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Messages - weltall

Pages: 1 [2] 3 4 ... 106
16
Complaint Department / Re: Responsiviness of Dev/GM team
« on: April 15, 2012, 03:24:13 am »
well you could try and learn some skills in between. it doesn't require understanding what you are compiling.

17
Complaint Department / Re: Responsiviness of Dev/GM team
« on: April 15, 2012, 03:17:34 am »
you need to be able to build the game from sources. there is a sticky topic about it somewhere.

18
Complaint Department / Re: Responsiviness of Dev/GM team
« on: April 15, 2012, 03:10:53 am »
the testing team has always been there. afaik it's empty right now.

19
PlaneShift Mods / Re: Improved help.xml
« on: April 14, 2012, 10:24:14 am »
figure out the difference then as cs is built with libraries shipped with the distribution.

20
PlaneShift News and Rules / Re: Password migration to SHA256
« on: April 14, 2012, 10:21:42 am »
check your spam folder

21
repairing with a clean install while preparing desura packages didn't show files to be repaired except the win64 files which are still plaguing the server side of the updater, but can be ignored.

22
PlaneShift Mods / Re: Improved help.xml
« on: April 14, 2012, 01:50:16 am »
A pity this help file makes the client crash:

Quote
ERROR: Invalid 'data/help.xml': Not a binary CS document
Error (in: line 1:1)

Obviously a nonsensical error message. The original help file is no binary file either, but a plain text XML.
__

Ah, the reason was: It contains an UTF-8 "smilie" character. This is probably unsupported by the PS XML parser.

crystal space. xml parsers have nothing to do with ps.

23
PlaneShift News and Rules / Re: PlaneShift 0.5.9 release!!
« on: April 14, 2012, 01:48:56 am »
I really like the new update.  It fixed a ton of bugs for me running on an onboard intel 256mb onboard dell desktop.  I can see armor on the armored riverlings now.  i can even have the sound on :)
just so you know the bug are in your video card drivers. moving to GLSL just avoids them.

24
Linux Specific Issues / Re: crashing after update
« on: April 13, 2012, 02:44:23 pm »
it seems a driver problem. i'd suggest to put closed source drivers.

25
PlaneShift News and Rules / Re: Password migration to SHA256
« on: April 12, 2012, 04:28:39 pm »
step3:
now clients will only login with sha256sum and won't update anymore the password. If you cannot login you'll have to do password recovery or use an older client (0.5.8[.1]) and input again the login details from scratch and get in game. After 10 minutes after logout you should be able to login with the new client.

26
The Hydlaa Plaza / Re: Happy Birthday!! Have some cake and such.
« on: April 08, 2012, 11:08:16 am »
happy birthday marathal! \\o//

27
seems you lack ram and probably also vram and a good video card. I'd suggest to lower all options in pslaunch

28
maybe you don't have enough disk space

29
Complaint Department / Re: Responsiviness of Dev/GM team
« on: April 04, 2012, 04:42:44 pm »
To simply provide a "yes" or a "no" is a function of authority, and to disregard it in favor of obfuscating, lying and proceeding to mince words is ultimately ridiculous.

We just didn't have the time to look at your request, this doesn't imply any lying, obfuscating or similar. I really don't understand how you can go to those conclusions. We just have limited time, like everyone else.

My conclusion would be the product of the claims offered by the GM I had contact with throughout what appeared an implementation process of the concept I had raised.
That leads me to believe that either the GM's have the authority necessary to alter or add to policy without higher consent, or that there simply was no contact what so ever between the GM's and developers when it came to this particular proposal.

Either way, I find my reaction reasonable.
we didn't see anything of such, so maybe you could ask your contact about that.

30
Wish list / Re: Allow for Player Created Content
« on: March 31, 2012, 03:05:01 pm »
the idea is based on prepared data, the current system can accomodate using the loot modifier system. It's what will be used, sorta, for magic protection items, only the part to add will have to be made separately

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