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Messages - Ulfer

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General Discussion / Re: A Dice Based Roleplay System - Discussion
« on: January 24, 2014, 03:22:59 pm »
I'm sorry for missing your post Rigwyn. This should all be taken as my opinion and nothing else.

#1 You get what you put in. It may be boring at times but the good thing about PS is that there's a variety of things to do. Tired of mining? Well, lets go questing. Don't want to increase axe today? Fine, we'll make them instead. The game is how you make it and I like that aspect of PS. If somebody does not wish to RP then that's their choice and they're not getting the full experience whilst at the same time, if you RP and do not engage in the gameplay mechanics then you're not getting the full experience either. Stats and skills are and have always been a measure of strength for a character/monster. I don't see why some players refuse to acknowledge this and then expect all players to also acknowledge their personal scoring system. You can't RP as a famous weaponsmith if you've never even acquired a crafting book, cannot create weapon handles, or never been involved with any of the NPC smithing factions. You cannot RP as a powerful warrior if you're not skilled in a weapon, or can even put on chainmail, and you hit one-eyed rats for a living. Playing PS should be a rewarding experience and it's the time you put into it that should count. Levelling has never been easier in PS now. Everyone can become someone with some effort. I mean, sure, RP whatever you want but when the time comes to prove it you're character concept will fall flat in an instant. RP and gameplay should be a synergy and not an exception.

#2 That's a personal preference and I have my own opinion on this. Personally, just like #1 it's an easier way to RP glory. Anyone can /roll a fight and type an action and not everyone can duel effectively... it's more than standing still and clicking a stance. PvP takes practice to get absolutely right and there are factors of lag that everyone is subject to. You also have to train in your weapon, get the most out of your armor through enchantments and then there's base stats before you've even began... then there's weapon choice, weapon speed and counteracting your opponent and finding the chink in their defenses. Duels are based on stats and skills and it's no surprise that some find mechanical fights not thrilling... namely pure RP'ers. Acquiring all of these elements to become a powerful character requires interaction with others better equipped to craft weapons/armor and do enhancements etc. Interaction is RP and isn't that what we're trying to encourage? A characters skills also create many aspects of PS and most importantly, the economy of the world itself. With /roll and RP you're cutting out allot of PS' main functions in-game because there's no need for it. If more people take this direction, how can that be healthy for a developing MMO?

#3 Well, if I react aggressively in a RP it will be resolved through the mechanics. No /roll will work and I suspect I'm not alone in this thought. What happens in this instance, where one wants a RP resolution when the other wants a mechanical one? This is where the divide occurs – should both parties now ignore eachother from now on to prevent this occurrence from happening? Do we pretend this RP has never taken place? Do we behave against our characters to have an easier resolution? It's difficult for each group to take the other seriously if both have completely different ideas on how things should be resolved. This creates niches or RP'ers and groups of gamers and then there are complaints of how people are not interacting with one another.

#4 I'm not sure how to address this. If a player is weaker than I am then I teach them the ropes and show them how to level quickly and effectively so they can design and become the character that they want to be. Depending on the player and how they are comfortable playing I'll teach them OOC. There have been cases where I've RP'd the entire 'training' phase. There are even introductory books out there to help. In PS your character can be whatever you want it to be if you have the raw stats and time to prove it.

That sounds absolutely awesome and should be encouraged. We have difference on opinion with the /roll system but I would love to participate in an event like that. That sounds really fun and refreshing.

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General Discussion / Re: A Dice Based Roleplay System - Discussion
« on: January 24, 2014, 02:29:33 pm »
I personally feel that this is a bad idea to implement into PS for a number of reasons.

just to clarify: we are not going to implement this system in the PS code because we already support a complex game mechanics. This dice based system is only a way to use the /roll feature to better figure out RPed situations.

Ah, implement may have been a clumsy word to use. I meant to say use a /roll based system to determine in game events that already have an attributed system e.g a duel, or casting magic. 

I'll definitely check out "tic tac toe" :thumbup:


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General Discussion / Re: A Dice Based Roleplay System - Discussion
« on: January 24, 2014, 07:36:38 am »
I'm not going to be very popular for saying this but it's been on my mind for a very, very, long time.

