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Complaint Department / Re: Responsiviness of Dev/GM team
« on: April 15, 2012, 03:24:13 am »
well you could try and learn some skills in between. it doesn't require understanding what you are compiling.
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A pity this help file makes the client crash:QuoteERROR: Invalid 'data/help.xml': Not a binary CS document
Error (in: line 1:1)
Obviously a nonsensical error message. The original help file is no binary file either, but a plain text XML.
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Ah, the reason was: It contains an UTF-8 "smilie" character. This is probably unsupported by the PS XML parser.
I really like the new update. It fixed a ton of bugs for me running on an onboard intel 256mb onboard dell desktop. I can see armor on the armored riverlings now. i can even have the sound onjust so you know the bug are in your video card drivers. moving to GLSL just avoids them.
we didn't see anything of such, so maybe you could ask your contact about that.To simply provide a "yes" or a "no" is a function of authority, and to disregard it in favor of obfuscating, lying and proceeding to mince words is ultimately ridiculous.
We just didn't have the time to look at your request, this doesn't imply any lying, obfuscating or similar. I really don't understand how you can go to those conclusions. We just have limited time, like everyone else.
My conclusion would be the product of the claims offered by the GM I had contact with throughout what appeared an implementation process of the concept I had raised.
That leads me to believe that either the GM's have the authority necessary to alter or add to policy without higher consent, or that there simply was no contact what so ever between the GM's and developers when it came to this particular proposal.
Either way, I find my reaction reasonable.