I was thinking, what can be done to weapons? I've mentioned about dueling and how that can improve, in my opinion...
http://hydlaa.com/smf/index.php?topic=32718.0 (link dropper!) but what about crafting and repair? I briefly talked about faster quality degrading and touched upon weapon repair... which lead me to this idea.
What about if weapon repair could actually, fail? When repairing your weapon you could actually worsen the blade, and I'm not just talking about the quality, no, but worsening the weapon itself... "ruining it." Why not have a success/failure roll based on weapon repair skill? When a roll is failed the weapon is "ruined" (e.g finest ruined short sword) and it's damage type is worsened as well as any default quality depletion of the current repair process. Again, it makes the process more realistic... if you're bad or not so good at something, you're bound to mess up from time to time!
This would make weapon repair more important to train, perhaps even open up a new trade in repairs, also keeping the crafters in business and the demand for crafted weaponry that much more... it's not a 100% fix but I feel a step in the right direction in solving the issue. The issue being the lack of need in crafters due to crafted weapons taking forever to degrade.