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71
General Discussion / Re: The Observatory and the Applied Knowledge Faction
« Last post by Uadjet on November 06, 2023, 03:39:20 pm »
That's a good question. I'll give a basic answer in this quest, and a slightly better one in a quest from the guy who studies the Crystal.
72
General Discussion / Dev Q&A October 22th 2023
« Last post by gonger on November 01, 2023, 03:21:39 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Aachey: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Aachey: If there are no new questions, I'll give you a quick rundown on what's been happening behind the scenes.
Gonger: I would like to discuss something...
Aachey: Go ahead.
Gonger: There are newbies arriving, but right now practically nobody seems to stay. I whisper them, and rarely get an answer, and then they are gone.
Gonger: There is a lot of negative feedback coming through the Help channel.
Gonger: So my idea now is:
Gonger: What about deactivating the Drykken Plane for a while so newbies start with the tutorial quests?
Gonger: And see whether then more newbies decide to stay.
Gonger: An experiment.
Aachey: That may be worthwhile.
Aachey: The Labyrinth could just be streamlined, blocking off dead ends temporarily so that it's less confusing. More linear.
Gonger: Frankly, even if we keep improving the Plane, it still will give a wrong first impression of the game.
Gonger: Add the Plane at some point later in the game... a weird spell shows you this part of your arrival which you had forgotten... anything like this...
Aachey: I'll admit, I think the Dryken Plane only really works if you start in a regular map and go through the Dryken Plane, but that means creating a new map for each homeworld. Two for the elven homeworld, as that one has two portals.
Damola: Yeah, that may work. But until then:
Damola: I like Gonger's idea. I'd try it.
Aachey: Ahh, a flashback kind of thing? That could work narratively. Have an NPC talk to the newbie, and then have them go through the Dryken stuff. When they complete it, they're back at the NPC.
Aachey: Something like that?
Gonger: Yes.
Gonger: Thus we do not lose the Plane (I find the construct interesting, but not at the beginning) and have an easier entrance for newbies.
Gonger: We should NOT give up on it, but move it to a later point.
Gonger: Any player who went through the quest with the changing rooms will pass Drykken Plane also.
Gonger: I forgot the name of the quest.
Anysu: good idea to try
Anysu: without the Plane.
Gova: Menita's Puzzle?
Gonger: Yes, Gova. Thank you.
Gova: That quest should maybe be tested. I don't know if all of the teleports will work here.
Aachey: There's a very real chance that NONE of them will work. I'll give it a try.
Gova: Is the Dryken Plane where youj go in that quest? I just assumed Menita whipped out a Hookah Glyph and sent our minds elsewhere.
Aachey puts on Jefferson Airplane's White Rabbit.
Anysu: Never did that quest.
Gonger: Follow the White Rabbit.
Gonger: That is NOT from the Matrix, originally, by the way.
Aachey chuckles.
Gonger: Nobody?
Aachey: But that's a good idea. The Dryken Plane isn't really the best representation of what the game is like.
Gonger: Alice in Wonderland.
Gonger: But now comes the difficult part, Aachey...
Aachey: I just assumed everyone knewabout Alice in WOnderland.
Aachey: I certainly ripped it off for the last few Legacy events.
Aachey: Convincing Talad?
Gonger: You read my mind.
Gonger: But that was not hard in this case.
Aachey: Yeah.
Aachey: Talad is travelling at the moment - or was over the last week - but we could discuss it with him at a Q&A.
Aachey: We've talked on Discord.
Gonger: Amazing song, by the way. I think I never heard that one before.
Gonger: Does anybody here think it is NOT worth trying?
Gonger: Temporarily disable the Plane.
Karzela: I think it is a fine idea, but Talad may think differently.
