I\'ve not always been a huge fan of PvP or anything, and would most likely not be one to vote for the game to have one (unless someone can convince me otherwise) though I do however, like how they implemented PvP into Dark Ages of Camelot. For those of you who haven\'t played it, basically you start out as your character like most MMORPG\'s. You level, get stronger, what ever. Basically it\'s your own world and you never have to join the PvP part if that\'s the way you want to go.
You start off part of a realm. There are three realms, in each realm there are different classes, races, etc, but everything is pretty much balenced, so each realm has a healer, tank, etc. Then, only if you want to, you go to a large battle ground where you try to penetrate the opposing realms base and just go all out against other groups. It\'s a lot of fun, building up a group, then sending waves of attacks at the opposing realm. You try to sneak across or what ever, and then you keep trying. It was a really interesting way for PvP to be implemented.
I\'ll admit, for someone who wasn\'t a fan of PvP in the past, it was pretty cool. I think this is true, because it\'s not an individual type thing were one person runs around attacking everyone. You work as a team against another team. I was brainstorming that there are ways that PvP can be implemented with out the traditional style everyone always thinks of. But, since PvP will not be implemented in PS, I guess there is no point in exploring those ideas.