Author Topic: Modular Art  (Read 277 times)

Illysia

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Modular Art
« on: December 26, 2016, 02:15:09 pm »
Are PS' environment assets modular? For instance, are city walls constructed from segments or are buildings separate assets that were placed into Hydlaa in the engine?

The reason I ask is because this seems to be how game art is typically constructed rather than simply modeling the whole map, buildings and all, in a 3D program then just uploading the whole thing. One of the things that will need to be considered for the transition to Unreal is the conversion of art assets if they are not already in this form.

LigH

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Re: Modular Art
« Reply #1 on: December 27, 2016, 03:32:29 am »
As far as I remember, cities are modular and created from few "segment" templates; I even believe that the CrystalSpace 3D engine was able to apply "instances" of only one model at several positions (make one template of a house appear in several places with applied transition and rotation, defining its mesh and textures only once). Well, no guarantee from me, just a vague memory...

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Illysia

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Re: Modular Art
« Reply #2 on: December 27, 2016, 11:24:53 am »
That sounds good as it will make it easier to touch up PS' art at some point.