesn't just raise an attribute "because one can", but only if it makes sense, and it does not make ANY sense why everybody should have the same top scores in the end), and give the impression of characters just being a sheet of stats.Actually, I found PS so far the best possibility to get close to a real RPG but Computer based, and now those factors that really annoy come in again...
Just 2 Tria here. Hope this gets to the right ears.