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Topics - Ulfer

Pages: [1]
1
Technical Help: IN GAME bugs (after loading world) / Lighting Issues.
« on: January 21, 2014, 05:09:57 pm »
Windows 8.1

Processor: Intel(R) Core (TM) i5-3230M CPU @ 2.60 GHZ
Installed memory (RAM): 6.00 GB
System type: 64-bit Operating System, x64-based processor
Graphic card: AMD Radeon HD 7600M Series

------------

Texture Quality: Highest
Shaders: Highest
Particles: High
Enable Weather.
Enable Shadows.
Enable HDR.
Color Depth: 32
Anti-Aliasing: 2xQ
Anisotropic Filtering: 2x
Background Loading: Models

------------

I have a problem with certain areas of the gaming world where there is no lighting. Brightness correction does very little to alleviate the issue (if anything.). There's often times where my screen is pitch black and I can't even see my own character. The climb to the Bronze Doors Eagle Fortress is a real problem area for me - I've died so many times slipping off a cliff in the dark. There's also Laanx Dungeon and even in parts of Kada-El's. I can provide screenshots if necessary.

2
Technical Help: Problems BEFORE entering the game / Returning Character
« on: January 17, 2014, 01:35:54 pm »
Hello.

It's been a good number of years since I've played Planeshift and was hoping to play again. I believe the last time that I logged in was around 2008-2009. Is there a chance that my character is still around?

I've also forgotten my email account linked to the character. I suspect that it's no longer being used.

Thanks.

3
Mac OSX Specific Issues / Mouse problems
« on: November 10, 2008, 09:57:00 pm »
Yeah, my last topic seems to have been deleted in which case the person who did, had no right to do so. I have looked at every topic regarding mouse problems and done everything I can possibly do otherwise I wouldn't be posting in here right now. So... again, I have no mouse button functions at all and nothing seems to work. I am using a Macbook Pro and a track pad, one button mouse with Leopard 10.5.5. I can't select anything and the options window doesn't register mouse input so I can't change the actual settings. Any information or suggestions would be much appreciated. I don't think I've missed any existing mouse related topics regarding Leopard. Thank you to all who post.

4
Wish list / Weapons Repair
« on: July 31, 2008, 11:47:34 pm »
I was thinking, what can be done to weapons? I've mentioned about dueling and how that can improve, in my opinion... http://hydlaa.com/smf/index.php?topic=32718.0 (link dropper!) but what about crafting and repair? I briefly talked about faster quality degrading and touched upon weapon repair... which lead me to this idea.

What about if weapon repair could actually, fail? When repairing your weapon you could actually worsen the blade, and I'm not just talking about the quality, no, but worsening the weapon itself... "ruining it." Why not have a success/failure roll based on weapon repair skill? When a roll is failed the weapon is "ruined" (e.g finest ruined short sword) and it's damage type is worsened as well as any default quality depletion of the current repair process. Again, it makes the process more realistic... if you're bad or not so good at something, you're bound to mess up from time to time!

This would make weapon repair more important to train, perhaps even open up a new trade in repairs, also keeping the crafters in business and the demand for crafted weaponry that much more... it's not a 100% fix but I feel a step in the right direction in solving the issue. The issue being the lack of need in crafters due to crafted weapons taking forever to degrade.

5
Tired. Weary. Hungry. Dragging of foot. Bent of back. Thus were the dwarfs who emerged from the doom of the darkness after the flight from the Stone Labyrinths.

I would know, fer I was one of them.

Baruden Etewack, Glaven Wellington, Bakin Fundison, Kuchare Lenang un’ myself Ulfer Knalgan hobbled into Hydlaa, a sorry lot of refugees we were. Bakin bled from the wound on his leg, his slashed limb no equal fer the leagues of miles we had traveled. Barudens back was stooped, his beard skirting along the floor. Glaven remained clutched in my hand, its hunken weight making numb the muscles in my arm. Kuchare... nay a hint of what thoughts collected in his mind. He had spoken n'ear at all since the Brethren had fallen against the terrors of the tunnels.

Entered the city we did, where many a guard directed us to the great plaza where other travellers were housed on cots un' blankets. Wi'h weary strides we stumbled down the steps to the fountain, looking fer a place to collapse upon our bedrolls un’ finally, blissfully, find the peace of sleep. But a fussy un' fraught Ylian stepped in our path un' demanded we gave our names, which he scribed into a leather-bound tome.

