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31
General Discussion / Re: Let's get ancient players back...
« Last post by Kluger on January 28, 2024, 09:23:32 pm »
This caught my attention.  How ancient is ancient?  (Holy smokes, my login still works!)
32
General Discussion / Subred: https://www.reddit.com/r/planeshiftrpg/
« Last post by gonger on January 21, 2024, 03:53:32 pm »
Hello,

We now have our own subred under
https://www.reddit.com/r/planeshiftrpg/.

Moderator is Tutharel.

So far we mainly use this subred as a Chronicle of Events, but every reasonable content is welcome.

Enjoy,

Gonger
33
General Discussion / Dev Q&A January 14th 2024
« Last post by gonger on January 21, 2024, 03:38:33 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcoem to the Developer's Q&A!
Uadjet: This is an OOC meeting where we give updates on what's happening behind the scenes and you all can ask whatever questions come to mind.
>Tutharel waves at Uadjet
>Thosor greets Tutharel.
>Tutharel waves at Gonger
Anysu: oh okay
Uadjet: Now, if you have any questions, please line up at the lectern in front of the stage.
>Anysu salutes Uadjet with respect.
Uadjet: If not, I can give you a brief (for me) update on what's been going on.
>Thosor greets Arireare.
>Anysu salutes Gonger with respect.
>Anysu greets everyone.
Tutharel: Am I fine to make an announcement rather than a question? :)
Gonger: Absolutely.
Uadjet: Sure.
Tutharel: Dunno if I should put this in brackets but here we go. Recently, we opened the r/planeshiftrpg subreddit. It was annouced in the #announcements channel on the Discord.
Tutharel: It has been going smoothly so far. I'm the moderater, hello everyone.
Uadjet: No need for brackets. Everything said in the meetings is OOC.
Tutharel: We are trying to find its place in the community and are looking for content to post there.
Gonger: Right now we posted event summaries of the last three events.
Gonger: A kind of chronicle, useful to catch up.
Tutharel: Currently we are announcing the events as they come up and posting an event recap after each session. If I'm able to make it, I post it, other wise Gonger has stepped up to do them.
Tutharel: Definetly.
>Thosor claps.
Gonger: You could also write a forum post, maybe?
Gonger: With the direct link.
Tutharel: Reddit is a place of humor, for sure, so I've been trying to post memes of Planeshift as well so if anyone has good ideas for that, that would be amazing.
Tutharel: I think I should be able to make a forum post. I will have to check if I have an account. Otherwise, I will need to speak with Talad on that one as i think account creation is still a little borked on that site.
Uadjet: Boeven's cartoons would be a good fit.
Tutharel: If you could DM me a link for those, I'd appreciate it and I can post one or two from time to time to kinda make them last. :)
Tutharel: Or maybe I can reach out to the creator if they want to post them themselves.
Tutharel: That's pretty much all I have for the announcment. Just keep it in mind. Reach out to me or Gonger about it if you have any ideas or simply just post on the subreddit!
Tutharel: Thanks everyone!
Tutharel: I reposted the subreddit link on discord again as well to make it easier to get to.
Uadjet: Good idea.
Uadjet: Arireare?
Gonger: Maybe we can do more on reddit in the future...
Arireare: are there plans for any sort of tria sink, we were trading items in the market earlier and were relising the uselessness of tria
Tutharel: Definetly, Gonger.
Arireare: after stat training i find myself swimming in tria without much to do with it
Arireare: scrouge mcduck swiming pool is at the top of my list :)
Thosor: xfer to rl would be nice.
>Thosor lets out a hearty laugh!
Tutharel laughs
Uadjet: Yeah, we need sinks for tria and pp.
Arireare: Tutharel had an intresting idea in discord, faction donations
Tutharel: I think the quest "The gift of knowledge" could use PP and tria, which would be nice.
Uadjet: Tutharel posted some ideas in the Discord server... Yeah, what Arireare said. :)
Anysu: We did a player auction with tria in game once.
Tutharel: But yea, I can move that to idea to the #ideas chat if y'all think its good.
Tutharel: Well, that's not quite a sink but just a shift in who has the money.
Arireare: that could be good ive amased quite a collection of intresting weapons im not using
Anysu: True
Tutharel: I think player housing or more features of the guildhouses could be great money sinks.
Tutharel: It's really difficult to come up with simple sinks we could utilize.
Anysu: donations to Faction yeah that sounds like an idea
Tutharel: MMO Economies are not easy to balance.
Arireare: id like more clothing options myself and access to the npc staffs i see around
Thosor: expensive upkeep for mounts?
Tutharel: I'm thinking its a community donation. Some of the donations are for you alone but there could be huge pools of tria that the whole community is amassing together to earn fun rewards.
Uadjet: Mounts are already expensive to maintain, and I'd hate to see someone lose their mount because they can't afford the upkeep.
Tutharel: Same....
Arireare: theres also the mystery item trader from Diablo 3 could be an idea, instread of murder you gamble your tria on items you may want
Uadjet: Buying factions points might work, but that only goes so far and players will likely learn that they don't need to do it fairly quickly.
Tutharel: Yea, that could just be a small reward you get for donating to a faction regardless. I mean, you just gave them tria, they probably will prefer you a bit more after that.
Arireare: i find some weapons are a huge pain to farm, poleaxes and Galkards are ones ive had a hard time locating
Anysu: nods about mounts
Gova: Poleaxes are only dropped by maulberlords.
Arireare: yea theres like 4 in the whole world
Tutharel: I like the mystery item idea with the mystery npc.
Thosor: New players could earn tria attending mounts.
Thosor: for others
Tutharel: Maybe he spawns in a different city each week and sells different mystery weapons and armors that you can open, like a chest, and find out what it is. A loot box of a sort.
Arireare: i think thats how the destiny 2 guy works
Tutharel: Definetly that last one. :D
Tutharel: Yup. Pretty much
Arireare: i know id spend a ton on daggers to find more silverweave
Arireare: silverweave used to be the best, i dont think that is the case any more but i digress
Gova: Heh, good point.
Tutharel: You can only buy so many a week as well. So there is a bit of scarcity, mystery, and a huge sink that would drain the economy of money for a time until everyone has what they want or rare items become so inflated its laughable... Its a quick fix rather than a long term solution I think...
