Author Topic: Segmentation Fault on login.  (Read 576 times)

Eliseth

  • Hydlaa Citizen
  • *
  • Posts: 321
  • Spiffirific
    • View Profile
    • Eliseth's Journal
Segmentation Fault on login.
« on: February 25, 2007, 02:55:17 am »
Ok, I still can't figure out what the problem is. Every time I connect to the server, just as the rotating character appears, the client crashes. Reinstall doesn't help, nor does changing any settings in setup.

Here's my terminal output.

Code: [Select]
crystalspace.maploader.parse.image:
  Could not open image file '/planeshift/models/clacker/clacker_2.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'clacker_texture2', using checkerboard instead
  [node: library,textures,texture(name=clacker_texture2)]

crystalspace.maploader.parse.image:
  Could not open image file '/planeshift/models/clacker/clacker_3.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'clacker_texture3', using checkerboard instead
  [node: library,textures,texture(name=clacker_texture3)]

crystalspace.maploader.parse.image:
  Could not open image file 'Trepor_texture2' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image 'Trepor_texture2', using checkerboard instead!

crystalspace.maploader.parse.image:
  Could not open image file 'Trepor_texture3' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image 'Trepor_texture3', using checkerboard instead!
WARNING! Object 'spikes_01' is not closed!
WARNING! Object '_s_stairs_01' is not closed!
WARNING! Object 'spikes_02' is not closed!
WARNING! Object 'spikes_04' is not closed!
WARNING! Object 'spikes_06' is not closed!
WARNING! Object '_s_sigil_03' is not closed!
...

<src/client/modehandler.cpp:2047 HandleUpdateCheck>:
  Missing /this/version.dat!  Cannot process update notifications.
Segmentation fault

I've also tried to get a version.dat file from another player, but it doesn't help.

Help please ^_^ I'm seriously suffering from withdrawal symptoms.

neko kyouran

  • Guest
Re: Segmentation Fault on login.
« Reply #1 on: February 25, 2007, 02:59:17 am »
Character move maybe?

(need character name for that, betting the one in your sig/forum name ain't it?)

have you tried a different character to see what happens upon login of that one?

Eliseth

  • Hydlaa Citizen
  • *
  • Posts: 321
  • Spiffirific
    • View Profile
    • Eliseth's Journal
Re: Segmentation Fault on login.
« Reply #2 on: February 25, 2007, 03:44:41 am »
I don't even get to the point of choosing my character, I connect, and it crashes. Character move has also been attempted. I really can't see why this is happening. I know there was another person who posted in the linux issues who crashed at the same place, but she got hers fixed.

I'm using kubuntu dapper (6.06) btw, and the other person was too, maybe there's a connection there. Don't know.

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Segmentation Fault on login.
« Reply #3 on: February 25, 2007, 03:47:16 am »
Moving to Linux section for a better target audience :]
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

bilbous

  • Guest
Re: Segmentation Fault on login.
« Reply #4 on: February 25, 2007, 06:06:13 pm »
I think that other persons problem had to do with XGL being turned on in the x config file you might want to look at that. Btw are you using the snappy new 3d desktop, you might want to disable that if you are. As far as I know there are issues with it although I don't know about Ubuntu, specifically.

Eliseth

  • Hydlaa Citizen
  • *
  • Posts: 321
  • Spiffirific
    • View Profile
    • Eliseth's Journal
Re: Segmentation Fault on login.
« Reply #5 on: February 27, 2007, 02:14:27 pm »
I got it fixed ^^ Still don't know how though. It had something to do with the psclient.cfg file. I used a cfg file sent to me by another member and it worked. There were only two differences between the two.

1) it had this line extra : Planeshift.Mount.jewelryzip = /this/art/things/jewelry.zip
2) Video.OpenGL.TextureFilterAnisotropy = 1 ... mine was 16.

Explainations? Anyway, I'm just delighted it's working again.