PlaneShift

Gameplay => Wish list => PvP,PK and Thieving => Topic started by: Abemore on July 19, 2003, 02:23:33 pm

Title: The Logoff issue.
Post by: Abemore on July 19, 2003, 02:23:33 pm
very much related to PvP, PK, and thieving as well as general gaming.  A player could potentially logoff of the game when things get rough.  And then you have players appearing and disappearing all the time.

This must be dealt with, or a thief may loot and logoff.  The disappearing thief... how impossible to catch.

In everquest they solved this by requiring you to camp before you logoff.  As I detest nearly everything about everquest, I pray we do not mimic this.

Although, preventing logoff at certain times seems important.  Such as when the arm of a thief is being held by its \'mark\'.

Also, just for the purpose of appearance, it would be nice to see a player logoff by walking through a portal he created... instead of simply vanishing.
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Post by: shangralah on July 19, 2003, 03:13:03 pm
for once i agree with you very much
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Post by: Abemore on July 19, 2003, 03:14:35 pm
when have you not agreed with me?
I\'m very clever. 8)
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Post by: Vengeance on July 19, 2003, 06:28:05 pm
Well i don\'t understand your bitterness about EQ, but having some type of mandatory delay before logging off is certainly a requirement.
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Post by: Abemore on July 20, 2003, 03:41:38 am
I\'m not sure I see the reasoning here.  If you\'re not near enemies, in a duel, or in some other such predicament, why should you have to wait to logoff?

Hopefully the time it takes to cast the \"portal back to boring real life\" spell will be sufficient.  (I\'m thinking 3-5 seconds)

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I could take all day and list all the things wrong with EQ but it would be a waste of time.  It\'s no use trying to convince diehard, brainwashed EQ fans like yourself.  Your opinions are set in stone.  I just can\'t figure out why...
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Post by: shangralah on July 20, 2003, 08:40:27 am
indeed lol
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Post by: Axsyrus on July 20, 2003, 03:13:33 pm
you should be able to log off, but everything you looted in the past minute will be dropped if you do that.
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Post by: Abemore on July 20, 2003, 04:14:04 pm
why?
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Post by: spawnman on July 31, 2003, 09:24:38 pm
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Why?

Because if they have to wait before they log off then the person that they stole from can come and get them, assuming that you can kill theives.
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Post by: Abemore on August 01, 2003, 12:01:33 am
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Originally posted by Abemore
If you\'re not near enemies, in a duel, or in some other such predicament, why should you have to wait to logoff?
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Post by: Xalthar on August 01, 2003, 05:46:49 am
no one knows :P it\'s not like the game clears its memory usage in the logoff...

Why indeed, should there be a delay for logoff when not in any predicament such as combat? Doesn\'t really make any sense, but all 3d mmorpg\'s I\'ve played has had a delay..
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Post by: Abemore on August 01, 2003, 01:46:09 pm
Project Entropia (http://www.project-entropia.com) does not control the logoff issue at all, and it is abused.
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Post by: Drilixer on August 04, 2003, 10:18:28 pm
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Originally posted by Axsyrus
you should be able to log off, but everything you looted in the past minute will be dropped if you do that.


not the best idea... what about on disconnects?  will this happen then as well?  That would not be fun at all.

A delay is needed though -not really sure how to prevent the \'logoff\' problem though - maybe if there are no bonuses for logging off... such as you always relog where you were and you have the exact same hp and status - any problems with that?  Besides the \'thief\' problem? (although not including PvP pickpocketing would blow that problem out of the water)
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Post by: Commando on August 27, 2003, 07:17:31 am
I really like the portal way to log out. Just wanted to tell everybody..
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Post by: lostprophet on September 03, 2003, 11:04:35 am
I like the portals, but disconnecting and logging off should be seperated. Maybe the game could have a background application as well, which sends signals out to the server. If both the background application and the game stopped sending signals at the same time, the server would recognise it as a disconnect and the character would be instantly removed from the game. If the game but not the app stopped, it would be a log off and the character would maybe be left in the game for 30 seconds.

This wouldn\'t penalise them if they weren\'t in danger, but would if they log off to escape from something.
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Post by: varsity on September 11, 2003, 08:04:09 pm
But wouldnt you be able to bypass this by just Hard shut down (just turning off your comp) ?  