Tutharel: *sigh*
Gonger: I think ideas for sinking money will not be the problem. Time on DEV side will be...
Arireare: thats a fair point
Tutharel: That's fair
Tutharel: Y'all are actively seeking devs, correct? Even ones who can only contribute a few times a month?
Anysu: Maybe merchants sell more base craft items. So need not mak some parts from scratch
Arireare: i also like the idea of Player homes, i think the way guild houses work is a door is only a door for one guild, maybe player homes are tied to a single door but a diffrent key leads you to a diffrent player home?
Arireare: i like that idea anysu
Tutharel: Variety shops would be wonderful.
Uadjet: As long as it doesn't make buying those things from players less appealing.
Thosor: ye olde shoppees
Tutharel: NPCs that sell things at random depending on the day and what they were "harvesting" that day.
Arireare: i think anything to support the team is a help Tutharel, like my rugs was a small thing but allowed Talad to focus on other things
Tutharel: Well, I understand the desire to make things RP driven but it'd be nice to drain money out of the economy I guess. I suppose it doesn't matter since RP is the main focus of this game really.
Gonger: Every DEV is welcome.
Anysu: Yeah it could be random Items change each day?
Arireare: to the earlier point simple mechanics some times require complex code
Tutharel: I might apply then. I have a bit of programming and UE4 experience. I could start simple at least, with making quests and such.
Arireare: a basic vendor list might be just a list where as a random list could be coded for each item with probability stats and so forth
Arireare: making it far more complex and time consuming to implemnt
Uadjet: Talad did the work to create special, random events already. Like the map merchants that spawn sometimes on the road.
Tutharel: Maybe there could be Mats merchants as well then.
Uadjet: Well, we could talk about this all day. I thinjk a thread on discord or th eforum will allow for people to add ideas.
Tutharel: Would someone like to summarize this and post it in a thread on Discord?
Uadjet: We do need to focus on the things we can actually do. Things like guildhall upgrades sound great, and I've had thoughts on that myself, but... What upgrades? Who will do the art? There are multipel t ypes of guildhall, so will the upgrades work with them all?
Arireare: we discovered hidden rooms is there a way to modify those so that they can be accessed?
Arireare: or was that a one off for my guild hall
Uadjet: Below the stairs?
Arireare: there was 3 i beleive, 2 in the sides as well
Uadjet: Like that?
Uadjet: Wiat, there's no light in there, is there.
Arireare: oh i was thinking the Oja ones, i have full bright on, the lighting in some places is real bad
Arireare: like the BD area
Arireare: but having proper access to these areas in some way could be awesome rp for clandestine groups
Uadjet: Hmm. It might be easy to add action location teleports.
Uadjet: A certain skill to find, or maybe a certain rank in the guild to automatically know about them.
Arireare: i was thinking about my guild hall, while in oja which makes sense, is there a way to add a door to a place like the sewers?
Uadjet: But yeah, there are a few hidden rooms in teh Oja buildhall. The hidden spaces in this guildhall are just wasted space.
Arireare: in theory a group could tunnel out any old area to make a space for their guild hall
Arireare: my character as you all know now, is a group of rogues, so my focus happens to be there, but the potential is there for any guild that wants to stay more or less hidden, like the Guardians Of Power
Uadjet: Okay, let me give you a quick update before we run out of time.
Uadjet: From teh update page, Talad's been upgrading a lot of textures to make things look a little nicer. Some of the textures were absolutely tiny.
Uadjet: The Hydlaa walls and gates are examples, and the Ojaveda carpets are being worked on now.
Uadjet: The simplified crafting you saw at the event yesterday.
Uadjet: I had nice bunk beds set up, but I trashed them so that players could try making boards. :D
Uadjet: The magic shop has been upgraded, so give that a look when you're in the area.
Uadjet: The /screenshot command now works.
Anysu cheers at simplified crafting
Uadjet: I know some people were waiting for that one.
Uadjet: You can use /screenshot alone, or as "/screenshot nogui" to get rid of the user interface windows.
Gonger: But /help screenshot does not explain the options.
Thosor: I used screenshot a few minutes ago... before taking down all the decorations at Harnquist's.
Arireare: aww :P
>Thosor lets out a hearty laugh!
Thosor: kidding.
Tutharel: They were super cool!
Arireare: ive been decorating all sorts of places
Thosor: They do look nice.
Gonger: I like those decorations. Will they be made permanent?
Uadjet: I've locked them down.
Uadjet: I'm happy to let them stay a while.
Anysu: increase decorations.. maybe increase lag..
Gonger: I did not try to take them down, but upon right-click there was the Take icon.
Thosor: how? when scanning/looking by them?
Uadjet: Was there? I'll have to check. Maybe not all were in the command radius.
Uadjet: So, more fixes to teh Dryken Plane. People still hate it.
Uadjet: That and hte labyrinth.
Anysu nods in understanding
Uadjet: Talad said he might add places where you dorp down and cannot go back to reduce accidental backgracking.
Gonger: I will check both in the latest release... very curious about those changes.
Uadjet: I might go in and add a few markers to point the way.
Arireare: i think thats a good idea, could be something subtle, like gems or torches
Arireare: my daughter got lost for over an hour and a half in the labrynth
Uadjet: Yeah... it's not great.
>Anysu nods at Uadjet.
Uadjet: I'll see what I can get away with.
Uadjet: Oh, the unattackable players thing was fixed.
Uadjet: That was a fairly significant bug.
Tutharel: Definetly. I introduced 4 players during that time and they were all immortal... They were fighting Dlayos glads and such...
Thosor: When is player attack used lately?
Thosor: oh, from the beasts, ok.
Anysu: I am for npc monsters attacking back but not player attacking a player.
>Thosor nods at Anysu.
Uadjet: PvP is only if you accept a duel.
Thosor: although would be good with a friend to maybe improve skills?
Anysu: But can that be turned off.. Too not even get duel offers???