"Take what space there is, as you can see... accommodations are full, so you'll have to make do."

It was a hard task to find empty space in the plaza, fer many bodies were huddled together from all corners of Yliakum - many unfamiliar ones too! Nai fer the first time, I wondered if we had blundered by not following the others out that day, perhaps it would have been a far better ending than the sad un' somber image of a group of dwarfs yielding to injuries.

We lay down our gear next to a Klyros who went to Bakins side to lighten the suffering. Un’ while we longed to tumble to the stone floor un’ get our first rest in weeks, a duty remained still. I opened the iron-bound chest thet contained the Bloodstone relics, un’ from wi’hin I pulled out the Codex of Stone, insignia emblazoned upon it. I handed it to Baruden, whose back straightened un 'whose brow furrowed as he scanned the pages.

“Many will come. Nay worry, Sovereign.â€


His final word froze my breath, un’ I managed a weak nod before turning away. “Sovereign,†Baruden said. A rock on my shoulders it was, a weight I was nai ready to carry un’ nai wanted to have. Spoken aloud, it staked certain truths ignored since the long journey. Such thoughts kept me awake long after the torches dimmed in the city. Yet as I gazed upon my companions un', one by one, watched them fall into slumber, comfort was found in the certainty of duty. Duty to my kin, my clan, myself. Duty to Bloodstone. I joined them in sleep.

How long we rested I know nai, but I was first to arise many hours later. I found a small grin, the first in weeks, as I looked at Kuchare, snoring, only matched by the noise of a thunderclacker, drowning out the murmuring from the other gathered people. I pulled on my boots un’ meandered throughout the plaza in search of provisions, fer I suspected my kin would soon awake wi’h a rumbling in their bellies to match my own.

It was then thet the main gates swung open, at thet very day it began. A slow trickle became a steady stream, became a river, until wave after wave of travelers came through Hydlaa. As each person came into sight, we would look wi’h hope of spotting some of our kin. In those moments I vowed to protect clan leadership, I had placed destruction un’ survival on the scales; survival proved the heavier.

“There be more who survived, or many who wish to join our cause. Many more. Bloodstone clan remains open to them!â€

Un’ the words ring true. Fer those who survived the battle un’ escaped wi’h their beards, they have heard the call un’ rallied to our banner once more. Distant blood un’ kin have also found us in Hydlaa. Many are those who answered the call of our ancestors un’ arrived at the gates bearing the mark of a warrior, ready to take up arms in the name of our clan, our kin, our race.

Fallen to me it has to write this epoch of our clan’s lore, yet I leave empty space at the bottom of the parchment. This part of our history is nai complete, fer there are many deeds un’ tales yet to come. From this moment ferward, we rebuild, repair, resupply, un’ reload. When the Lore Master who follows me takes up the quill, this chapter shall nai be of defeat, or of woe, or of despair. It shall be ripe wi’h tales of victory, of valour, of decimation of the accursed that drove us from the tunnels.

We, my fellow Dwarfs of Bloodstone, shall write this chapter together.

6
Hello, I've just got the latest version and was happy to find the server up! Anyway, I logged in forgetting to alter the .cfg file to correct some texture problems and so the psclient crashed in a loading screen. I 'Force Quit' the client... did the necessary corrections and rebooted the game, however, it tells me I am already logged in and to wait 30 seconds... I waited 10 minutes, no change, I restarted my Mac and still, it tells me I'm logged in...  ???

Thank you in advance.

EDIT: I've just logged in an alternative character from another registered account and using the /who Ulfer command in the systems tab, it actually does tell me that I'm online - but I'm not, there is no client open using that account.

EDIT2: Excellent, my character can be loaded into Yliakum  :thumbup: the server restart must have reset the account, such a quick response - cheers!

7
PvP,PK and Thieving / Combat realism
« on: June 20, 2008, 10:09:45 pm »
It's been on my mind for some time and if it's been posted already, well, I didn't see it... anyway...

