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Messages - weltall

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1
General Discussion / Re: New creatures
« on: April 30, 2012, 04:29:31 pm »
second they have been used several times in the past as gm creatures. one has incomplete animations so it's higly unlikely to get in a main area anytime soon.

2
General Discussion / Re: Introducing NPCs day/night cycles
« on: April 29, 2012, 01:44:48 am »
buying wow and minecraft means getting a life... intresting point of view.

3
I'd go for an ASUS G7SX that will last for many years and doesn't have optimus which is troubles.

4
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1076312 seems also eve is a virus. Also the failed server is probably a problem on your end. filtered ports/outgoing etc.

5
The Hydlaa Plaza / Re: Funniest Bug
« on: April 24, 2012, 05:49:00 pm »
old and well known since 7 months. it's a problem with the portal in cs.

6
General Discussion / Re: Introducing NPCs day/night cycles
« on: April 24, 2012, 05:40:39 pm »
they use both

7
are you sure that your antivirus detection heuristic isn't a bit too high and deleting files?

8
I rather wonder if you have such an antiquity of graphic card that it doesn't support OpenGL rectangle extensions correctly. But then it won't be suitable for the game anyway.
several new configurations with macosx 10.7 sporting a broken opengl driver.

9
Newbie Help (Start Here) / Re: Trading
« on: April 20, 2012, 11:43:17 am »
it needs someone coding it.

10
use 0.5.8.1 to login after writing again the password and check the sticky

11
General Discussion / Re: The Great Screenshot Collection
« on: April 18, 2012, 01:30:11 pm »
i think aiwendil is trolling someone with intentional typos :P

12
PlaneShift News and Rules / Re: PlaneShift 0.5.9 release!!
« on: April 16, 2012, 02:51:09 pm »
no guildhouses won't change and won't open and most likely most of the current places won't change. those are for dungeons. opening doors means the whole map is loaded so it's heavy. And for certain guild houses will remain like they are...

13
Complaint Department / Re: GLSL
« on: April 16, 2012, 02:47:30 pm »
you can disable it but glsl is supposed to work better provided an opengl 2.1 card is there and drivers are done correctly

14
PlaneShift News and Rules / Re: PlaneShift 0.5.9 release!!
« on: April 16, 2012, 01:43:17 am »
when something is listed under art it means it's in the data not that you can access it already.

15
Complaint Department / Re: thanks for removing PvP
« on: April 15, 2012, 03:29:30 am »
to name the issue more on a "cause" level: PlaneShift lacks rules developers
...
without someone dedicated working on rules, there sure won't be a perfectly balanced system anytime soon.
You are right, of course. I admit such a discussion is not very helpful.

The discussion may be more helpful if one ponders why there is a lack of someone. This point has been made for the GM team as well... that they can't handle something as mundane as name changes because of the small staff.

This sounds valid on face value. Yet my experience has shown that there is a deeper problem than lack of those stepping forward.

In August 2011 a member of the GM staff approached me to apply to the GM team. Being very active at that time their offer was excepted and the appropriate details submitted. Two month went by and the GM was approached to see what had happened. It was explained that they were trying to arrange an interview with the GM team and myself.

Two more month went by and again the same answer given. At the six month point the GM explained that they had had to go through such a torturous wait themselves.

It is now 9 months. My daughter came into creation in the same time frame.

It is madness to complain that help is needed and then expect help to await such slow movement in decision making.

Unless new blood is readily and happily brought into a project we will witness what we see now. A snail crawling pace of development and new players moving on without new blood being brought in. Instead just bad PR generated which fosters the continued spiral.

My experience of coding on a MUD for a number of years was very similar. A large hierarchy  was created during the peak period of activity and then when things began slowing down that hierarchy killed the mud. Wizards would code great projects only to have things languish awaiting the Quality Control department to clear things. Many just threw up their hands and walked away.

Today the MUD is still there with the occasional wizards logging in their player characters to do some player killing with each other. The rest of the time the MUD lays empty. One wonders how many of the PCs we see active on PS are in fact GM run PCs and that the same sorry fate is underway on PS.

- Nova

maybe that's the gm team, as they have interviews, but i usually accept new programmers immediately as developers don't need one. only they never catch up with the email i send them... i wonder.. maybe I've a 3-headed dog eating my outgoing emails...

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