Gonger: We will go through that door when we come to it.
Aachey: Let's build a player base again, before we chase them off. :)
Karzela: The seed was well planted in Discord earlier today.
Aachey: After all, chasing off players by dropping ulbernauts on them is a GM's job.
Gonger: Well said, Aachey.
Gonger: Right now we lose too many newbies too quickly.
Gonger: And honestly, I do not want to advertise right now, and lose people who might stay when starting with the Quests...
Gonger: So let's try to force this down Talad's... ehrm, I mean, let's convince him to try it.
Karzela mumbles, "A bit more respect from the stage..."
Anysu: Speaking of whispers, can a player choose not to have a whisper option in thier chat?
Aachey: So Talad has kept working on the tribes element of the game.
Aachey: Choose to not display it in main, or not have it at all?
Anysu: choose to not to have it.
Aachey: You can turn off the ability to see whispers in main by going to Options->Interface, and under chat text to main tab turn the button by whisper to off. I don't think we can remove that tab entirely, as it's part of the UI.
Anysu: Okay so it can be turned off. I asked because if someone sent a whisper to another and they didn't have whispers on they would not see it and reply.
Aachey: If the option is off they may not see that the whisper tab is highlighted. Especially if they're new.
Anysu: I just wodered that if Gonger was whispering and no newbie saw it or didn't have the option on so didn't reply because of that.
Gonger: Oh, excellent point, Anysu.
Aachey: So Talad has it working such that gobble tribes can gather resources, and use that resource (like rocks or carp) to develop their home. In the case of gobbles, they can build more fires, and eventually more huts.
Aachey: Players can slow that down by killed gobbles, and reverse it by attacking and destroying the huts and (presumably) fires.
Gova: Eagle gobbles and sewer gobbles are nice and shouldn't be picked on, but serpent gobbles are jerks and I wouldn't mind messing up their huts.
Karzela: Personally, I always loved the look of the tattooed gobbles and their huts.
Aachey: And in time this will be expanded to other creatures.
Aachey: I think Talad started with gobbles because they have huts already in the database, but creatures like Tlokes, Tefusangs, and Ulbernauts will have nests too.
Aachey: He's also got a nice surprise coming, though he's only posted in in Supporters so I can't say what it is. :)
Aachey: And no, I won't answer questions.
Aachey: Also, he's now checked the Observatory NPC locations and will be adding them to the game shortly.
Aachey: It'll be a nice surprise, Anysu. :)
Karzela: Well done!
Karzela: Hundreds of shortcuts!!!
Aachey: I'm quite fond of the NPCs I create, perhaps unsurprisingly, so I love to see them in game.
Gonger: I am trying to remember the surprise... I guess I must cheat, and check the Supporters channel.
Gonger: Ah, yes. People will love this.
Daevaorn thinks Gonger is a tease.
Aachey: What's the point of getting advance notice if you can't dangle it in front of other people?
Daevaorn: Any news on the more pressing UI/UX issues like the said shortcuts?
Daevaorn: Sorry if I missed that question before.
Anysu: Or maybe it will be more dance emote options! Would like that!
Aachey: Nobody had asked that yet today. I know Talad is working on it, but I have nothing to report right now.
Daevaorn: Thanks.
Aachey: Any other questions?
Karzela: None from me.
Aachey: Don't forget, the /mute command supports the area syntax. :P
Anysu: Thank you Uadjet and Gonger for the updates.
Aachey: I think we can bring the meeting to a close, then. Thank you all for coming, and I'll see you at the next Q&A in... three weeks, this time. Until then, have fun playing and maybe give an event or three a try!
Aachey: Oh, and I finished another couple quests. Forgot to mention that.

