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Topics - weltall

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1
The Hydlaa Plaza / old videos
« on: January 20, 2012, 02:56:21 am »
As many might know by now megaupload was shutdown from the feds. I stored some videos there: tolian trial, xiosia deceive find jihil and other event videos. I wonder if someone has still them because I'd like to have them back from their stolen status. thanks.

2
PlaneShift News and Rules / Password migration to SHA256
« on: October 29, 2011, 01:21:56 pm »
Planeshift has been using md5sum for a long time (just like most of the internet still does) but as it's well known md5 suffers from collisions and other issues which could even allow to identify the original password ( http://en.wikipedia.org/wiki/Md5#Security ) so we are going to migrate the game server passwords to sha256.
As we cannot just take the md5 and convert them to sha256 we will do a slow migration by having users input again the data so it will be possible to get these new hash to be used for account login.
These are the steps I plan to take in order to proceed on this migration:
1) registration and password recovery functionalities will start recording both md5sum and sha256sum hash in the server database
1.5) Game server will start accepting an additional field during login containing an unsalted sha256sum, around the same time svn clients will start sending these unsalted sha256sum (it's a tradeoff between security and ease. I'll explain more on the bottom). The server will store these unsalted sha256sum in it's database.
2) 0.5.8 release - Release clients will start sending unsalted sha256sum (same thing as 1.5), authentication is still done through the salted md5sum
2.5) The server starts accepting salted sha256sum for authentication, while retaining the previous authentication system when not provided the new data.
3) if there will be a 0.5.9 release clients will stop sending unsalted sha256sum and will start sending only salted ones, additionally md5sum will not be sent anymore. servers will use the sha256sum to authenticate if available else it will behave like with 0.5.8 clients and will store the unsalted sha256sum in it's database, if the client logging in is 0.5.8 or earlier md5sum will be used for autentication
4) 0.6.0 release sha256sum only will be used for autentication. clients earlier than 0.6.0 will be network incompatible (also for other reasons).
5) myplane will start using sha256 for autentication
6) registration of md5sum data will be halted in the registration/password recovery forms
7) the md5sum data will be deleted from the databases
8) migration complete

The risk of unsalted sha256sum is that it allows a man in the middle attack to your client.
In other words someone could listen to your communications between the client and the server and save for future use your sha256sum which is all someone needs to login, even though it's entirely useless to get back the original plain text password. Because of this fact using this easy method to convert password is *NOT* suggested on unsafe networks and an option will be provided in the login dialog to disable it (it will be enabled by default). If you know that your network is unsafe you are warmly suggested to untick this box and use the password recovery form from a safe location to add your sha256sum for the future, If you don't know or you know you are in a safe network you can untick it to increase security after the first login which will send your new password hash to the server (notice that till you don't rewrite your password in the box with a new client it won't be sent).
As an additional note: if your username is not a valid email anymore you are suggested during the migration period to correct this by contacting developers.

Enjoy playing planeshift. If you don't understand something of this please ask.

Currently step 1 is complete.

3
Linux Specific Issues / libxcb?
« on: April 29, 2011, 01:35:13 pm »
seems that the distro used for building decided to build libx11 to be a mockup of libxcb.
I'd like to know how many people lack libxcb in their systems.

4
Mac OSX Specific Issues / macosx build wanted
« on: November 24, 2010, 12:29:40 pm »
Right now we have no one able to build a macosx client (static), so to maintain this updated we need someone to make a build.
If this won't be possible the marriage option will be denied to macosx players and less new functionalities will be available as soon as we do the next client release (which has been delayed for months for the macosx build).
If you could help on this it would be really appreciated.

5
Server Status / random loot update
« on: September 25, 2010, 10:45:01 pm »
The re-factor of the loot system has just been completed and will be tested for some days. then it will be deployed on both servers starting with ezpcusa and then moving to zeroping.
This will mean a downtime of up to several hours for the server being worked on.
The system doesn't create anymore special items among the base ones but will reference always the original loot modifiers table (the one which keeps the rules to generate the random loot). This means that you will likely see some changes on extremely old random weapons (as when they appeared first not when you looted them) starting from name fixes (broadswords/shortsword) and also stats fixes inherited from there.
Additionally to this those weapons which have an overflowing name (if you see part of the name cut when checking the item tooltip it's one of those - there are 20 of them) will lose the suffix (and it's stat bringing gains).
As a last thing, even if the script was written and tested one week ago, it has to be considered best effort as the only way to link back the random loot is through name lookups. This means some items could be lost or lose some of their characteristics. It shouldn't happen from our test but I'd not bet on it.

