[I think many players choose athetist in creation, because many wish to see more about the religions and gods after they come in game. A later chreated character may indeed reflect that choice or chioces. As far as religion and/or belief that is something that is instilled into us as we are raised. And not limited to those teaching as we all search through life in our way to seek the answers of our own questions. Many beliefs may change by a single event, a group of friendship, marrage, or even from relocation into another comunity.]
[ I do not except the fact that there are true athetists among those (characters) living in Yliakum. I my view, if you choose to leave the death realm in the first place it is the only way you can recieve the gift of renewed life. That is exceptance. to state shortly after " I am cursed.' ," I hate this curse" Is a sign that you have complied to the basis of that belief. Or you wouls still be in the Dr playing die or simply permantently dead.]
[The descriptions of the gods and to their traits are present in the history, and some in-game. It is a base outline on the creation of the world, its peoples and some explaination of that witch is. It also states in a not so clear way that the peoples were not forced to choose or except one over the other. The wining of such faith is left to the gods to fight over and/or win over each other. ]
[ Religion is a practice of belief, not the belief of the gods themselves. An individual could go through life believing in a god, but never once voice that belief or act in the practice of it. That doesn't mean that they would be unfaithful to that belief. Religions are the rituals and practice of the peoples themselves to express thier beliefs as a way of life. Two different communities may worship the same god, but in two different views and standards. A north Hydlaa view would be slighty different then that of east Hydlaa on the belief of Laanx. But, to an outside the same in comparision by the close proximity of their locations.]
[ I believe that the outlines of the gods were left vague intentionaly. Regardless of the fact that the game is in developement. This allows religious structure to develope within those breif guidelines by the very people who are to practice those regilious beliefs. It also would make sence being this is a RP game. The openess of that allows characters to discuss, argue and/or act accordingly to their views. I like the freedom of that for my character.]
[I also feel that the settings team does not need to spell out the entire religion of a god or the practice of it. Though I'm more then sure they could, or will add more later. But what is needed is player interaction in-game on the religions themselves, by use of events, books or even by word of mouth by pratice. Some players have started to do just that, some already have. Whether or not that view is excepted by the population can be done by spreading the word and the teaching of the practice.
Besides, the gods are there. If they are displeased, I'm more then sure they will take a second out of their immortality to let you know]