PS I am not allowed to create a new subject under PlaneShift News and Rules, so I chose General Discussion. I do not think it makes much of a difference.
Gonger
73
PlaneShift News and Rules / PlaneShift Unreal Release 0.7.38
« Last post by Talad on October 29, 2023, 11:12:42 am »


Greetings PlaneShifters! Here is a new release, with a lot of bug fixes.

This release can be updated through the PSLauncher, but if you want, you can also downloaded it from our Download page.

Here is the list of changes for 0.7.38:

Some work on the tribes system:
- Fixes to tribes, building houses, and reproducing
- Added gobble craft animation
- Fixed and updated tribes to properly reproduce and build huts
- Fixed bug on teleport when NPC cant move
- Fixed tribes to allow dynamic tribe members. Tribe will restart from initial state when server restarts

You can now attack items which are flagged as attackable (example the gobble tribe huts or campfire)
Added HP bar with blue color for buildings and attackable items
Added (some) sounds when attacking buildings

Improvements to shortcut bar:
- Changed weird azure color
- If you try to assign a key that is already assigned it tells you which shortcut
- Fixed bug in shortcuts after 10 not keeping the key bindings
- removed ability to change quickbar key bindings from settings, but list all the ones assigned there
- Fixed assigned keys not properly showing in Macro Editor
- Each character will now use a separate macro file
- If no specific file is found, the default macros.sav is used (to ensure not losing your shortcuts with the this new release upgrade)

Fixed GM event registration and completion on client quest window
Fixed character creation zodiac values
Fixed crashes in loading of waypoints and sectors

Fixed bug of disappearing item when moving in containers
Fixed bug in combat special attacks order, was not starting with default
Fixed bug in combat special attacks UI when only two attacks were present
Added special attack information in chat combat log
Fixed some teleport bugs, including moving to another instance

Fixed ranged achievement and merchant achievement
Fixed active magic window not showing proper remaining time in some cases
Fixed display of HP/Mana magical buffs on the client
Fixed problem when certain teleports will land in the Dryken Plane
Optimized sending skills server to client only when relevant
Showing gained practice points also when you rank up
Fixed rivnak quest by allowing spawning also if the pet collides
Fixed crash in crafting when you were trying to craft too many items at once

Fixed the cases where an NPC is asking you for free text answer during a quest
Improved a bit the Pet UI layout
Removed the "last fed" field from the Pet UI window
Fixed the learn phrases for Pets
Fixed a number of quest where it was not possible to progress

Fixed ylian female helm positioning.
Fixed doubleclicking on windows, which was causing items to be dropped in the 3d world
Fixed "you must face the enemy to attack"
Fixed max weight being update when casting strength related spells
Fixed movement of items inside a locked container not possible

All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon. Find other players in our Discord to get access.
74
Guilds Forum / Re: [GUILD] Iron claw
« Last post by mohonin on October 27, 2023, 02:28:20 am »
Why and How to select a Guild to join?
Going Solo or going in Team better?


A quote from PlaneShift main website - " Guilds are a critical part of gameplay in PlaneShift. You cannot miss to be part of one!
Guild: An association of persons of the same trade or pursuits, formed to protect mutual interests and maintain standards.
Guilds allow you to know more people, to team up for completion of larger and more complex tasks, to choose your side and outline better the identity of your character.
"

So the Big Question -- Going Solo or going in Team better? The following summerizes some of the points of why going in a team is better :-
1> Items sharing - It often happens, that either you don't know where to get a specific item, especially the crafted ones. In guild, there may be other members of the guild who can craft those for you. And not only that, you get those exotic crafted items absolutely Free among the guild members.
2> Need for Huge quantity of a specific item from fishing, mining or harvesting - In a guild you get more than 1 pair of hands to get items from those just mentioned gathering skill, when the guild members work in a team to achieve that quantity of materials. Imagine 10 people gathering a specific item and each gathers 10 x 65 stack of that material, so it will be 10 x10 = 100 x stack of 65 of that material. Won't it will be awesome to start carafting/ working with those materials rather than worrying about getting them.
3> Combat help - For combat, help is always welcome!! imagine if you are a new to the world of Yliakum and have very low combat skills, you wud definitely love more hands during your combat mission/expenditure/adventure. And sharing the loot or collecting all the loots for your own purpose, which the other members of the guild/team will share with you all for Free, Free, Free!! doesn't it sound awesome??!!
4> Guild House - All experienced and reputed guilds normally have a guild House of there Own, which is just not the case when you go solo. Going Solo, you don't have any house and hall which you can personally use. You have to be in guild to have the advantage of using a Guild House. Guild House are best to store extra Items which you NPC storage doesnot have space for. and maybe share the other items with other guild members even when you are not logged in at the same time as your Guild member. Doesn't this feature/point sound awesome to join a guild rather than going solo??
5> Free goodies - you are normally entiteled to get some huge bunch of Free Goodies from experienced guild members or players on the guild. Have a look at the previous posts about "What You Get as a Iron Claw?", and you get an idea of Free goodies you can get.

