First of all:
@Players
DO NOT CAST MAGIC!It won't stress the server, but the clients. Some people have used 3-6 clients for the stress test and because of the magic they hardware had a very hard time
Obey the GM's/Dev'sIf GM's/Dev's worldshout to stop using magic, DO it! (Same for anything else they announce)
@Devs:
Those with ssh access to the server should monitor 3 things, cpu/mem usage, network load with a network analyzer and tools like valgrind to find mem leaks
(not sure if you already did that, if so, forget about my comment
)
Maybe it might be good to switch to latest svn trunk for the stress test too, since there regularly are improvements, like khakis netcode fixes // EDIT: just saw on irc that khaki said his netcode fixes are already on laanx
(must not be a complete release, just an update to the binaries and libraries via the updater)
@Testers:
use valgrind and the like to hunt down mem leaks in the client
@GM's
Teleport players to a less laggy map please, ojaroad1 or bdroad1 for example, this might help those people who run a lot of clients, since loading plaza is a mess for many people
Maybe teleport those magic casters which won't obey your commands to a far end of the death realm where they do not bother other players with the magic
(or an instance of DR
)
Besides those points, I think the stress test went well and hope to see more, maybe even regular tests of this kind, since the information which can be gotten from such a test might be really helpful to you devs
my 2 tria
Cebot