Claymores, they're "a heavy, two-edged sword, often as tall as a man" and so I think this should be implemented in the game mechanics and combat system. I mean, it looks rather silly to see a delicate, graceful enki run around with two giant claymores that in all reality could never be possible, nevermind being able to swing them both one handed. Also, a dwarf with two claymores just looks hilarious  :D a Dwarf should not be able to wield a claymore. The weapon stats would need to change to balance the damage output against weapons used in two hands... speed: 4.00 damage: 6.00? I don't know, off the top of my head...

Battle axes also do not seem large enough in my opinion when you have a small battle axe variation. I believe these weapons should also be two handed to give purpose to the small battle axe, which in stats, is totally inferior... speed 3.20 damage 4.00? again, just whatever popped into my head.

Also, I propose having a kind of "weapon finesse" skill or "ambidextrous" skill or something, so it affects fighting with two weapons. I mean, not everyone can use both hands and in weapon fighting this could hinder strike damage or something so training the skill could balance this negative effect, thus putting more influence on duels.

I also think maximum weapon qualities should be reduced to 200 so that duels are not determined by who hits first, more than likely wins in an instant hp sapping double strike... they last longer and give some realism in armor. Players with quality 300 weapons, 100 weapons skill against vs 100 Heavy Armor cuts through it like butter and it's plated armor - weapon damage types such as slash should have a lower damage modifier and perhaps impact or bludgeon? should do more damage to plate than slash and so on. Also not only having maximum weapon qualities reduced to 200 because of combat but also because of crafting... a quality 300 weapon can last the entire gaming life of your character, if you wanted it to... and so with a lower quality and a faster quality depletion rate it will make crafting a worthwhile skill and trade to pursue and actually make weapon repair a more useful skill to train. I know you'd have to re-look at crafting skills and processes and such... and non of this would be easy, but this is my wishlist  :P

Also, just touching upon magic... level 150 summon stones or arrow is just god-like and drops anyone dead in less than 5 seconds, it would be great if the magic was looked at and weakened considerably... sorry (likely mentioned before)

Sorry if some of it was worded badly but I'm tired and just kind of typed what I was thinking in my head at this very moment in time...

EDIT: Doh, wrong board  :-\ more fitting in the child board.

8
Guilds Forum / [GUILD] Bloodstone Brethren
« on: May 27, 2008, 04:48:53 pm »


"Alone we are rocks, united we stand with the strength of a mountain." ~ Ulfer Knalgan.

[This is the initial backstory, it is written so the lore of the clan can endure, and added upon as the clan progresses with age... much room for imagination, and roleplaying opportunities (within the PS settings/world.) We plan to have several tomes based on The Brethrens History.]


Tired. Weary. Hungry. Dragging of foot. Bent of back. Thus were the dwarfs who emerged from the doom of the darkness after the flight from the Stone Labyrinths.

I would know, fer I was one of them.

Baruden Etewack, Glaven Wellington, Bakin Fundison, Kuchare Lenang un’ myself Ulfer Knalgan hobbled into Hydlaa, a sorry lot of refugees we were. Bakin bled from the wound on his leg, his slashed limb no equal fer the leagues of miles we had traveled. Barudens back was stooped, his beard skirting along the floor. Glaven remained clutched in my hand, its hunken weight making numb the muscles in my arm. Kuchare... nay a hint of what thoughts collected in his mind. He had spoken n'ear at all since the Brethren had fallen against the terrors of the tunnels.

Entered the city we did, where many a guard directed us to the great plaza where other travellers were housed on cots un' blankets. Wi'h weary strides we stumbled down the steps to the fountain, looking fer a place to collapse upon our bedrolls un’ finally, blissfully, find the peace of sleep. But a fussy un' fraught Ylian stepped in our path un' demanded we gave our names, which he scribed into a leather-bound tome.

"Take what space there is, as you can see... accommodations are full, so you'll have to make do."

It was a hard task to find empty space in the plaza, fer many bodies were huddled together from all corners of Yliakum - many unfamiliar ones too! Nai fer the first time, I wondered if we had blundered by not following the others out that day, perhaps it would have been a far better ending than the sad un' somber image of a group of dwarfs yielding to injuries.

We lay down our gear next to a Klyros who went to Bakins side to lighten the suffering. Un’ while we longed to tumble to the stone floor un’ get our first rest in weeks, a duty remained still. I opened the iron-bound chest thet contained the Bloodstone relics, un’ from wi’hin I pulled out the Codex of Stone, insignia emblazoned upon it. I handed it to Baruden, whose back straightened un 'whose brow furrowed as he scanned the pages.

