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« on: September 16, 2015, 07:40:38 pm »
Hey, my sun is in Aquarius, 'go with the flow' is written in my stars. The 'flow' in the special case of RP is the narrative. Creating conflict, drama, tension, challenges, dire consequences, all these drive the narrative. So it's a matter of feeling out the direction the story wants to go and going there intuitively. So if it makes more narrative sense for my character to lose a battle or suffer from heartbreak, then it becomes ok, even enjoyable for me to allow that to happen, instead of forcing a happy ending where it doesn't naturally belong.
Some submissiveness is vital to the health of society, but everything in balance, know when to assert yourself and know when to act passively. Any character trait taken to its extreme is unhealthy and unregulated. I imagine the kind of person who wears a different face depending on the crowd they're in, 'catering to everyone', is missing a fundamental authentic self-image. Know what you stand for and stand for it.
But that's RL, and likewise derailing the thread. this is a game and a gaming community, so there has to be give and take for everyone to enjoy the game. My point is that by taking your ego out of the experience and making your decisions based on something larger and more abstract, such as 'the community' or 'the narrative' could allow you the player to let your character to suffer the consequences and still enjoy the game.