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Messages - Ulfer

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16
Complaint Department / Re: My ideas to bring RP back.
« on: September 16, 2010, 08:49:27 pm »
I don't personally believe in the split because there's a clear divide. The roleplay orientated server has to distinctly differ to such a degree to make that servers existence worthwhile and needed in the first place... hench this topic. There's far more expectation and the server simply isn't meeting the requirement... or so the impression I'm getting reading through the topics.

As for godmodding... well, that doesn't really become an issue if in-game mechanics settled certain disputes. E.g. Duels, which have had a serious revamp since I last played what with the different damage types being a factor now... along with a few other changes. There's also a number-bot under command prompt for gambling and chance situations etc, if I remember correctly. Honestly, I can't think of a scenario that could make godmodding much of an issue. I certainly agree that godmodding should be addressed in the way you've mentioned.

As for being intimidated, I can only speak from my own experiences and have no idea if such a thing carries on now. Topics like this can be quite intimidating... if I did not already know and played this game before, I would seriously be put off and even anxious of chatting in-game in fear of breaking such and such a rule, or upsetting anyone. But that's just me.

17
Complaint Department / Re: My ideas to bring RP back.
« on: September 16, 2010, 05:59:10 pm »
Personally, I've never agreed on separating servers for RP and non-RP players. I think it only made the problem worse, but that's my opinion. The problem being is that it brings more expectation upon the RP server.

I've not really been back on these boards that long and from an outside observation I strongly believe some people are missing the point entirely... and instead of fixing the problem, persist in instigating and separating the community with their views on what should, and what should not be in regards to roleplay.

These over zealous demands and rules are a clear example of why many are discouraged from roleplaying... who are you to dictate what someone can or can not do? Nobody HAS to RP and there should not be serious consequences if somebody chooses not to do so. It's a roleplay orientated game, sure... and alot of time and effort is gone into the development of the games characters/races, history, landmarks and back stories etc and it's done so to encourage players to get into character and roleplay. Remember, this is a game... a game has far more elements to it than roleplay no matter how much you want people to do one thing, or another. However, it's up to the individual and how that person prioritises their gaming style and method. You can't *make* anyone do anything they don't wish to and in trying to do so you're only going to be hitting resistance against it. Lead by example and if you're so passionate about roleplay... show everyone, but give everyone a fair chance.

Having said that, it would be favourable that everybody roleplayed to a certain degree as in doing so it enhances the playing experience and makes the world appear that more interactive and enjoyable. From the simplest action, greeting, comment, or short conversation to grand battles, created scenerios, to full blown quests. ANY bit of roleplay sets the mood and creates the environment. It's pleasing to read, and when I was playing PlaneShift on a regular basis it encouraged me to get more and more involved. There should be a happy balance, in my opinion. For example, you can't roleplay as a 'glorious hero' if all you have is level 5 in daggers & knives... that would just be ridiculous. It takes more than reading books in the Hydlaa library to be a good player.

I have not played this version of Planeshift, yet... but judging back when I was playing there was a distinct lack of roleplay. I do believe roleplay should be encouraged but this 'RP law' does not need to be shoved in peoples faces at every given opportunity... it's intimidating, especially to new players who have never roleplayed before... enough so to ensure they do not even try. This where the 'elitist' label has come from and why there is such a division in the different playing styles. Unfortunately, it would appear that avid roleplayers are outnumbered... I suggest everyone moves with the times. It's this kind of hotheaded, steadfast attitude that's the problem, nothing else. You have to give a little to get a little... everyone is free to disagree with me, of course.

18
I have exactly the same problem... g'ah, nothing is ever simple.

19
Mac OSX Specific Issues / Re: Mouse problems
« on: November 12, 2008, 08:05:00 pm »
Vannaka kindly sent me his mouse.xml but it had no effect. I'll try anything if not for me then for whoever else who may encounter the same problem in the future. Probably sending a PM to me would be best as I am away during this week. Thanks.

20
Mac OSX Specific Issues / Re: Mouse problems
« on: November 11, 2008, 08:38:37 pm »
Nope doesn't work. Neither does putting a two button mouse in the usb port. Nor does a fresh install :( help!

Quote
12/11/2008 16:29:03 [0x0-0xd00d0].psclient[4405] Wed Nov 12 16:29:03 2008, Parse error in /planeshift/userdata/options/mouse.xml: Error (in: line 1:1)

21
Mac OSX Specific Issues / Mouse problems
« on: November 10, 2008, 09:57:00 pm »
Yeah, my last topic seems to have been deleted in which case the person who did, had no right to do so. I have looked at every topic regarding mouse problems and done everything I can possibly do otherwise I wouldn't be posting in here right now. So... again, I have no mouse button functions at all and nothing seems to work. I am using a Macbook Pro and a track pad, one button mouse with Leopard 10.5.5. I can't select anything and the options window doesn't register mouse input so I can't change the actual settings. Any information or suggestions would be much appreciated. I don't think I've missed any existing mouse related topics regarding Leopard. Thank you to all who post.

