Thanks Greg for the credit. I dont claim any rights to it, I am just happy to see it pop up again. In my original post I mentioned that I have seen something like it in other games.
I believe that a lot of the same rules that monsters have now should apply to a player run Mob (mobile). A player playing a Mob would be on a leash and not be allowed to chase players for great distances (or zone).
My thoughts on leveling would be to let you play higher level Mobs. you would start out as \"level 1 mob\" spawn in a popular spot and level after killing a number of players or time played or time fighting or some combination of the three you would level. Once you leveled you would be allowed to spawn as a higher level mob in a diferent level camp.
There would have to be a lot of rules in order to prevent players from loging in and dying on purpose or killing newbies. But, it should have some abillity for you to have some \"fun\". I quote the fun word because I am sure some will think that having fun with Mobs is \"griefing\" other players. A rule that I like is, you could not see players names above them or speak to them. If they talk you would see scrambled letters, but not words. Telling players apart should be near impossible as a mob. I would even like see your vison changed, As a spider mob your vision would have a fog at a very short distance, and objects would be featureless, so you could not tell different races apart. To make it fun you might have a hide skill to use to ambush players. A smart spider would strike, poision, and crawl back, letting the poision do its work.
There are lots of options, whether or not it would work for PS I do not know.