“Many will come. Nay worry, Sovereign.â€


His final word froze my breath, un’ I managed a weak nod before turning away. “Sovereign,†Baruden said. A rock on my shoulders it was, a weight I was nai ready to carry un’ nai wanted to have. Spoken aloud, it staked certain truths ignored since the long journey. Such thoughts kept me awake long after the torches dimmed in the city. Yet as I gazed upon my companions un', one by one, watched them fall into slumber, comfort was found in the certainty of duty. Duty to my kin, my clan, myself. Duty to Bloodstone. I joined them in sleep.

How long we rested I know nai, but I was first to arise many hours later. I found a small grin, the first in weeks, as I looked at Kuchare, snoring, only matched by the noise of a thunderclacker, drowning out the murmuring from the other gathered people. I pulled on my boots un’ meandered throughout the plaza in search of provisions, fer I suspected my kin would soon awake wi’h a rumbling in their bellies to match my own.

It was then thet the main gates swung open, at thet very day it began. A slow trickle became a steady stream, became a river, until wave after wave of travelers came through Hydlaa. As each person came into sight, we would look wi’h hope of spotting some of our kin. In those moments I vowed to protect clan leadership, I had placed destruction un’ survival on the scales; survival proved the heavier.

“There be more who survived, or many who wish to join our cause. Many more. Bloodstone clan remains open to them!â€

Un’ the words ring true. Fer those who survived the battle un’ escaped wi’h their beards, they have heard the call un’ rallied to our banner once more. Distant blood un’ kin have also found us in Hydlaa. Many are those who answered the call of our ancestors un’ arrived at the gates bearing the mark of a warrior, ready to take up arms in the name of our clan, our kin, our race.

Fallen to me it has to write this epoch of our clan’s lore, yet I leave empty space at the bottom of the parchment. This part of our history is nai complete, fer there are many deeds un’ tales yet to come. From this moment ferward, we rebuild, repair, resupply, un’ reload. When the Lore Master who follows me takes up the quill, this chapter shall nai be of defeat, or of woe, or of despair. It shall be ripe wi’h tales of victory, of valour, of decimation of the accursed that drove us from the tunnels.

We, my fellow Dwarfs of Bloodstone, shall write this chapter together.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

OOC:

The Bloodstone Brethren is a Dwarf clan with the primary objective to provide the members with a solid community of like-minded friends aimed at becoming a great Dwarf Clan for all types of players. Brethren's founded on role playing but needless to say, it offers something for everyone - equal emphasis on both roleplaying and the PvP aspects.

As a clan, it is about its kinsmen, given our previous experiences of community games, a Clan where the members are altruistic and thinks not what others can do for them but what they can do for others benefits everyone in the long-run. We will therefore expect all players to undertake their responsibilities towards each other and to the clan. Our main ambition is that the Bloodstone Clan will be a rewarding clan with a large number of friendly and active players who have a great time together. Our secondary ambition is that we the Bloodstone Clan will be a great Dwarf force, respected and known throughout Yliakum.

Becoming an Oath Taker will require the average player to dedicate about 2-4 days  to the entire tasking process (minus the week activity requirement). Some Dwarfs might roll their eyes at that prospect, and that’s okay, because if that seems like too much effort to put forth in the coming days, there’s a good chance that The Bloodstone Brethren isn't for you. Remember, the Oath Taker initiation phase exists in order for you to get to know us, and for us to get to know you.

For those who feel that the clan’s philosophies don’t quite match up with your own, there are no hard feelings if you wish to move on to another guild. We wish you all the best.

For those who are willing to put the effort into becoming a member of The Brethren, then your future with us will be fraught with danger, excitement, large kegs of beer, and more tefu-smashin' and clacker-crushin' fun than ought to be legal!

For more information, contact myself or one of our Elders in game.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Oath Taker: All Bloodstones have a rigid sense of honour that is centered upon a bond or promise. Oath-takers must swear a solemn and sacred oath to abide by and respect the Codex of Stone. Oaths are of special importance for The Brethren and will therefore place great significance on the actual fulfillment of this Oath.

