Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 60033 times)

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #585 on: August 12, 2011, 04:46:27 pm »
If not zwei, I don't know if you'd see this:

A supposed GH, but without textures as you can see!


i think i add another imageee

-
« Last Edit: August 12, 2011, 05:25:02 pm by Nikodemus »



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Caraick

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #586 on: August 12, 2011, 05:44:57 pm »
Looks almost like a cathedral..  Very cool.  :thumbup:
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MishkaL1138

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #587 on: August 12, 2011, 08:40:36 pm »
Very nice, all in Blender? I find it a pita to use, so good job there.

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Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #588 on: August 13, 2011, 01:10:24 pm »
A tough part is to come up with a style, which identifies Klyros and is nice for an eye too.
It's easy to come up with something new and make it look ugly at the same time ;p

yes, it's blender made. Blender is very well made and great to use if you really want it. To be honest, i didn't use better organized editor before.


Who wants to attempt texturing? I promise, its fun!
;D



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bilbous

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #589 on: August 13, 2011, 02:21:33 pm »
How come there are no windows on the third floor of the tavern? you'd think there would be high exits in all buildings for a race of gliders.

MishkaL1138

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #590 on: August 13, 2011, 03:13:34 pm »
I would try and texture it if I knew how. But shouldn't it follow the main style? Wood + stone and green-blue colors? Just some thoughts.

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Earowo

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #591 on: August 15, 2011, 03:05:40 pm »
The walls on the inside would look the same as the walls on the outside, even if the house is magically bigger inside than outside.
So Id reccomend texturing the outside building first, if you made one.
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Aramara Meibi

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #592 on: August 15, 2011, 04:24:53 pm »
The walls on the inside would look the same as the walls on the outside, even if the house is magically bigger inside than outside.
So Id reccomend texturing the outside building first, if you made one.

not necessarily. wooden walls can be covered in plaster on the inside, which can then be painted or decorated in any manner regardless of the exterior style.
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confused

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #593 on: August 23, 2011, 12:35:15 pm »
Nice design work there. Sorry I am useless at creating textures.

Mekora

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #594 on: September 02, 2011, 11:50:54 pm »
That GH interior looks pretty spectacular from my point of view.
@Earowo Some of the houses in Amdeneir seem to be a little bigger from those in Hydlaa, also, I feel there is no problem for houses to be 'magically bigger' inside.

Best of luck on the GH interior as it looks really nice. Sorry I can't be of any help texturizing.

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #595 on: May 16, 2018, 11:36:18 pm »
Bit of a resurrect, but this is still the right place for this:



I've been working on this in my free time for a while, but it's finally far enough along to show the whole thing. Still some textures to finish and lots of touch up along sidewalks and walls. I'll post more views from unreal as I update!
« Last Edit: June 22, 2018, 10:26:46 am by Zweitholou »

Mordaan

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #596 on: May 17, 2018, 03:45:52 pm »
Woo!  Good luck with the project.  Though the new parts of the city will be quite empty until we populate it with NPCs, but first thing's first.   :)
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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #597 on: December 29, 2018, 02:24:03 pm »
After several discussions, the city location was moved to be close to the dome wall, and has now been reconfigured to take advantage of that. Also, in the previous update the upper quarter was beginning to sprawl, so i compacted it a bit. The landscape is just painted in to suggest how it will eventually lay out in unreal.



I also realized I don't think i'd posted guildhouse texturing progress.

Migg

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #598 on: December 29, 2018, 07:11:12 pm »
What can one say, except: looks amazing :woot:

Shatterkiss

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #599 on: December 29, 2018, 07:22:46 pm »
Dang, those are gorgeous! I would absolutely love to step out of that guildhouse and walk across that bridge. Don't even care where the bridge goes, just want to walk across it.

`Gova

P.S. If that wasn't clear enough:

WANT!!
« Last Edit: December 30, 2018, 08:58:50 pm by Shatterkiss »