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« on: July 06, 2004, 02:59:07 pm »
The whole thief guild idea is a good one make it so you have to do go to the guild right away upon making you character so you don\'t have people with good stats doing the same challenges and kicking their butts as people with low stats. Then you have to find the guild, make it somewhat of a challenge so you can knock off some of the pesky people, then when they finally get into the guild and find the guild master they have to steal something from a certain NPC, this would also be somewhat of a challenge but not that much since you are just starting out. After you\'ve accomplished these tasks then you are accepted into the thief guild but you start at the lowest rank. At the lowest rank you have to give so much of what you have stolen to the guild and after stealing from will say about 20-30 people you move up to the next level in the ranks. At the next level you owe your guild a little bit less of your earnings but it is now harder to attain the next rank.
Now stealing from PC\'s and NPC\'s is allowed but you do not exactly steal the item you more or less steal a shadow of an item or a tag and you can bring these tags//shadows to your guild and recieve money for them. There is no stealing of large or heavy objects, anything bigger then a dagger for weapons is to big other things use common sense on what is to big, no stealing armor, no stealing large amounts of money, gems, rings, glyphs, whatever those little things are. At the most you can only take 50 tria or so about 3 or 4 gems maybe, a ring or two, a few glyhps. Mind you this amount you are stealing is per attempt, their should also be a maximum attempt for stealing from each player maybe twice at the most per day, possibly week. And remember you are not exactly stealing these items but rather shadows or a tag for this item, so the PC\'s//NPC\'s still have these items. So their should be no grief. Thieves can only steal from people who are standing still or walking, not while the PC//NPC is running or is fighting and such. The degree of getting caught depends on certain stats, the higher the intelligence//wisdom//dexterity of the thief the better chance of getting away with stealing, the higher the intelligence//wisdom of the PC//NPC is the chance of catching the thief. If the thief fails and is caught he can run away and the PC//NPC has the option of chasing down the thief but what\'s the point? It\'s not like you lost anything. If the thief is caught they are taken to a jail where they are stuck for so many hours. You can accomplish this by banning that character for the select amount of hours. The accounts are not banned because you truly haven\'t hurt anybody with this system.
You can break into stores//houses and steal stuff from the owners but remember its only a shadow. Oh yeah and this shadow can only be redeemed at the thief guild and it only can be redeemed for money, you don\'t get the things you steal, just their worth. Which can be used to buy other things!!!!! How wonderful!!!
Now you can make the amount of thieves smaller by making the amount they must give the guild a large percentage but not too large since you don\'t want to discourage even the hardcore theives. Maybe put a restraint on how many people can join the thief guild per month, say 100? well the devs choose, something that goes with the number of players playing. Make the option to pickpocket only available to those who have gone to the theif guildmaster and accomplished the task.
Now I think I covered everything, if I see anything else I\'ll post it. I\'ve stolen some ideas from other people but whatever. It\'s something to look at and work with if people want, there doesn\'t seem to be any grief in how I see it, but like I said maybe I missed something. This is just a rough idea so far, I think I will come back and look further into it later on and have some new ideas.
There is no looting of corpses in any of this so all of those people don\'t worry about that. There is no stealing of large amounts of things, no stealing large things at all. And hell not really stealing at all, just shadows or tags, so their should really be no complaints on that end.