Uadjet: I've also started writing quests again. I'm going to try and get the whole 'set' of Observatory quests done.
Uadjet: I think it could be in Legacy, but I don't see that option here.
Thosor: In time for the RL April Eclipse?
Uadjet: The full set means he intro, two (-sh) quests from each NPC, and one quest involving each NPC but starting elsewhere and not necessarily part of that faction's quests.
Anysu: Hmm well it should be option.
Gonger: There are no more PVP zones, like the Platinum Mine?
Uadjet: Well, I redid one quest with three tasks. Redid the third task, and put the old version into its own quest.
Thosor: Maybe in the taverns...
Uadjet: Not to my knowledge, Gonger.
Uadjet: Taverns cannot be PvP zones. Imagine hte carnage at the start of events!
>Thosor looks around smiling.
Anysu: imagine if ther are NO pvp zones.. and can be hit anywhere and not want to from a player..
Gova: Oh, I tracked down the new Cinnabar and Lumium mine locations.
Tutharel: 0.0 Really!
Gova: I cheated, and watched the streams.
Gova grins.
>Arireare lets out a hearty laugh!
Anysu: Nice Gova!!
Tutharel: I will close my ticket for that then. Where are they?
Thosor: tried finding couchgrass around the Camp Banish where it used to be, couldn't find any.
Tutharel: Any one find Snow Lilies yet?
Arireare: theres quite a few that ive not been able to locate, Uadjet, is that somehting that GMs can place?
Gova: Both Lumium mines are near Raurim. NE of it. And the Cinnabar mines are near Homestead, vaguely in the direction of Amdeneir.
Tutharel: Raurim?
Uadjet: Wonky Tree
Uadjet: The tree with h uts in and around it.
Uadjet: As for plants, I've had trouble finding them myself.
Uadjet: And I couldn't see the hops after teleporting to them.
Uadjet: I'll take a look at plant spawns this week.
Tutharel: oh, okay.
Thosor: especially after crafting a bow yesterday, no string material.
Anysu: Think I did see couchrass near camp banished but it was a ways awy from camp.. farther than before.
Thosor: How to make all names of plants and items show as in Legacy?
Thosor: anyway, enough questions for now, sorry.
Anysu: Maybe a show label/name option that pos that name on screen..
Uadjet: Well, the renames are here to stay, I think.
Anysu: *Pops not pos*
Uadjet: But being able to turn labels on would make some things easier.
>Anysu nods at Uadjet.
Uadjet: The new plants are not spawns, though, but action locations. They wouldn't generate a label.
Thosor: make it cost tria :)
Arireare: lol
Gova: It would be nice if once a mine, fishing spot, or harvesting site was found it would show up on the compendium map, but that would be a lot of work.
Anysu: Good idea Gova
Arireare: maybe the ability to make notes on your own map would be simpler?
>Thosor nods at Arireare.
Arireare: there are tabs for discovered plants and such already
Thosor: any way to print? maybe i'll try a screenshot
Arireare: maybe they just get listed there?
Thosor: tabs?
Uadjet: In the compendium. I'm not sure if locations for those items are planned to be there.
Thosor: i show no discoveries there.
Arireare: same
Gova: No, it's blank.
Anysu: Thought it was suppose to show discoveries?
Gova: I'd like to see the compendium map sections pop up to a larger size when selected, and htat larger map would show places where you successfully harvested/mined/fished something. I think wood can be harvested all over the place, so that owuld be an issue.
Anysu nods at Gova
Uadjet: That would be nice, but complex.
Uadjet: Right now I'm going to try and focus on making NPCs and new quests for all of the new areas.
Uadjet: Help would be welcome!
Uadjet: If were start in the small population centers and work outward - placing monsters, plants, etc - the world will feel a lot less empty.
Arireare: im done with carpet for now, a widly available template for quests could help that
Arireare: im not much of a writer, but i can decorate :)
>Anysu nods at Uadjet.
Arireare: is there updated maps like the ones that were on planeshift.org available?
Anysu: Arireare the carpets look great!
Arireare: thanks :D
Arireare: i dont know the logistics of becoming a low tier GM but allowing some the ability to place permanate items or mobs could facilitate some of the placing of things
Uadjet: I don't know of any map slike that, with NPC and item locations added.
Arireare: having low teir GMs and a map like that could take some load off the few active GMs you have, and the all important roadmap
Uadjet: Locking things down is a GM ability, yes, but not a low level command. I've actually forgotten what level it is.
Thosor: Not too much spoilage though, I hope.
Arireare: or like the flyspray work order system, WO#413 Place Clackers around [Place] WO taken by LVL1GM Thosor completed 1/1/24
Uadjet: I think GM3... You start as GM1 and work your way up. GM3 also has /morph, but sadly that doesn't work right in PSU.
Arireare: its how i manage work flow at my work, WOs placed by supervisors and finished by us
Uadjet: We could do that, but plaicing NPCs like clackers requires Dev access, which means Talad.
Thosor ponders handling angry clackers.
Uadjet: I can place items and lock them down, if the items are spawnable.
Uadjet: Not all are.
Uadjet: But we're over half an hour past the teim the meeting was supposed to end.
Thosor: holiday catch-up
Anysu: Sorry Uadjet! Did you have more!!??
Uadjet: No, I think I've covered everything.
Uadjet: We had some good discussions, which is very helpful!
Uadjet: Oh, righ tnow Talad is working on procedural dungeons.
Arireare: watching it :) i want to explore every single one of them
Uadjet: Those could be spawned for a single event, or somethign more long term.
Arireare: gotta fill that guild hall with spoils of random generated dungeons
Uadjet: We just need lots of trap doors.
Arireare: trap doors that dont crash :P
Anysu: What is a procedural dungeon?
Thosor: maybe we don't want to know :)
Thosor: eeek
Arireare: when you enter its randomised so each time you get something a little diffrent than the last time you were there
Anysu: Oh that sounds interesting
Uadjet: It's a way to generate dungeons that don't need to be crafted room by room. Much, much faster, but it takes a lot of work to set up.
Uadjet: But we're now 40 minutes past the end of the meeting, so lets wrap things up.
Uadjet: Thank you all for coming, and I'll see you all again at the next Q&A in two weeks!
Uadjet: Until then, have fun playing and maybe try and event or two!
Thosor: no furthur questions, Your Honor
Anysu: Thnaks for the updates!!
Thosor: yes, the going is good.
>Anysu salutes Uadjet with respect.
>Anysu salutes Gonger with respect.
