Author Topic: Using magic against NPCs  (Read 3125 times)

Overtherainbow

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Re: Using magic against NPCs
« Reply #15 on: April 18, 2010, 05:11:18 pm »
You rhymed 'point' and 'disappoint'.

The hell do you want, a cookie?

Adder

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Re: Using magic against NPCs
« Reply #16 on: April 19, 2010, 01:23:43 pm »
Well I think one thing Dlayos should do when attacked from the wall, which is unreachable, is to move to the center, or at least away.
It is a failure of the mob AI that it cannot do this, and I guess it is hard to work out when to run and when not, since runing away could be exploited as well.                       

Symasta

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Re: Using magic against NPCs
« Reply #17 on: April 19, 2010, 01:40:32 pm »

In a perfect Planeshift world...

A monster which a player cannot defeat (without cheating) would require a group. So...
Group benefits > Individual benefits

In Planeshift right now...

A monster which a player cannot defeat (without cheating) would require a group. But...
Individual benefits > Group benefits


I don't mind Dlayos, Expert Gladiators or an NPC monster being stronger or much stronger than any player. As long as it for group benefit. It isn't right now.



Maybe this is true about Monsters in the wild, that you need to fight in a group. But in the Arena??? A Gladiator only meant to be fought by groups..How can that be? I have never seen that before!
« Last Edit: April 19, 2010, 04:24:06 pm by Symasta »

Bragan

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Re: Using magic against NPCs
« Reply #18 on: April 25, 2010, 12:51:00 am »
According to the Wikipedia page on Venatio (hunt held in the Colosseum prior to gladiator duels) http://en.wikipedia.org/wiki/Venatio:
"Very few animals survived these hunts though they did sometimes defeat the "bestiarius", or hunters of wild beast"
Note the use of the plural form, hunters. Granted, this still refers to animals and not gladiators, but there is precedent for many-against-one combat in gladiatorial arenas. I agree that it doesn't seem congruent with settings to have gladiators unbeatable in single combat.
Maybe the Dlayos should be replaced with monsters unbeatable in single combat (Maulberlords? I don't know what the higher end of the bestiary is), and maintain gladiators as requiring an elite character to beat them in fair, single combat.
Would it be difficult to code that groups attacking gladiators cause gladiators to become aggro towards members of that particular group? Sort of, since this group is going against the (implied?) rules of gladiatorial combat, the other gladiators won't suffer such dishonorable scum to live.

Sarva

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Re: Using magic against NPCs
« Reply #19 on: April 25, 2010, 02:30:03 am »
Just as an FYI the other night I saw someone fighting Dlayos by himself in the arena. IN many cases he could single hit kill the dlayos. When he couldn't single hit kill them he would back up and use magic from inside the pit. So clearly it is possible to fight dlayos by yourself from inside the pit.

Shoraal

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Re: Using magic against NPCs
« Reply #20 on: April 25, 2010, 06:46:12 am »
"possible" for a bluesuit character is equal to "impossible" for a realistic character...

Rigwyn

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Re: Using magic against NPCs
« Reply #21 on: April 25, 2010, 07:20:37 am »

If by bluesuit you mean "maxed", then yes. Only the best trained characters should stand a chance against these warriors. They are the best warriors around. It would be unrealistic if half-trained or noob characters could kill them.

kaerli2

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Re: Using magic against NPCs
« Reply #22 on: April 25, 2010, 11:54:27 am »

If by bluesuit you mean "maxed", then yes. Only the best trained characters should stand a chance against these warriors. They are the best warriors around. It would be unrealistic if half-trained or noob characters could kill them.


Shoraal's basic argument is that it should be nigh impossible to max a character in anything.  I will leave its validity up to you though.

Shoraal

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Re: Using magic against NPCs
« Reply #23 on: April 25, 2010, 01:08:03 pm »
almost, Kaerli - maxed out in "something" - okay, that is a "specialist".
maxed out in "everything", most likely "because I can" imho should not be possible at all.

Rigwyn

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Re: Using magic against NPCs
« Reply #24 on: April 25, 2010, 01:59:30 pm »
I disagree on the maxed in everything point.
I used to feel that way until I learned that very few players ever reach that level.

If I learn spanish and attain a level of proficiency of 100 ( for arguments sake )
Should I not be permitted to learn french to the same degree ?
And what if I want to learn 5 other languages ?

Is there something about mastering a language that would prevent me from mastering a second ?

Earowo

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Re: Using magic against NPCs
« Reply #25 on: April 25, 2010, 05:33:56 pm »
im not quite sure language is a good camparison, i dont disagree, but language is more mental compared tot eh argument about something more physical
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

Rigwyn

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Re: Using magic against NPCs
« Reply #26 on: April 25, 2010, 06:11:13 pm »
Well, apply the same logic to fighting skills.
Say I learn ju-jitsu to level 100

Next I want to learn boxing to the same extent.

What's to stop me from training at this to the same extent ?

If anything a master in ju-jitsi might have an easier time learning boxing than someone who has zero experience in any fighting system.

Likewise, learning/mastering multiple ways if anything would create *synergy*

In real life time would limit you since learning to be one of the best would take a lot longer.

Sarras Volcae

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Re: Using magic against NPCs
« Reply #27 on: April 26, 2010, 01:28:51 am »
you don't get kaerli's point.

from sarva's observation, a player would have to be completely maxed in order to kill a dlayo.

however, people are saying players should not be maxed, and that maxing is unrealistic and shouldn't be allowed.

then how the flying frisbee are dlayos supposed to be killed?



unrelated but, rigwyn, you ought to know what you're talking about before you make examples  :P
« Last Edit: April 26, 2010, 01:31:17 am by Sarras Volcae »

Earowo

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Re: Using magic against NPCs
« Reply #28 on: April 26, 2010, 01:39:08 am »
TECHNICALLY maxing isnt possible for your average joe, since the max for anything is 5000, and the skills we have we cant get anywhere past 200
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

Shoraal

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Re: Using magic against NPCs
« Reply #29 on: April 26, 2010, 02:47:07 am »
That is one aspect...
Also, Rigwyn missed the point of the "everything"...
a single weapon category, and maybe a corresponding armor category "maxed" - yes, "possible", but it should be "exceptional" and not every Tom, Dick and Harry.
And THEN... some people additionally have maxed one (or even multiple) ways of magic, maybe even crafting, etc...?
This is where realism completely leaves the stage imho.
And for the worst part... Stats...
In the NPC-refactor-Thread, people were asked to describe their fights with NPCs, and were also asked for their stats...
how often have I read "stats all 200"?
Heck why?
"becauise it is possible"?
This is an RP after all, so a char imnsho should fit his ROLE, and not be a collection of (as high as possible) numbers.