This in future could bring quest being able to give random loot like items and/or crafting being able to add characteristics to items, for example through some combination with a specific item which will set the attribute.

7
Server Status / Book / sketches update.
« on: August 19, 2010, 02:28:22 am »
Books and sketches inner working has been changed radically in the server side: they won't make a new item any more, like before, in place they will keep the basic book (the item you buy which was then changed in another when bought) as their base and store the book/sketch content in the particular instance of the item (any item in a slot is an instance, a stack of items is an instance too, when you do crafting you destroy and make a lot of instances of items just to make it clear).

In the next days I will proceed to update the servers to the last version starting from ezpcusa, so new fixes and functionalities (mostly to who has a more up to date client than the current binary release) and this big change explained above will go in the production servers.

What does it mean in a practical basis?

Various thing some positive some not so positive.

First of all, as it's obvious, there will be a downtime, which will be higher for zeroping, considered the bigger db, which will have to be backup, and then have a script run in order to convert the old books to the new format.

Second. If a book is missing an instance (due to old code all books would be preserved even lost ones or available only on deleted characters) all it's content will be *lost* from the conversion process. A database from 2 months ago says there are about 6000 of these cases. So, if you have a book you've lost due to selling it to a merchant or for other reasons, it would be better if you took the time before this upgrade to have it recovered by a dev or gm as after this procedure it will be more complex to retrieve them (having to load an old db and extract them by hand while now it just needs an /item "bookname").

Third. As all the books are run through a script and converted to their instances problems might happen: I've tested it carefully on a real db and it worked well but let's say ... better safe than sorry. DO A BACKUP OF YOUR BOOKS and SKETCHES!

Forth: gm and devs won't be able to recover your books any more if lost due to selling them to merchants or any other destructive practice for the item instance, this isn't the case for setting items as they will be created in the old style, being game data and not player data, but will affect the new and old books from the time of the update upon. While it's still possible to load a backup of the db and load the book from there you can't be assured we have such a backup or the time for it. So proceed like if you knew there is no such a backup of your precious book for the future.

Fifth: due to the fact  23929 books and sketches won't be any more in the basic items, they won't be loaded any more on boot up, but only when your character items are loaded. This will mean at least 30/60 seconds less of wait time when the server is restarted and less cpu/ram stress on the server.

sixth: As now books are taking their base from the original item, changes to it will change your book characteristics. Things like weight, size, mesh, icons will change according to the basic item just like any other item in game (excluding random loot for now)

seventh: probably the most visible change to players.  Now it's possible to name books in any way as they aren't basic items any more. So you won't get any more those funny names with numbers after the book or have to call your books with an ending number or something similar in order to be able to do copies.

I think that's all enjoy and let me remind me again: BACK THEM UP!

8
Server Status / 5 december 2009 - server down
« on: December 05, 2009, 06:11:36 am »
The RP server is down on fragnetics side so we can just wait and hope

9
Server Status / Server down (28 may 2009)
« on: May 28, 2009, 12:10:47 pm »
Right now laanx is unreachable so it's not possible to play.
This isn't a server software issue (as psserver / database) but something more serious (before the machine or the machine itself)  so it might require a while.
As soon as we have new news we will post them here

In the mean time remember that you can play on the shard server. If you update your client you will get it into your server list and to get in there you need to register on http://planeshift.ezpcusa.com/register/

Thanks for you understanding

10
Development Team Blog / Ezpusa shard server is now open!
« on: January 16, 2009, 10:24:30 am »
I'm glad to announce that the non rp shard server is finally available to the public

After 3 days working either on laanx fixing a big number of items (I've to thank Oomi and Rizin for this with the support of Vengeance laanx server side for these fixes) and the merging of data from laanx in the ezpcusa db we have finally completed this new server.