34
General Discussion / Dev Q&A December 17th 2023
« Last post by gonger on January 21, 2024, 03:29:25 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello, and welcome to the Developer's Q&A!
Uadjet: This is an OOC meeting where we tell you what's going on behind the scenes, and give you the opportunity to ask any questions you might have.
Zarre: Hi Uadjet
Uadjet: If you have a question already, please step up to the lecterns in front of the stage.
Uadjet: Hi!
Anysu: Hello
Zarre: Nice to see that Dhergir skin here in PSU too. :)
Uadjet: Yeah, it is!
Uadjet: It's a bit wonky playing one. movement is off, no mantling, etc.
Uadjet: But Talad gave Derghir a homeworld just so that th e game would let me load this character. :)
Uadjet: He also fixed my event character, who ate a bad map section and couldn't be loaded.
Uadjet: That one I found odd.
Zarre: Yay!
Daevaorn: My mum always advised against eating school books or maps. How right she has been!
Thosor: Don't eat yellow maps.
Daevaorn: You never know where such a map has been before.
Zarre: *cought* Yay for the homeworld.
Daevaorn: Just kidding, glad it has been fixed, Uadjet.
Uadjet: Heheh! :)
Zarre:  ^ ^
Uadjet: So I did a bit of a stress test on my new PC yesterday and then earlier today. Four clients at once is doable. I didn't test five.
Uadjet: So I can do multiple characters at events again.
Daevaorn: Nice.
Zarre: great news
Uadjet: I had three yesterday: Maid, cook, and employer.
Thosor: If they don't run off
Gonger: And it was good fun.
>The aura of good health fades away.
Uadjet: Now, behind the scenes Talad has been quite busy.
Uadjet: As usual.
Uadjet: He did some checkign on achievements, including which ones haven't been obtained.
Uadjet: I think I was the first one to start a new guild, on one of the alternate characters on this account, and that one worked.
Uadjet: But if you have time and interest, try to see which achievements you can get.
Uadjet: I don't think the faction ones are working yet.
Thosor: Oh! I missed crashing a guild party?
Daevaorn: They are, Uadjet. I got "Velvet glove in Weavers Tree", when I hit the cap and got deduced points by kethzun
Daevaorn: See the report for the chat transcript
Gova: They aren't. Neither are the mount/familiar ones, or the equip magical items ones other than the first.
Gova: You did? Ah. I'll have to find quests that grant me faction, then. I don't think there are any left.
Daevaorn: Well not sure anymore whether the chat message was pertaining to reaching max rank with a faction or an achievement, now that you said they don't work. %]
Uadjet: Interesting. Wrong faction, but good to see it's working.
Uadjet: I'll have to go through the vid again and see if he checked the mount/familiar ones.
Daevaorn: I have not obtained some exploration ones but that might be due to the fact that the target point/radius has not been touched, (DR, BD)
Uadjet: Maybe it's just only awarded to people who gain a mount or familiar in PSU, and not those who had one before. That seems like it could be solved with a database check.
Gova: The exploring location ones all work. I don't know how small the check radius is.
Gonger: About those achievements... do we have to work through them again from the start? Like collecting x different glyphs?
Gova: I'd swear I saw an NPC in Amdeneir that was the achievement checker. Near the carpenter, I think.
Gova: For glyphs, I just bought some from Levrus.
Daevaorn: I checked my list an can confirm that I got the Weavers Tree Achievement correctly.
Gova: I certainly didn't buy 40 air glyphs. I think it took a reload to get that one.
Uadjet: Maybe buying one triggers a check on the achievement.
Uadjet: If you've been attending the events I've run, you'll easily have 40 glyphs.
Uadjet: Most of Talad's time in the last few weeks has been spent on improving crafting.
Uadjet: That and eating Italian food, I assume.
Uadjet: He's Italian, so it seems a safe assumption.
Anysu: Yeah crafting.
Uadjet: He posted a poll on Discord, asking what people wanted him to work on.l
Uadjet: Crafting won by a good margin, with combat improvements and economy fixes comign second and third.
Uadjet: Not small tasks, of course.
Uadjet: He's fixing crafting books, which don't always display all of the needed information.
Daevaorn: I'd say shortcuts and chat-command support are major issues. Have they been an option in the poll or was that free input?
Daevaorn: (e.g. /target)
>Anysu cheers happily at Uadjet!
Zarre: I've mentioned a couple of times to Talad regarding the need for many more shortcuts.
>Daevaorn nods in agreement with Zarre.
Daevaorn: Working ones would be a start before we address numbers.
>Moving back to valid position in sector (null) sector...
>You feel surrounded by an aura of good health.
>Your Dark Way Resistance is slightly increased.
Zarre: I'm out of shortcuts for a low level alt already. o.0
Daevaorn: What I find more pressing is that targetting is broken when using them.
Gova: Yeah, I had over a hundred, I think. Close to, at least.
Daevaorn: Of course I could also do with at least triple the number we have now.
Zarre: Think I had 250
Uadjet: Targetting when casting spells is an issue that Talad is aware of.
>Daevaorn smiles at Uadjet
Gova: Impressive, Zarrre. Even all of my crafring shortcuts didn't add up to nearly that many.
Uadjet: I'm not sure if Talad wants the /target command, as he rightfully said that new players likely won't want to use chat commands for thing. We older folks don't mind them, but younger players find them a touch... archaic.
Daevaorn: They are essential to effective shortcut programming.
Uadjet: Some might need to be added, though. /target was expecially useful for GM commands as well.
Uadjet: I don't know how much work they would take to add, though.
Uadjet: There's target next whatever, as well as target by name.
Uadjet: I could have used that last one while looking for hops yesterday.
Thosor: too complicated? maybe needs to be simplified like a one-button mouse.
Daevaorn: The whole clicky-clicky is sooo pulling on my nevers.
Zarre: Just checked Gova... the actual # of shortcuts was 152.
Uadjet: I genuinely think hops are invisible.
Daevaorn: Target next is not implemented when I try it. Neither alone nor with /target next player|item|whatever
Daevaorn: Previously simple and frequently repeated tasks like summoning and mounting a Rivnak/Drifter are not possible now.
Zarre: Nevet got to looking for hops out BD rd 1 yet.. just Oja rd 1.
Daevaorn: Not to mention automated moval of items between containers for crafting purposes.