22
Guilds Forum / Re: [GUILD] Bloodstone Brethren
« on: November 08, 2008, 09:11:57 pm »
*Slides a few circle to Rakshak*

 :D

Thank you for your kind words and advice Rakshak, Gwinn, and Sangwa. It's much appreciated.


23
Wish list / Re: Weapons Repair
« on: August 02, 2008, 04:17:38 am »
You're totally right, but remember. we don't want the game to be TOO much like WoW.

I have not and will not, ever, play WoW.

I don't like this 'mini-game' idea... it's a gimmick, and overcomplicates an otherwise much simpler solution... way to "arcade-like" for my liking...

24
The Hydlaa Plaza / Re: I'll leave PlaneShift for a longer time!
« on: August 01, 2008, 12:28:12 am »
Akashani, my efforts to keep you in game has failed :P

I'll be coming on irc alot more myself and I hope we get a time to chat, been ages, we don't chat much at all - that has to change!

Congratulations, and I wish you all the best in the future... herzlichen gluckwunsch und viel gluck in der zukunft! (hope that was right ::|)


25
Wish list / Weapons Repair
« on: July 31, 2008, 11:47:34 pm »
I was thinking, what can be done to weapons? I've mentioned about dueling and how that can improve, in my opinion... http://hydlaa.com/smf/index.php?topic=32718.0 (link dropper!) but what about crafting and repair? I briefly talked about faster quality degrading and touched upon weapon repair... which lead me to this idea.

What about if weapon repair could actually, fail? When repairing your weapon you could actually worsen the blade, and I'm not just talking about the quality, no, but worsening the weapon itself... "ruining it." Why not have a success/failure roll based on weapon repair skill? When a roll is failed the weapon is "ruined" (e.g finest ruined short sword) and it's damage type is worsened as well as any default quality depletion of the current repair process. Again, it makes the process more realistic... if you're bad or not so good at something, you're bound to mess up from time to time!

This would make weapon repair more important to train, perhaps even open up a new trade in repairs, also keeping the crafters in business and the demand for crafted weaponry that much more... it's not a 100% fix but I feel a step in the right direction in solving the issue. The issue being the lack of need in crafters due to crafted weapons taking forever to degrade.

26
PvP,PK and Thieving / Re: Combat realism
« on: July 31, 2008, 11:37:34 pm »
Hm, what I didn't take into account was armor crafting and the quality of defense that will bring if/when that gets implemented... though most of my points are still valid.

27
The Hydlaa Plaza / Re: Happy Birthday!! Have some cake and such.
« on: July 29, 2008, 03:04:11 am »
HAPPY BIRTHDAY ALERELE!

28
Tired. Weary. Hungry. Dragging of foot. Bent of back. Thus were the dwarfs who emerged from the doom of the darkness after the flight from the Stone Labyrinths.

I would know, fer I was one of them.

Baruden Etewack, Glaven Wellington, Bakin Fundison, Kuchare Lenang un’ myself Ulfer Knalgan hobbled into Hydlaa, a sorry lot of refugees we were. Bakin bled from the wound on his leg, his slashed limb no equal fer the leagues of miles we had traveled. Barudens back was stooped, his beard skirting along the floor. Glaven remained clutched in my hand, its hunken weight making numb the muscles in my arm. Kuchare... nay a hint of what thoughts collected in his mind. He had spoken n'ear at all since the Brethren had fallen against the terrors of the tunnels.

Entered the city we did, where many a guard directed us to the great plaza where other travellers were housed on cots un' blankets. Wi'h weary strides we stumbled down the steps to the fountain, looking fer a place to collapse upon our bedrolls un’ finally, blissfully, find the peace of sleep. But a fussy un' fraught Ylian stepped in our path un' demanded we gave our names, which he scribed into a leather-bound tome.

"Take what space there is, as you can see... accommodations are full, so you'll have to make do."

It was a hard task to find empty space in the plaza, fer many bodies were huddled together from all corners of Yliakum - many unfamiliar ones too! Nai fer the first time, I wondered if we had blundered by not following the others out that day, perhaps it would have been a far better ending than the sad un' somber image of a group of dwarfs yielding to injuries.