I personally feel that this is a bad idea to implement into PS for a number of reasons. The most concerning reason is that this puts a definite wedge between RP'ers and players and shouldn't be encouraged. The reason why some players don't find it easy to be involved in these intuitive RP's is due to the fact that they're not adhering and conforming to the PS world nor the same set of rules that are fundamental to the gameplay of the developing gaming world. If you cannot acknowledge PS and all that in entails do not expect others to acknowledge your created set of rules. This will exclude players into two different factions. A healthy balance should be sought where RP is a compliment that adds to the experience to immerse a player. Gameplay is the backbone of any game and should be respected as such. If you cannot contribute to PS and be involved in the rich content and what it has to offer, I feel you should seek another means in which you can fulfil your wishes. When there are clear divides and groups between RP'ers and gamers like this it can only have a negative effect on the PS community as a whole.

However, how about creating /roll based games at Kada-El's? Give players a reason to socialize and RP and create an experience where in-game rewards pair with RP'ing and interaction. Perhaps even make an official betting game, or maybe games just for fun? This is just a suggestion.

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General Discussion / Re: A Dice Based Roleplay System - Discussion
« on: January 22, 2014, 11:10:51 am »
Forgive me for this post - perhaps I don't understand it very well and I'm missing the point entirely. However, can I ask why you're designing a game to put in a game when there's mechanics readily available for everyone to use?

I can see this is somewhat popular but this does seem to be something more fitting in a forum-based community where an IRC roll-bot can be used. This does not seem to be fitting for a developing MMO game (besides using the lore)

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Technical Help: IN GAME bugs (after loading world) / Re: Lighting Issues.
« on: January 22, 2014, 10:58:17 am »
I'm still learning about 'Switchable Graphics' but I think now that I'm not optimizing PS with my Raedon card, I should use my Intel HD 4000 graphic options?

However, hmm, that's strange. I don't have that option:



I don't seem to have it on the Intel card either:



Advanced option shows colour correction. Confusing :D

At the moment I'm running around with a flame torch in PS. If anyone has a solution or workaround, I'd very much appreciate it. Thanks for replying, guys.

6
Technical Help: IN GAME bugs (after loading world) / Re: Lighting Issues.
« on: January 22, 2014, 08:04:07 am »
I've dialed down the settings with Anti-Aliasing and Anisotropic filtering in the graphics specifications listing and have been fiddling around with other aspects in other attempts but nothing has helped.

I've actually encountered a new problem. It's never happened to me before until today. Everytime my camera pans and it hits a building... it goes through it, and my screen goes completely black. No matter how much I rotate my character or change the camera angle view, nothing happens. I have to log out and log back in again and it's virtually impossible for the camera to not hit a building when you're running around Hydlaa.

At the moment, I'm unsure how to adjust the gamma settings of my card. I don't see the option in the Catalyst Control Center.

EDIT: I've solved the new issue and it's due to the fact that my laptop has Switchable Graphics between Intel HD 4000 and the AMD Raedon 7600 M Series. PS doesn't like my optimized AMD graphics card so I can only play the game using the standard desktop card.

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Technical Help: IN GAME bugs (after loading world) / Lighting Issues.
« on: January 21, 2014, 05:09:57 pm »
Windows 8.1

Processor: Intel(R) Core (TM) i5-3230M CPU @ 2.60 GHZ
Installed memory (RAM): 6.00 GB
System type: 64-bit Operating System, x64-based processor
Graphic card: AMD Radeon HD 7600M Series

------------

Texture Quality: Highest
Shaders: Highest
Particles: High
Enable Weather.
Enable Shadows.
Enable HDR.
Color Depth: 32
Anti-Aliasing: 2xQ
Anisotropic Filtering: 2x
Background Loading: Models

------------

I have a problem with certain areas of the gaming world where there is no lighting. Brightness correction does very little to alleviate the issue (if anything.). There's often times where my screen is pitch black and I can't even see my own character. The climb to the Bronze Doors Eagle Fortress is a real problem area for me - I've died so many times slipping off a cliff in the dark. There's also Laanx Dungeon and even in parts of Kada-El's. I can provide screenshots if necessary.