Anysu: I have yet to find many things I used to harvest.
Anysu: All have different names now.
Gova: Yeah, I can't drag the put summon button to my shortcuts.
Daevaorn: Previously it was possible to -type- shortcut commands :-)
Gova: Ah, you can still make a shortcut manually.
Daevaorn: You can't as essential chat commands like target are missing.
Zarre: 12 herbs had their names changed Anysu.Maybe check the PS website for news? I tood a screenshot of the names.
Daevaorn: Actually what was quite cleverly done is that the names where also changed automatically in all player written books.
Gova: Okay. Dont' mount while sitting.
Zarre: And in the quests too
Daevaorn: Not all of them I am afraid Zarre. Not sure why, maybe misspellings.
Zarre: Oh, maybe. Any quest I've found worked.
Daevaorn: Products from herbs have also stuck with their old names. You make Wyn Paste from Blue Orchid Stems now :-D
Zarre: Thought I already mentioned that to him. >.>
Zarre: Never checked it again. xD
Daevaorn: Prolly 0.40 then :-)
Daevaorn: Although I like it, makes herbal so mysterious x)
Zarre: Hey, it was mysterious enough to begin with. ;-)
Daevaorn chuckles.
Gova: I'm looking at the achievement stream, and there are a few that I have that don't have a value indicating tha tsomeone has obtained them. I'm jumping around a bit, so maybe there's a reason.
Daevaorn: But this statement about Talad not wanting to support chat commands anymore really got me worried. It was the one feature that made PS UI/UX smooth and allowed to work with the games complexity.
Daevaorn: And to be frank currently UI/UX is hard to bear.
Uadjet: With crafting, just today Talad got a check working. The game will display required materials, tools, and container and if they are available. It looks pretty nice. :)
Uadjet: Well, I think it's more that he doesn't want it to be required to play the game.
Uadjet: He's not opposed to the option, he just doesn't want it to be the only option.
Uadjet: I'll ask him about /target, given its usefulness.
Arireare: does anyone remember the name of the courier Londris Kolaim is looking for, i had located someone who knew who it was but apprently my character has forgotten and id rather not have a repeate of what happened with Relliom
Daevaorn points two thumbs up.
Daevaorn: Thanks!
Uadjet: Okay, so major progress on crafting and updating textures so far.
Uadjet: The new temple textures are a massive improvement.
Uadjet: I think he said the floor was a 100x100 tile.
Uadjet: It's a bit better now. :)
Uadjet: We're past the hour. Any other questions?
Thosor: No questions, Your Honor
Thosor: The trees in plaza are cool.
Anysu: Is next Dev meet the 31?
Anysu: Which would be new years..
Uadjet: yeah, I don't think there's much of a point holding a meeting then.
Uadjet: The next scheduled meeting is January 14th.
Uadjet: But thank you all for coming, and I'll see you at the next Q&A! Until then, have fun playing!
35
General Discussion / Dev Q&A December 3rd 2023
« Last post by gonger on January 21, 2024, 03:20:58 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello, and welcome to the Developer's Q&A!
Uadjet: Sorry it's a week late, and the scheduling is wonky this month, but things will be back to normal soon enough.
Gonger: Also the calender is slow in showing updates.
>Anysu waves at Stalfoss
Uadjet: For those who haven't attended a Q&A before, it's an OOC meeting where I let you all know what's going on behind the scenes, and you get the chance to ask questions.
>Anysu greets everyone.
Uadjet: Now, as you may have noticed we've had a new release two days ago.
>Anysu cheers happily!
Uadjet: Actually, if you hadn't noticed it you wouldn't have been able to log in, so you all HAVE noticed.
Uadjet: There have been some upgrades to combat. At the event yesterday, I'll wager at least some of you noticed the new weapon trails we sometimes have.
Leeza: I certainly have.
Uadjet: If you're using a magical weapon, you will get a weapon trail when you swing it. The more powerful the weapon enchantment, the fancier the trail.
>Anysu claps.
Uadjet: Talad has also added the ability to do a shield block.
Uadjet: Equip a shield and hold down the right mouse button, and you should raise your shield to block attacks. You can't attack while doing that, but you can practice the timing to block incoming attacks when still (I hope) getting in some counter-punches.
Gonger: I think I need to do more fighting.
Anysu: Me to
Uadjet: Talad has also added in the ability for GM's to edit items once they're out in the world.
Uadjet: That includes a lot that we normally do via command, just easier. Well, easier if it's one or two items. If I'm locking down 50 items that I've spent a few hours positioning, a single command line is much faster. :)
Uadjet: There are also some new option on that screen that I'm really excited about.
Leeza: Nice
Uadjet: You noticed at the event yesterday that I can now make items attackable. I can also set the hit points for the item.
Leeza: It was so odd to be able to attack the tent and carpets yesterday. xD
Uadjet: Some of it I'll save as a surprise for later events, but this is a fun one...
>Uadjet picked up a Training Dummy
Gonger: But no experience points for hitting / destroying items!
Uadjet: Well, they can't fight back!
>Uadjet picked up an Archery Target
>Uadjet dropped a Trophy of Intelligence.
Uadjet: So one thing makes them larger, and one thing makes them small.
>Uadjet dropped a Two Doors Closet.
Leeza: Just wondered if I could walk through the giant trophy
Anysu: Did like smacking those tent items
Gova: I had to make a hasty exit before people destroyed the bit I was standing on!
>Leeza nods in agreement with Gova.
Anysu: Makes me think of the Lego video games where you can smash everything.
Uadjet: Talad has added some functionality for merchants and containers to either allow access or not based on other factors, like faction.
Uadjet: Wow. The selection circle scales too. Makes sense, but it is huge now.
Uadjet: Question?
Leeza: Any idea when all cooking grills will no longer be considered "out of range?" Noticed today the ones in Oja are out of range.
Uadjet: Ah, I'll go take a look at those.
Leeza: Thanks!
Uadjet: Bascially, when the crafting station is a part of the map and not an item placed on the map, it wiorks by linking an action location to a container placed in a place players can't see it. Below the map, typically.
Uadjet: The game should be checking the distance between the player and the Action Location, but is instead checking the distance between the player and the hidden container.