Maybe they should just leave your char in the game for maybe 30-60 seconds anyways...  They dont need you to lose your items, but this way if you were logging out after looting/stealing or in PvP they could be able to kill you.  Hmmm, but if you were disconnected... well, i guess its just bad luck then...
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Post by: lostprophet on September 12, 2003, 02:17:40 pm
Well let\'s say you can\'t log off for thirty seconds after doing actions like thieving, fighting etc. As for shutting down your computer, I guess some people could if they wanted to risk corrupting their c drive and having to wait for boring bluescreen scandisk. It\'s the bhest solution I could think of.
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Post by: ampathy on October 06, 2003, 05:53:57 am
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But wouldnt you be able to bypass this by just Hard shut down (just turning off your comp) ?


it would be a lot easier than that - just disconnect from the internet w/o closing PS

i guess the best solution is to have the 10second timelimit after combat etc.. like pwnscape does.

but, unlike chewnscape.. it would be nice if you could click \"logout\" and instead of just having a \"can\'t logout yet\" message, you would get a little countdown timer which would autologout after the timelimit ran out (unless you cancelled).

oh yeah, i LOVE the idea of logout animations - portals, puffs of smoke, bring it on :)
also log-IN stuff would be nice - stepping out of the portal, or whatever
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Post by: Davis on October 06, 2003, 12:58:57 pm
Wow... A topic in this board that hasn\'t been said 10,000 times or more!
Anyway, I like the countdown timer thing. And as for disconnects, if you couldn\'t normally log off, your char stays online just standing there until you would be able to log off normally.
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Post by: ampathy on October 07, 2003, 02:18:02 am
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And as for disconnects, if you couldn\'t normally log off, your char stays online just standing there until you would be able to log off normally.

kinda unfair if you *accidentally* get cut off in the middle of a battle.. 10 seconds of monsters slashing you up with you just standing there.. not pretty :P
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Post by: paxx on October 07, 2003, 11:43:46 am
This is a difficult issue, in most cases we would want the character to defend its self but not always. Auto running away is not an option. Cause we might sends you from the pot into the fire, and lastly instant log off?
Um so if I am about to die, I just pull my network cable, or deactivate my network connection? :-)

It is one of the oldest network game exploits there is for these types of games?not happening.
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Post by: derwoodly on October 09, 2003, 06:21:09 am
Abemore,
That I hate EQ thing belongs in the EQ sux post! :)
 
I have not been in the PS game for a while.  As I remember you always start the game at the fountain.  If this is kept then logging would be a shortcut to town, or a huge pain when you go linkdead.
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Post by: ampathy on October 10, 2003, 01:24:40 am
you don\'t always start at the fountain [statue], you just /spawn there
you login where you loggedout :)
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Post by: Davis on October 23, 2003, 10:30:47 pm
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Originally posted by ampathy
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And as for disconnects, if you couldn\'t normally log off, your char stays online just standing there until you would be able to log off normally.

kinda unfair if you *accidentally* get cut off in the middle of a battle.. 10 seconds of monsters slashing you up with you just standing there.. not pretty :P

Will there be any sort of auto-attack?
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Post by: Goji on October 25, 2003, 03:33:40 am
A good way to solve this problem is, as peeps have mentioned before, portaling off.  The portaling would allow you to still be hit by a PK or somesuch in time if they were actually going to kill you.  A 4-6 second latency is definately long enough. but logging on, you would log in the same spot with the same health/mana/stamina as when you left.  This latency would also apply to disconnects.  Now, as for looting (if you were killed in log-off) you should have access to your corpse for 10 min., then anyone is able to access it.  But in cases of theivery, it may be worthwhile to put id tags on items, so when they are lifted off a person, and that person is then killed in log-off or such, the person who just killed/robbed has access to that corpse too.
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Post by: Commando on December 06, 2003, 09:37:30 am
The server system doesn\'t fell when a client \"hard-disconnect\" (pull out network cable) cuz they are using UDP and so called Heart beat. Wouldn\'t that mean the charter stands still, and can be damaged? If not, just implent that in the server. I hope you understand me :D
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Post by: lynx_lupo on December 06, 2003, 05:08:08 pm
Yes, sth needs to be done about it. Soon.
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Post by: Xelon on December 09, 2003, 12:18:00 pm
i like the portalling idea...

but if people do this arn\'t they likely to do it again. So you could somehow add tag to them if you found out who it was. if they were repeat offenders then it is unlikely that they were disconnected every time. and maybe take away some of their stats if they are found out aswell?
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Post by: Goji on December 10, 2003, 11:07:53 pm
thats not fair to those with crappy computers.  Say their computer regularly crashes... yes it would be gay, but that is something they can\'t help.  It is not fair to penalize someone when they\'re allready penalized by haveing a laggy computer =)
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Post by: Xelon on December 11, 2003, 03:04:05 pm
but as far as my knowledge goes im guessing most players have pretty high end pcs so crashing isnt too much of and issue.... but yeah i see you point but you can\'t always please everyone.
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Post by: John_Thazer on January 07, 2004, 04:56:22 am
Ok...after a fight or during a fight you shouldn\'t be able to log off your character...for like 3 min as mention above...as for disconnecting issue well if you get disconnected during a battle the character still stays on untill battle ends...but how about this...if you get disconnected why not your character fight back...hm...on the other hand how would serbver know if you disconeceted or not...but then there can be option of auto fight if player not resond for 1 minute...