8
I'm not saying that this will work for everybody but I ran PS on Windows 8.1 and I've noticed that enabling compatibility mode to Windows 7 (or even Windows Vista SP 2), PS crashes less frequently.

9
Sorted it out with MyPlane. My login details were correct it's just the client wasn't recognising them. Nice!

10
 \\o//

Hey Candy, thanks.

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Nice to see you LigH. I do appreciate your help.

I also do hope Bloodstone Brethren are well. There may be some things to consider with the clan and perhaps even some tweaks and changes on the cards. If the current Sovereign is willing, I would be more than happy to do what I can.

I'm hoping that I have just forgotten my login details and that Ulfer is indeed still on the system, tucked away in some dark corner.

*Ulfer crosses his fingers and toes

12
That's promising! Hopefully a PS Developer will look into recovering the character and its details for me soon. I've just finished the install. Maybe I'll see you in-game, Suno.

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Technical Help: Problems BEFORE entering the game / Returning Character
« on: January 17, 2014, 01:35:54 pm »
Hello.

It's been a good number of years since I've played Planeshift and was hoping to play again. I believe the last time that I logged in was around 2008-2009. Is there a chance that my character is still around?

I've also forgotten my email account linked to the character. I suspect that it's no longer being used.

Thanks.

14
Complaint Department / Re: My ideas to bring RP back.
« on: September 16, 2010, 11:04:50 pm »
...

If you have nothing constructive to say, it's best you don't post anything at all. It wasn't necessary... especially when some people took the time to actually think over the subject, and post.

15
Complaint Department / Re: My ideas to bring RP back.
« on: September 16, 2010, 10:21:21 pm »
Wow... those are massive extremes and honestly, it's worse than I thought. The problem lies in choosing one or the other. Why does anyone have to do that? I committed and will commit many hours into training and leveling my character and within that routine, I'll roleplay. I even level based on the kind of personality and race my character is. I'm immediately going to have to choose the non-RP server now (hopes Ulfer is still saved on the database :o)

Sorry to sound a bit insensitive here, but for those who do not actually play the game... Planeshift, where GM's spend much of their time, testing and balancing the game for the communities enjoyment... *your* enjoyment... whilst the development team implements and fixes bugs and such, you're saying players don't actually make full use of the options, functions, and mechanics of this game that is being developed... for you? Why are those kind of people... these roleplayers, even here? You're better off posting on the forum and roleplaying to your hearts content. These kind of players have no right to demand others follow their rather odd tendencies to ignore the very thing that Planeshift is... a game. If that was Planeshifts intended goal then I'm sure the development team would have finished the game by now... 80% of it isn't even needed. RP-Server is really a waste and goes against everything that Planeshift stands for. Not only that, but it clearly causes a conflict of interest.

PL'ing is part of the game, PK'ing is part of the game, RP is part of the game. These are options you do or do not do but you can not dismiss them just because you favour not to do them. If people put in more hours and dedicated their time to the game than you do then yes, they should be allowed to do that and in compliance to the spirit of the game you must role-play according to your status in comparison. I'm sorry but that reasoning just does not hold any weight as far as I'm concerned. Anyone can level their character up, even if it's slowly. The dueling system accounts for misses and dodges depending on your attributes. The system is built for the game, if it wasn't intentional then it would not be placed within the game. It's as simple as that.

If I'm engaged in a roleplay with another character, and that whelp of a character insults or causes my character to be angered by a slur despite obvious strength differences (examine is within the sphere of roleplay... it's also a game mechanic) I will know full well that my own could stomp out 10 of that particular character. If the situation presents itself and the circumstance warrants it, then I will respond issue a duelling challenge... if then I discover that that particular player wants to roll a dice with me... that is very one sided and very mix standards. How is it fair that I recognise and respect roleplay if you won't recognise and respect the game? The only way roleplay is going to get back on the server, is by the synergy of gameplay, and roleplay. If you can not do that, then in my point of view, Planeshift isn't a 'game' for you.



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