Uadjet: Hidden Container, Useless Action Location.
Uadjet: A terrible sequel.
Leeza: yeah
Anysu: Are you sitting on a shield edge Uadjet?
Gonger: Oh my, how can I unsee this???
Uadjet: I tried to equp it, but derghir just aren't built for that.
Uadjet: So I'll try to slide those hidden containers up a bit. Maybe that will help.
Uadjet: The Arena and Gug have the same issue.
Uadjet: Thosor?
Thosor: a couple things, 1. some players, new and old missing descriptions, example, Stalfoss here, and...
Thosor: 2. oh wait, please TP ico here, 2.0 coming up
Thosor: Are craft books broken? looked in my stock book for ingots, it stops at molten step, no quenching, and friend Ico doesn't seem to be able to get a boojk.
Ico: hi all
Ico: what's happening?
Thosor: Hi Ico, welcome
Anysu: I to was curious if any craft books were fixed recently.
>Anysu waves at Ico
Thosor: Ico, we are discussing craaft book problem.
Ico: for craft book what you mean?
Ico: i don't know nothing sorry :D
Uadjet: Click on the "Silver Ingot" part, not the little +.
Thosor: When I tried to make an ingot, consulted book, and it was incomplete.
Uadjet: This is a Dev Q&A, where we talk about what's going on behind the scenes and give players a chance to ask questions.
Ico: i cannot reach to make an ingot and i havent book
Thosor: how about iron, checking,.
Ico: ah ok i listen :D
Thosor: ah, I see it now
Anysu: In PS here when you go to make or craft something Ico you need a craft book.
Uadjet: So far we've covered combat changes (weapon trails, shield blocking), the new ability to make objects attackable, and now we're discussing crafting books.
Gonger: Hello Ico. Feel free to ask questions. Outside this meeting, also use the Help channel. What is said there also shows on our Discord!
Ico: i will do gonger thanks^^
Uadjet: Question, Leeza?
Leeza: A while ago I dragged and dropped my glyph sack by mistake. To be able to cast spells after, I needed to research each one again. Is this normal? Maybe I should ask for a feature to lock a container to the inventory window.
Gonger: Good question.
Leeza: I was cooking at the time and moving foot to and from the preparation table.
Leeza: *moving food
Uadjet: Yes, when glyphs are dropped, stored, traded, or in any way leave your inventory they need to be purified again.
Leeza: Alright.
Gonger: Also about glyphs, it is a bit annoying that the purified status is not shown while using Storage.
Thosor: I think I lost a whole sack long ago.
Uadjet: Locking a container seems like a good idea.
Gonger: So it is easy to store the Purified glyph instead of the un-Purified one.
Uadjet: Losing a whole sack, especially a glyph sack...
Uadjet: That would hurt.
Leeza: Good point, Gonger.
>Anysu nods at Uadjet.
>Leeza waves at Ico
Ico: question: is normal to have 2 azure glyph?
Uadjet: Let's see... the idle animations should stop playing at random times while sitting or running.
Ico: it seems that are uniques
Gonger: Absolutely, Ico.
Anysu: Wow. Was the sitting animation fixed? I am not auto standing up. I just was typing that!
Gonger: There are common and uncommon glyphs.
Gonger: It is easy to get a dozen or more common glyphs.
Ico: but are not cumulable right?
Gova: There are 8-13 glyphs for each Way, and I think nearly all glyphs are given out by two different quests.
Gonger: Cumulable to increase power? no.
Gonger: They are stackable, like other items.
Ico: ok
>Anysu cheers happily at Uadjet!
Leeza: Hmm... would be a nice thing though, Ico! :D
Uadjet: Helms should not longer look like they've been driven down into people's skulls...
Uadjet: More music...
Ico: for more music i have many sources availables^^
Anysu: lol. How about more Dance emote actions?
>Thosor begins to dance.
Uadjet: More music is always good.
Uadjet: Talad added some to the Dryken Plane.
Uadjet: As for more dances, I did propose using some dance animations from Mixamo for the Enkis in Oja's plague zone.
Uadjet: Specifically, the dance animations from Michael Jackson's Thriller.
Uadjet: They did not take that suggestion seriously.
Ico: before adding dance animation fixing existing animation? :P
Uadjet: Likely a wise choice.
Anysu: awe..
Ico: i saw only mining and 1 on 1 is to be fixed :D
Uadjet: So, any questions?
Thosor: player descriptions missing?
Ico: that i have to ask, where is to put in ?
Uadjet: Ah, yes.
Ico: i dont find the text editor
Thosor: Stalfos, even is missing his
Uadjet: Right-click on yourself and choose Look.
Ico: ahhh thanks
Gonger: My description is not missing, I think Stalfos(s) never had one...
Uadjet: On the window that pops up, there is a little pen icon on the right hand side.
Ico: and an eventual image to upload ? :D
Thosor: there was a new dwarf I saw earlier without description too.
Anysu: I think Gonger is right about Stalfos description
Uadjet: MyPlane hasn't been ported yet, but there was the ability to put a picture there.
Anysu: Isn't description picked by player? Maybe they do not want one?
Gonger: It will come again, Ico. Patience is the key to success in PlaneShift!
Ico: ahahaha
Uadjet: There is no rule requiring a character description.
Thosor: what about the auto thing, strengths they have, etc. are they stronger, weaker than you for example.
Uadjet: If you want to RP, one is highly suggested. They really, really help.
Gonger: Yes, Description and Out of Character Notes are set by the player.
Gonger: Character Background evolves with the character playing the game.
Anysu: Check Stalfoss again, Thosor, there is a change and something there now.
Uadjet: The character background tab is filled automatically, but the rest is largely blank.
>Anysu nods at Gonger.
Thosor: ok, I see. but wondering about the starting atributes, that no longer happens? "you survived a flood"
Uadjet: I suppose the descripion is like tree rings: New layers keep getting added as time passes.
Ico: made :)
Uadjet: Ah. It may not, for characters created in Unreal.
Leeza: Seems like the faction isn't identified in the "Character Background" window.
Ico: i havent infact
Gonger: Thosor, they show for my character under Character Background: You guarded the vault.
Uadjet: It's different, at least.
Leeza: For example: "Thanks to your actions, the members of this faction see you as a friend, and are eager to spend time with you."
Thosor looks at Ico's description: wow that was fast, I thought it would say 'I wish Thosor would quit bothering me'
Uadjet: Which makes sense, as character creation is different.
Ico: ahahah
Anysu: Yeah what Leeza said.. doesn't tell the faction name.
Ico: what you mean for faction?
Ico: as a guild?
