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General Discussion / Re: A Dice Based Roleplay System - Discussion
« on: January 24, 2014, 03:22:59 pm »
I'm sorry for missing your post Rigwyn. This should all be taken as my opinion and nothing else.
#1 You get what you put in. It may be boring at times but the good thing about PS is that there's a variety of things to do. Tired of mining? Well, lets go questing. Don't want to increase axe today? Fine, we'll make them instead. The game is how you make it and I like that aspect of PS. If somebody does not wish to RP then that's their choice and they're not getting the full experience whilst at the same time, if you RP and do not engage in the gameplay mechanics then you're not getting the full experience either. Stats and skills are and have always been a measure of strength for a character/monster. I don't see why some players refuse to acknowledge this and then expect all players to also acknowledge their personal scoring system. You can't RP as a famous weaponsmith if you've never even acquired a crafting book, cannot create weapon handles, or never been involved with any of the NPC smithing factions. You cannot RP as a powerful warrior if you're not skilled in a weapon, or can even put on chainmail, and you hit one-eyed rats for a living. Playing PS should be a rewarding experience and it's the time you put into it that should count. Levelling has never been easier in PS now. Everyone can become someone with some effort. I mean, sure, RP whatever you want but when the time comes to prove it you're character concept will fall flat in an instant. RP and gameplay should be a synergy and not an exception.
#2 That's a personal preference and I have my own opinion on this. Personally, just like #1 it's an easier way to RP glory. Anyone can /roll a fight and type an action and not everyone can duel effectively... it's more than standing still and clicking a stance. PvP takes practice to get absolutely right and there are factors of lag that everyone is subject to. You also have to train in your weapon, get the most out of your armor through enchantments and then there's base stats before you've even began... then there's weapon choice, weapon speed and counteracting your opponent and finding the chink in their defenses. Duels are based on stats and skills and it's no surprise that some find mechanical fights not thrilling... namely pure RP'ers. Acquiring all of these elements to become a powerful character requires interaction with others better equipped to craft weapons/armor and do enhancements etc. Interaction is RP and isn't that what we're trying to encourage? A characters skills also create many aspects of PS and most importantly, the economy of the world itself. With /roll and RP you're cutting out allot of PS' main functions in-game because there's no need for it. If more people take this direction, how can that be healthy for a developing MMO?
#3 Well, if I react aggressively in a RP it will be resolved through the mechanics. No /roll will work and I suspect I'm not alone in this thought. What happens in this instance, where one wants a RP resolution when the other wants a mechanical one? This is where the divide occurs – should both parties now ignore eachother from now on to prevent this occurrence from happening? Do we pretend this RP has never taken place? Do we behave against our characters to have an easier resolution? It's difficult for each group to take the other seriously if both have completely different ideas on how things should be resolved. This creates niches or RP'ers and groups of gamers and then there are complaints of how people are not interacting with one another.
#4 I'm not sure how to address this. If a player is weaker than I am then I teach them the ropes and show them how to level quickly and effectively so they can design and become the character that they want to be. Depending on the player and how they are comfortable playing I'll teach them OOC. There have been cases where I've RP'd the entire 'training' phase. There are even introductory books out there to help. In PS your character can be whatever you want it to be if you have the raw stats and time to prove it.
That sounds absolutely awesome and should be encouraged. We have difference on opinion with the /roll system but I would love to participate in an event like that. That sounds really fun and refreshing.
#1 You get what you put in. It may be boring at times but the good thing about PS is that there's a variety of things to do. Tired of mining? Well, lets go questing. Don't want to increase axe today? Fine, we'll make them instead. The game is how you make it and I like that aspect of PS. If somebody does not wish to RP then that's their choice and they're not getting the full experience whilst at the same time, if you RP and do not engage in the gameplay mechanics then you're not getting the full experience either. Stats and skills are and have always been a measure of strength for a character/monster. I don't see why some players refuse to acknowledge this and then expect all players to also acknowledge their personal scoring system. You can't RP as a famous weaponsmith if you've never even acquired a crafting book, cannot create weapon handles, or never been involved with any of the NPC smithing factions. You cannot RP as a powerful warrior if you're not skilled in a weapon, or can even put on chainmail, and you hit one-eyed rats for a living. Playing PS should be a rewarding experience and it's the time you put into it that should count. Levelling has never been easier in PS now. Everyone can become someone with some effort. I mean, sure, RP whatever you want but when the time comes to prove it you're character concept will fall flat in an instant. RP and gameplay should be a synergy and not an exception.
#2 That's a personal preference and I have my own opinion on this. Personally, just like #1 it's an easier way to RP glory. Anyone can /roll a fight and type an action and not everyone can duel effectively... it's more than standing still and clicking a stance. PvP takes practice to get absolutely right and there are factors of lag that everyone is subject to. You also have to train in your weapon, get the most out of your armor through enchantments and then there's base stats before you've even began... then there's weapon choice, weapon speed and counteracting your opponent and finding the chink in their defenses. Duels are based on stats and skills and it's no surprise that some find mechanical fights not thrilling... namely pure RP'ers. Acquiring all of these elements to become a powerful character requires interaction with others better equipped to craft weapons/armor and do enhancements etc. Interaction is RP and isn't that what we're trying to encourage? A characters skills also create many aspects of PS and most importantly, the economy of the world itself. With /roll and RP you're cutting out allot of PS' main functions in-game because there's no need for it. If more people take this direction, how can that be healthy for a developing MMO?
#3 Well, if I react aggressively in a RP it will be resolved through the mechanics. No /roll will work and I suspect I'm not alone in this thought. What happens in this instance, where one wants a RP resolution when the other wants a mechanical one? This is where the divide occurs – should both parties now ignore eachother from now on to prevent this occurrence from happening? Do we pretend this RP has never taken place? Do we behave against our characters to have an easier resolution? It's difficult for each group to take the other seriously if both have completely different ideas on how things should be resolved. This creates niches or RP'ers and groups of gamers and then there are complaints of how people are not interacting with one another.
#4 I'm not sure how to address this. If a player is weaker than I am then I teach them the ropes and show them how to level quickly and effectively so they can design and become the character that they want to be. Depending on the player and how they are comfortable playing I'll teach them OOC. There have been cases where I've RP'd the entire 'training' phase. There are even introductory books out there to help. In PS your character can be whatever you want it to be if you have the raw stats and time to prove it.
That sounds absolutely awesome and should be encouraged. We have difference on opinion with the /roll system but I would love to participate in an event like that. That sounds really fun and refreshing.