Blacksmith: Bloodstones have a great reverence for old things, valuing them for their memories and associations. A skilled Dwarf craftsman reveres great pride in their work and so lives on through it and forms a tangible connection to the past. The preservation and continuing use of such an item is a form of respect and veneration for its creator.

Lore Master: Hoarding wealth is the greatest passion among Bloodstones They are a steadfast race and work hard for their riches and possessions. Rare and valuable items are passed down through generation to generation and so a Clans treasury is held most dear, as it is both a source of wealth and a bond formed between kin. No Bloodstone feels secure unless their treasure hoard is heaped high enough for them to sit on!

Metallurgist: Dwarfs are the greatest miners and tunnelers in Yliakum, they delve deep beneath the surface for metals, precious gems, and whatever other mineral wealth buried in the depths. These raw materials are tended in furnaces to form perfect stocks, ready for use by craftsmen.

Warrior: The Dwarfs have always been famed for their sturdiness of build, and the Warriors are a testament to their kin. A Warrior is a master of combat and their duty is to hold a battle line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance, for Warriors can hold a patch of earth with the single-minded tenacity of an oak.

Guardian: Guardians are the elite of The Brethrens Warriors and are selected from the bravest and most aggressive Dwarfs to serve as the Bloodstone's most elite guards. The Guardian is an embodiment of endurance and is characterized by sheer stubbornness and refusal to go down even under the heaviest of blows. It is said that there are few warriors in Yliakum who can boast they are as tough as a Guardian, and none that can prove it.

Cleric: The Brethren are a very religious clan, giving praise to both their patron God, Laanx, as well as respect for their own departed dead. Though the time of Laanx walking among them is long over, the effect it had upon the Brethren is profound. The teachings of Laanx had given rise and influenced Bloodstone lifestyle. While every Bloodstone worships Laanx, like religions elsewhere in Yliakum there are priests who tend to the cares of the people and ensure the teachings of their religion are never forgotten.

Elder: Dwarfs live to a very grand age. The relative length and fullness of a Dwarf's beard indicate how old and wise he is - hence, Dwarfs are immensely proud of their beards and never cut or trim them. Whatever they are doing, if Brethren's are in any doubt as to how to proceed, they look to the Dwarf with the longest beard to tell them what to do. He provides what is invariably the wisest solution.

9
Roleplaying (Communitive Storywriting) / A Heroes Wisdom
« on: April 03, 2008, 07:33:44 am »
[Can this be moved to single author stories, didn't notice that section at the time. Thank you.]

The old dwarf drew a large mouthful of beer, tilting the mug upwards to drain the dark amber liquid. Gorog, the heavily spiced Dwarven beverage, was a favourite drink of his younger years and, although the alcohol wasn't brewed by a Dwarf, the smell and taste still took him back to those easy-going days. He popped the empty vessel atop the worn oak table, the escaped dribbles wiped from his greyed beard with the back of his hand. The spice and peppers ran through his blood, and brought a flush to his face.

"Ah there's the fire" proclaimed the Dwarf before shuffling in his chair, the wood creaking with every shift of his weight.
"Had enough?" asked the Diaboli barmaid.
"Aye lass, more than enough."
"That's a Hexa then, Dwarf." While many would find her words adrupt and maybe a little insulting, Ulfer knew better. Diaboli weren't known for their diplomatic skills. Diaboli were straight forward. Ulfer admired that about them for Dwarfs were the same way.
"One second lass" he said, and reached for this purse. A shock ran up his left arm and Ulfer grunted in pain. The old warrior stretched and let the joint pop. Ulfer eased back into his chair and sighed heavily.
"Need the healer, Dwarf?" asked the barmaid.
"Nay, just a friendly reminder of how old I'm getting. That's a Hexa you say?"
The barmaid nodded.
"I'll pay his tab for him, m'lady" said a light tenor voice. A red Octa plinked down on the table.
She turned at the sound. A Ylian, not yet eighteen years of age, sat down opposite of Ulfer. The Barmaid scooped the money into her hand and eyed them cautiously.
"I promise the currency is good" the young Ylian said.
The woman gave a slight nod.
"Tell me if you need anything else, Ulfer."
"Aye, lass. And thank you lad." Although Diablo women are taller and fiery than most females in Yliakum, there was still a sway in this womans hips that brought a wry smile to the Dwarf's face. Ulfer rose from his chair and made his way to the warmth of the fireplace.
"Consider it payment, sir." the youth called out.