As this server doesn't have accounts and characters from laanx you will have to register again you can do so from http://planeshift.ezpcusa.com/register . after this is done you will need to add a line in your servers.xml (you can find it in the same folder of the planeshift application under the "data" folder, it's almost the same place gui mods are installed for example just a folder above).
When you have opened the file with a plain text editor like gedit, textedit, kedit, notepad, nano  you can add this line in there after the fragnetics entry and before </serverlist>:

<server name="Ezpcusa" ip="planeshift.ezpcusa.com" port="7777" />

this will allow you to login the server with the same client you use for laanx.

If you can do it don't worry in the next hours/days an update will add this to your client without much work :)

We are waiting for you there. Enjoy  :D  ... and remember we are still fixing last things in there :beta:

11
Development Team Blog / Description Expansion
« on: January 08, 2009, 06:22:02 am »
The last two weeks I've been working on adding some additional tabs in the description window associated to the characters in game. Two new tabs were added an OOC description tab, and a char creation (CC)  tab.
The OOC Description tab is going to be visible only if the player wanted it (so he actually put some text in there) while the CC tab is going to be visible only to the player and who used nature intuition. This would mean that the default description which was always put in the main description is going to be moved in the CC tab and it won't be possible to modify it (so be will be careful  when you make a new char with the custom procedure   ;))

Another interesting change about descriptions is that the button to edit them was moved in the char description windows making the description changes easier (in place of figuring out the button is in the skill window you will just have to right click on your char and look at his description. At this point you will be allowed to edit it).
Not only that but either the normal char description and the OOC description tabs are going to provide to the player a simple explanation of what is supposed to be added in there (notice that these help text will be shown only to the player when looking at his own description).

There are also other two additional planned feature which i hope to be able to implement and show soon.

The first is allowing to add informations to the char creation data. This would be useful to add new events which could have happened and the fact they show only to who does nature intuition might be used as a nice RP tool  ;)

The second is an extension of factions I'm going to add the ability to define various degrees of faction points which will show different messages in the char creation description tab.
Let me make a simple example let's say you have faction 10 in Tefusang: This will automatically show between the original char creation data and the additional data, of which I've just talked about, an additional entry saying, for example, Tefusang like staying with you. Now let's put you get to 30 faction points you could get "Tefusang love you" in the same place. The same would go for negative values. The values which would trigger these descriptions and the descriptions themselves can be defined independently from the engine this will allow a great variety.

For now in the pics under you can see most of the new features. When the remaining ones will be implemented i will add also more informations about them.



12
In-Game Roleplay Events / xiosia gifts
« on: December 30, 2008, 05:52:11 am »
Those who were were present at the event will be gifted like the others but only if they login in these two days (so till 31 december 2008 17:00 UTC ).

13
I've just started this game some days ago and it's a great game, i had actually tried playing it years ago but i didn't have a good enough computer to make it playable (something like a frame every second or about that :P) so i skipped at that time. Recently, considering the npc server was down, i tried some mining.
1- i got the rock pick
2- i got some training till i had the yellow bar disappear (i have only a partly green and a partly red bar, trying to train more doesn't get any results except that i can't train anymore)
3- so i tried searching for some mining points. getting only you don't see a good place to dig. I tried swapping the rock pick from left to right hand and vice versa, like i had seen from some threads around, but still the same message everywhere. At that point seeing that I couldn't make it work i left this alone and went doing something else.

Today when i was wandering near the forest i had seen two characters digging (i had actually see them doing a digging animation) but when they went away and i tried doing it (two different points in near places) i just got the "you don't see a good place to dig"... even if the place was precise (i've even tried the near areas with no results).

Does anyone know what could be the problem? it could be the fact that i'm at level 0, but yet unable to train anymore? this excludes even the ask/follow someone who digs as it's what i've actually did. Could be the ore i'm mining? should i get that message even if i'm trying to wrong ore? i've tried searching for gold, copper, tin but still same results. i get the same results even if i try mining for things which aren't ores at all by the way.

while i'm here to avoid doing another thread... there is a way to inform the user someone is greeting/talking(like a blinking chat button) to you even with the chat closed. yesterday i had it closed and someone greeted me but i noticed that only when i was far away ... making me fell a bit rude

Thanks in advance for the help

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