Uadjet: The various groups and guilds.
Uadjet: Professional, like smiths or weavers, plus religious factions, combat style factions, magic orders, and so forth.
Ico: i made in unreal and i have this
Ico: Thanks to your actions, the members of this faction recognize you and are happy to speak with you. Thanks to your actions, the members of this faction see you as a friend and are eager to spend time with you.
Leeza: Ok...but which faction is telling you this? ;--)
Uadjet: Yeah, that info should be in there.
Ico: ah ok you are asking too much
Uadjet: Factions are still being worked on.
Anysu: Mine looks same as Ico and I made in Legacy. Still not faction names.
Anysu: as Leeza said.
Ico: ah another thing
Uadjet: Factions aren't quite done yet. A couple of the devs are working on sorting it out, but as it's more complicated than it was in Legacy it can't just be copied over.
Ico: only for me map is not usable?
Uadjet: The map in the compendium?
Ico: yes
Uadjet grins.
Ico: a lot of unuseful squares
Uadjet: You need to buy sections of that map from vendors or other players.
Ico: ah ok
Ico: nice ^^
Uadjet: Pterosaur handlers are a good place to start.
Ico: and once that i have how can i apply?
Ico: i have 2 scrolls of map now
Gonger: Never forget that PlaneShift is now and always will be Work In Progress.
Leeza: Need to be rich to buy a map here. They cost 5,000 tria each
Ico: gonger i know^^
Uadjet: That just makes it fun!
Ico: i have hydlaa
Ico: and there is the job cartographer? :P
Thosor: undercutting me Leeza?
Leeza: Good :)
Anysu: You can drag map onto your figure from inventory as if eating it or equiping it Ico
Leeza looks over at Thosor, "Is that even possible? I think not!"
Thosor: put it in middle of your inventory screen
Ico: tem cannot be equipped
Ico: he told me :D
Uadjet: Yeah, 24 factions, and all NPCs and quests need to be assigned, if appropriate.
Uadjet: Is it a blank map bought from teh library, or a such-and-such overview map?
Ico: map from quest
Ico: never bought them
Ico: maps and sketches are not supported yet for viewving
Ico: if i right click
Anysu: That is different then.
Uadjet: That's not a compendium map piece. Those always have Such-And-Such Overview Map as a name.
Anysu: Compeddium ones are purchased
Leeza: I don't have any of those yet either, Ico.
Ico: Hydlaa mainmap
Ico: and hydlaa eastmap
Thosor: I got some comp maps at events
Uadjet: I can lead people to maps, but GM-spawned maps break characters.
Ico: better not^^
Ico: but question before: cartographer exists as job?
Ico: so player can make map themselves?
Ico: just for curiosity^^
Uadjet: Talad just fixed my Uadjet and Event characters, who were both bugged in different ways. The event char used a spawned map piece, and the game kept trying to load race info that Derghir have never had.
Ico: not for me, for a friend :P
Uadjet: They would be explorers, and therefore part of Essential Trail.
Uadjet: We'd need to get drawings up and running first, and I don't know how much work is involved there.
Leeza: Maybe even add more details than the current maps available?
Gova: Hmm. Only 14 factions for me.
Thosor: mi think 15 here'
Uadjet: That would be nice. The compendium map was made with an external program. I was thinking the ohter day about being able to open a single section of the map and get more detail. Like explored mines. You find a mine, and a generic pick shows up on the focused map. Mine something there, and an ore icon of the appropriate color pops up in front of the pick and the mouseover gives the ore type.
Uadjet: Some herb types could work there too. I think trees are a bit too widespread for that to be viable. It would be nothing but log icons covering the map.
Thosor: yeah, that reminds me, I had to harvest a plant before seeing what it was.
Leeza: Maybe NPC's like Grok and Nyshun too?
Ico: is not normal this? thosor?
Anysu: That be cool Uadjet
Uadjet: Well, we're well past the hour, but today felt really productive.
Thosor: Ico, I used to jut either see names over plants or at mouse pointer in legacy. here you have to get your tool out.
Thosor: i had to switch pick for scyth today
Ico: just for to know the token of the player will be changeble in the future? as the panel you told before is ported
Uadjet: The token?
Ico: when you group in the list of players
Ico: there is an iage
Ico: image
Uadjet: Oh, in the group box?
Uadjet: I wasn't even looking at that.
Uadjet: In Legacy it would show an image. There was one for each race and gender.
Arireare: so how do i identify items
Ico: quite confusing if group is large?
Leeza: We couldn't choose that avatar/image.. the game just adds them automatically.
Ico: as yesterday
Daevaorn: You cast a Blue Way spell on them.
Daevaorn: Or have someone else do it.
Anysu: Generic, just like in Legacy the image. But The group does list character names.
Arireare: hmm, i really need to find the rest of the glyphs im missing like half i think
Uadjet: I'm not aware of any plans to change that. We'd need a lot of new images.
Ico: mmmh :D i will think on how to do and then ripropose :D
Leeza: I must be on my way. Thanks for the meeting and updates.
Ico: hi leeza^^
>Thosor waves at Leeza
Gova: I've got 63 glyphs, last I checked. There are quite a few out there. :)
Uadjet: Yeah, I have to be going too. The Europeans need some sleep, I'll wager. :)
Uadjet: Thank you all for coming, and I'll see you at the next Q&A in two weeks! until then, have fun playing and maybe try and event or two!
36
Mac OSX Specific Issues / Re: Catalina Mac OS 10.15 A caution and a question
« Last post by Talcon on January 18, 2024, 10:18:57 am »
Awesome. When I downloaded the game, it told me to upgrade to catalina. Also, my computer told me to delete it because it was "likely carrying malware" or something. So, am I back to waiting on PS to work with my computer again? I am a patient individual.  8)
37
General Discussion / Re: Let's get ancient players back...
« Last post by Talcon on January 17, 2024, 04:08:22 pm »
As for us "ancient players," we mostly still exist. But the only reason I left was that my version stopped working. I'll try to download and trouble shoot a successful launch, but I will admit Planeshift is no easy game to get to work. Regardless of the games lack of versatility, I look forward to the return of many. I actively encourage it actually. Planeshift was the main game I played growing up and will always hold a special place in my heart. I wish the devs luck as I always will.
38
PlaneShift News and Rules / PlaneShift Unreal Release 0.7.40
« Last post by Talad on January 07, 2024, 03:50:05 pm »