The Dwarf raised both of his eyebrows at this, then pulled a small pouch of tobacco and filled his wooden pipe with pungent leaves. Soaked in liqueur, cinnamon and clove, the smell soothed Ulfers nerves.
"Payment for what, lad?" I've offered no items or services for barter." Ulfer sparked a flame from the palm of his hand, lighting his pipe. He puffed on his pipe enough to let the tobacco glow, drinking in the sweet scent.
"I require wisdom," the young man dared, "Wisdom from a hero."
Ulfer limped his way back to the table and gingerly sat down into his chair. "And what makes you think I'm a hero, farmboy?"
"I... how did you know I was raised on a farm?" The Ylian asked.
"Your tan skin and sun bleached hair means you've spent many an hour in the sun. Your shoulders are the size of Ulber hearts. Your hands are calloused which means you've worked them well, but there's no scars on your arms, so you've never been in a fight." The Dwarf stroked his grey beard. "You are a farmboy."
His ego wounded, the young man puffed his chest, proclaiming "I've been in a fight, I've been in lots of fights."
"Oh really? Tell me about these battles then. They must truly be grand." Ulfer smirked at the boastful boy.
"I fought down a bully in Ojaveda, I smashed his head with a rock and opened a big cut on his forehead. One of his friends tried to interfere but I punched him and broke his nose."
The Hammerwielder belched up a huge cloud of smoke and began to laugh heartily. Tears pooled in the corners of his eyes. "Oh by Laanx, I haven't laughed so hard in all my life."
The young Ylians eyes narrowed on the old Dwarf "I killed a Tefusang once" he said bitterly.
The Dwarf wiped his eyes off with his sleeve "Oh ho? A Tefusang, you say? Tell me."
"This big monster ran into my village, huge pincer-like arms. It sent many souls to Dakkru." The young man paused. "It gored my father and slung his body into a ditch." forcing himself not to tear up, the youth continued, "Then it came for me. I pulled my sword from its scabbard. The thing slipped in a pool of blood and fell on top of me." The man's tenor voice grew softer. "The sword slipped through its ribs and punctured its heart."
Ulfer looked at the boy again. "So you killed a Tefusang."
The young Ylian nodded.
"With your sword?"
Again the Ylian nodded
"By accident?"
The boy raised his head, glaring angrily at Ulfer. A moment more and he stood, drew a short sword from his side, and held it threateningly at the Dwarf.
"Why do you mock me?" he challenged, "I would run you through."
The Dwarf sighed and tapped out his pipe "Son, put away your Tefu sticker before I bend you over my knee and spank you with it."
The young man quivered for a moment before thinking better of the situation and slid his sword into its sheath.
"Now sit down" Ulfer chided
The young man sat, abashed.
"Just what wisdom are you looking for?"
"I want to become a hero, a famed warrior" the youth said.
"Why?" Asked Ulfer simply
"Because heroes are admired" the young Ylian stated, as if it were common knowledge, "They're rich, and stories are written about them. They get all the glory, and they always get the woman in the end."
"Really?" the dwarf smiled, "No one told me about this. I should really talk to somebody about it."
"Are you mocking me again, sir?" the youth asked
"No, I'm mocking what you may have heard. You think heroes are rich?" Ulfer pulled out his purse and dumped its contents onto the table. Seven Tria, Three Hexa, Three Octas, and one Circle, bounced on the hard oak table. "You think I am a hero now?" he said, his voice becoming harder,
"This is all I have to my name boy."
"But the stories..."
The Dwarf interrupted, "There are no stories about me, farmboy."
"Y... yes there are." the Ylian protested. "I heard one. A few months back, I did, from Darven. Are you not Ulfernaut the Slayer?"
Frowning Ulfer repacked his pipe "I hate to burst your bubble boy, but I know the charlatan. His ego has ever more substance than his stories" Ulfer grimaced, adding "Whatever he may have told you about me is pure Gobble piss"
"You have to be lying, sir. I paid this man a good Circle to hear the story of how you slayed an Ulbernaut with just your shield."

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