We lay down our gear next to a Klyros who went to Bakins side to lighten the suffering. Un’ while we longed to tumble to the stone floor un’ get our first rest in weeks, a duty remained still. I opened the iron-bound chest thet contained the Bloodstone relics, un’ from wi’hin I pulled out the Codex of Stone, insignia emblazoned upon it. I handed it to Baruden, whose back straightened un 'whose brow furrowed as he scanned the pages.

“Many will come. Nay worry, Sovereign.â€


His final word froze my breath, un’ I managed a weak nod before turning away. “Sovereign,†Baruden said. A rock on my shoulders it was, a weight I was nai ready to carry un’ nai wanted to have. Spoken aloud, it staked certain truths ignored since the long journey. Such thoughts kept me awake long after the torches dimmed in the city. Yet as I gazed upon my companions un', one by one, watched them fall into slumber, comfort was found in the certainty of duty. Duty to my kin, my clan, myself. Duty to Bloodstone. I joined them in sleep.

How long we rested I know nai, but I was first to arise many hours later. I found a small grin, the first in weeks, as I looked at Kuchare, snoring, only matched by the noise of a thunderclacker, drowning out the murmuring from the other gathered people. I pulled on my boots un’ meandered throughout the plaza in search of provisions, fer I suspected my kin would soon awake wi’h a rumbling in their bellies to match my own.

It was then thet the main gates swung open, at thet very day it began. A slow trickle became a steady stream, became a river, until wave after wave of travelers came through Hydlaa. As each person came into sight, we would look wi’h hope of spotting some of our kin. In those moments I vowed to protect clan leadership, I had placed destruction un’ survival on the scales; survival proved the heavier.

“There be more who survived, or many who wish to join our cause. Many more. Bloodstone clan remains open to them!â€

Un’ the words ring true. Fer those who survived the battle un’ escaped wi’h their beards, they have heard the call un’ rallied to our banner once more. Distant blood un’ kin have also found us in Hydlaa. Many are those who answered the call of our ancestors un’ arrived at the gates bearing the mark of a warrior, ready to take up arms in the name of our clan, our kin, our race.

Fallen to me it has to write this epoch of our clan’s lore, yet I leave empty space at the bottom of the parchment. This part of our history is nai complete, fer there are many deeds un’ tales yet to come. From this moment ferward, we rebuild, repair, resupply, un’ reload. When the Lore Master who follows me takes up the quill, this chapter shall nai be of defeat, or of woe, or of despair. It shall be ripe wi’h tales of victory, of valour, of decimation of the accursed that drove us from the tunnels.

We, my fellow Dwarfs of Bloodstone, shall write this chapter together.

29
Roleplaying (Communitive Storywriting) / Re: A Heroes Wisdom
« on: July 28, 2008, 01:48:36 am »
Aw, Mathy, you are too kind :) I hope to see you in game, we don't chat half as much as I'd like.

Thank you for reading Atterson!

I appreciate the comments Morla, perhaps Ulfer will have another adventure soon, who knows? ;)

30
Guilds Forum / Re: [GUILD] Bloodstone Brethren
« on: July 04, 2008, 10:15:54 am »
i remember you sending me a tell that demostrates the opposite to no hard feelings. It said something about that i seriously to grow up and thank you for saving me the hassle and blah blah...If this ain't hard feelings man, i don't know what it is. is this more specific or still vague?

...and please mr. moderator, censor, whatever you are please don't  :-X me again please, thank.

You ripped off new guild members, lied about your skills, role and involvement, refused to give back what was due and for all I knew you'd been doing it for a long time - hoarding whatever manner of items and ores. Members, trusted members, expressed their concerns about your actions and were not happy what so ever - neither was I to discover what had happened.

I don't appreciate abusing peoples trust, buying platinum ores at a cheap price from Oath Takers who spend hours mining it at a low level of 6 or so then giving the ores to smelters and of which we do for nothing and then pocketing the profits. When told to give back 4,400 Tria (which is a fair bit for new players) and you finally did, you went in a sulk and left the Clan... I am sorry, but this is rather immature and judging by what had happened you proved you cannot be trusted so yes, I was not impressed and this was a rational reaction. On response to my questioning you responded "Who grassed on me?" I mean, you know, it was rather like "Oh well, damn, I was found out but I don't really care - they're in the wrong". 

I don't understand how you can complain, I really don't - I was fair in all honesty. You even failed to see what you had done wrong and attempted to put doubt in my mind about other existing members... what was it, "crows?" I then find out you'd been bragging about your actions to a certain member, a good friend, in another Guild of which a member of Bloodstone saw. You took something that wasn't too big a deal and blew it way out of proportion. I really did not want to push the matter but you gave me no other choice... and you failed to mention how I wished you luck and the chat we had later.

If you didn't leave I'd have likely kicked you anyway, in truth.



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