Greetings PlaneShifters! A new release is ready for you to download.

This release cannot be updated through the PSLauncher, so you have to download it from our Download page.

Here is the list of changes for 0.7.40:

Many textures have been upgraded in quality. Now we use higher resolution textures, but still very reasonable in terms of hardware requirements. Upgrades include hydlaa west, hydlaa east, jayose library, kadael tavern, laanx temple, bronzedoors and ojaveda (only base sandstone).
Changed hydlaa external walls textures and main city doors with higher quality ones
Increased texture resolution of some tools
Added small gardens to main hydlaa plaza, changed the fountain gems

Expanded Levrus magic shop, there is now more space, and also some higher resolution textures

Simplified crafting. in the crafting book window, there is now the possibility to check if tools and materials are available to complete the crafting, by checking the surroundings and your inventory. After the check is successful a new "prepare" button shows up in the same window, to move all the required materials in the crafting container.

Added Gamma to the Setting window
Added /screenshot command. You can use also with "nogui" parameter to take a clean screenshot without user interface.

Improvements to Dryken plane, more hints, one more tutorial message, new reference points (planets)

Improved message when you already at max faction score
Fixed issue with chat logs
Fixed Ylian male hair when wearing robe
Fixed being able to cast identify item spell
Fixed quest crash when assigning faction points
Fixed /changeguildleader crash

Various fixes to NPC animations (arangma, kikiri, ulber)

Updated all spells sounds to fix the right channel audio issue
Fixed some bugs in board minigames
Fixed crash on invalid skill when lockpicking
Fixed non-attackable new players
Fixed crash when a new NPC event was triggered by time event

All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon. Find other players in our Discord to get access.
39
General Discussion / Re: Frustrating Start
« Last post by Seytra on January 06, 2024, 11:17:35 pm »
I don't really understand why I wasn't put in the starting town like the people in the YouTube videos.  If there is a way to skip this, please let me know and I'll start a new character.
I think the videos are of the legacy, now discontinued game. I think the current, UE Version has this "Dryken Plane" that you described instead. IMO that would have better been used as replacement for the Death Realm. I got thrown off by that, too, when I tried to return to PS last year or so, and since I don't recall the second maze you describe, I likely never got as far as you did!
P.S. Making me read through the lore to find the color of the sun just to post on the forum?
Yeah, there used to be a time when SPAM bots/slaves heavily targeted forums and the Mods could barely keep up with them, so that system has been implemented on several sites. Given the disuse forums see nowadays, these measures may or may not be necessary. XigmaNAS also still uses it, but they're a very reclusive bunch, anyway.
40
General Discussion / Re: Let's get ancient players back...
« Last post by Seytra on January 06, 2024, 11:03:24 pm »
Good intention, and while I think there'll be only a couple of players who might be able to return, there may be a few. The sad thing is that the forums likely are visited only by those same players, since (IIRC that has been mentioned elswehere) other media have taken over, but maybe it's the lack of publicity PS receives, as it doesn't feature on any of the gaming networks. At least, I haven't found it on GOG, Epic or Steam (very likely because you have to sell them your soul, as other very good FOSS gaming projects like UFO:AI, Babylon5:I found her, Wesnoth, etc. also don't appear there).

Anyway, I don't like the idea of giving away contact information (maybe you'll even remember my pro-privacy stance from back in the days, so no surprise there. :) ). Having the PS system send out mails to dormant accounts would be OK, the reminder may or may not be an issue, IIRC there was something about receiving occasional mails from PS on signup to the forum, but not to the game, so maybe stick to forum members, which likely will catch all "ancients" anyway (there was no discord, reddit or whatnots back then)?

I already tried to check out the new PS-U but couldn't. First, I could run it on my ancient machine, but the Char Creator GUI is fixed at 16:9, so on my 4:3 screen the elements on the right simply don't get rendered. The UE itself copes perfectly with the resolution, but if the GUI positions are fixed, there's nothing it can do about that. That's a problem I've seen primarily on UE4 titles, I read that the GUI creator doesn't help with that and you must knowingly design on the lowest resolution, but with high-DPI textures, and then the upscaling will do the trick, instead of the GUI being scaled down meaningfully, which at best breaks text legibility.

Anyway, I somehow managed to blind-fly part of the CC, came into the Dryken Plane and don't recall if I even managed to get out of there, maybe the GUI again, or the oddness of the place, or something else.

And now, I'm still on Windows7, which has been dropped by PS a while ago (any of course many others). Once I decide upon and install an alternative (be it W10, DraugerOS or whatever), I'll retry, but it seems I'd have to buy a new screen, too.
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