Now decide for yourself... going solo or join a guild?

Now the most important part -- Why and How to select a Guild to join?


to know why to select a guild is because, you should have decided what kind of character you want to be? There are guildes which has a reputation of being a good guild aiding the government, also there are guilds which are a kind of evil guild, their guild members has a reputaion of being evil using dark way or whatever evil ways. Then you should check, how active is the guild you selected? Does the guild leader login often? do you get to see your guild leader often and get help as and when needed? As an Iron Claw acting guild leader, by now you must have seen, i login almost everyday. i'm almost available 24 x 7, Compared to other Guilds wouldn't it be a good idea to join Iron Claw Guild and be a good guild helping the Government? Have a look at this website page from the PlaneShift main website, --> https://www.planeshift.it/guilds  you will see Iron Claw is normally the No.1 active guild. And it also has a good reputaion and experience members.

After saying all these, i guess, there is no doubt that Joining Iron Claw Guild wud be the best choice you have made in Yliakum. experiened Guild members, Skilled guild members, Reputed guild and the guild leader is almost always available. To join Iron Claw guild Contact Captain Mohonin in Iron Claw Guild, and even if you don't wanna join now, take a information booklet titled "Introduction to Iron Claw" from Mohonin or almost anybody in the Iron Claw guild. And take your time to make the major decision.

All the best wishes for your endevour in Yliakum. Hope to see you as Iron Claw One day. Thank you, \\o//
75
Wish list / Re: Please, dont whip the poor fishis anymore!
« Last post by mohonin on October 25, 2023, 05:42:30 am »
Hey all and specially Fayrene, Now raise your hands and jump with joy and start dancing!! Because in this latest version of PlaneShift ver. named PSU 0.7.37 now NO more the fishes are whipped. Now you can throw bait from the Pole to your fishing pool and then pull back the reel to see if you have caught any fish or not!! :woot: Hehe!! Hurrah!! Yepiee!!! Cheers!!! isn't it?? All of you veterans, please come to Yliakum. There are many more interesting things, come come and have a look. And don't forget, Note down : - you can now Yell in 'Help Channel' and your yelling will be heard by people outside Yliakum in RL, and they may Log into Yliakum to help you. Expecting ya all in Yliakum, Thank you!!  \\o//
76
General Discussion / Re: Large round floating objects found in the wilderness - what is it?
« Last post by Migg on September 26, 2023, 05:45:27 pm »
...for these are the eggs of the DEATH STAR!  ;D
77
General Discussion / Re: The Observatory and the Applied Knowledge Faction
« Last post by Migg on September 26, 2023, 05:42:53 pm »
Migg would have naively asked:

Quote
How can you see the Crystal through your apparatus? Aren't you blinded by the light?

and would really expect to get an informative answer  :)
78
Come on, there must be a story behind these things... a flying fortress, the home of the flying monkeys, The Cave of the Pterosauruses, the Palace of the Faerie Queene,...

What a waste to build them for nothing more than markers!!!

Gonger the Curious One


Eggs, that people really prefer not hatch!
79
Linux Specific Issues / Re: SegFault on Opensuse tumbleweed
« Last post by Migg on September 26, 2023, 04:00:57 pm »
A bit late, but fwiw, Version 0.7.36 is running fine on Leap with libvulkan 21.2.4.
80
Come on, there must be a story behind these things... a flying fortress, the home of the flying monkeys, The Cave of the Pterosauruses, the Palace of the Faerie Queene,...

What a waste to build them for nothing more than markers!!!

Gonger the Curious One
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