PlaneShift

Development => Unreal Engine => Topic started by: Venalan on May 26, 2020, 01:49:15 pm

Title: Material Updates
Post by: Venalan on May 26, 2020, 01:49:15 pm
As part of the conversion to UE4 there are a lot of additional engine options we can use to make the current art look nicer, Tua has been focusing on weapons and other items and has already posted some of this work on bracers.

I tried with the characters. So far I've done male and female dermorian, this is my lastest attempts to improve the visuals of our current materials. The plate looks quite different, this is mainly due to the very light pale metal texture looking washed out when used in the game. Once you tell the editor is it suppose to be metal the change in look is quite dramatic.

(https://www.dropbox.com/s/q52wjalv94q5x6l/dermf_chain_plate.png?raw=1)
Title: Re: Material Updates
Post by: CheatCat on May 28, 2020, 01:45:22 am
Wow! Small changes make a big difference! Nice work!
Title: Re: Material Updates
Post by: Damola on May 31, 2020, 01:15:13 pm
Wow! That is quite a difference. Keen to see how the Nolthrir will look like after applying a little change here and there.
Title: Re: Material Updates
Post by: Truthspeak on June 05, 2020, 10:26:55 am
The details are amazing! So much better!  :thumbup: