Tournament of Ways![DRAFT]
There will be 4 divisions
Elite Division (8 players) - Must be realm 5 in at least 2 or more ways.
Master Division (8 players) - Must be realm 5 in ONLY 1 way, other ways may be realm 4 or below.
Adept Division (8 players) - Must be realms 3-4 in at least 1 or more ways.
Begginer Division (8 players) - Must be realms 1-2 in at least 1 or more ways.
Rules:
All participants will face each other in the division they have chosen.
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When it is your turn, you will need to stand in the battle square (marked).
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The judge (me) will roll a 6-sided die at the beggining of each round. If it rolls 1,2,3 - the left side participant will begin the duel. If it rolls 4,5,6 - the right side participant will begin the duel.
[IE. Judge rolls a 4, player that is on the right side (point of view of the judge)of the battle square will start the battle]
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There will be several turns in each round (1 round = 1 duel/challenge/fight).
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Each round should not take longer than 8 minutes. If 8 minutes have passed and there is no winner, the win will go to the player who have cast the most diverse spells.
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The judge will ask if the 2 are ready, if they both agree the judge will give one final 'Turn 1, go' before the duel begins.
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The chosen player (dice roll) will start of the battle with 1(ONE) spell, you may NOT cast more than 1 spell per turn (spamming magic is not allowed). Players are not allowed to leave the battle square. Players are not allowed to move (except by accident while trying to type). Players are not allowed to attack another using melee or any weapons. Failure to obey will result in disqualification.
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Once that player have cast their spell, the next player will then cast his own. Again, only 1 spell each turn!
(IE - Player A wins the dice roll, judge gives confirmation. Player A casts Energy arrow on player B. It is now player B's turn, Player B casts healing flash. End of turn 1.)
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After each turn, the judge will say "Turn X (2,3,4...9), GO!" before that turn begins.
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Participants are not allowed to cast from the same Way until every 6 turns have passed.
(IE - Player A used energy arrow, player A will not be allowed to cast from the Crystal Way until he/she/kra has cast 1 spell from the other 5 ways. Player A will have to choose a spell from another way for the next 5 turns, same goes for player B)
[IE - If you cast Crystal Way in turn 3, you will not be able to cast Crystal Way again until turn 7, same applies for all ways. Again, If you cast Red Way in turn 9, you will not be able to cast a Red Way spell until turn 13, however you may cast a spell from one of the other ways you have not casted from yet]
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The Ways will refresh at : Turn 7, 13, 19, 25, 31
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If you do not have a spell from a way, you may skip that turn.
(IE - player A does not know any blue way spell. Player A passes.)
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Only 1 healing spell is to be allowed until the Ways are refreshed. Relaxing sleep is not considered a healing spell.
(IE- Player A casts healing flash in turn 1, Player A may no longer cast a healing spell until turn 7)
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BANNED:
NO weapons/magical weapons
NO potions
NO murders/killing
NO food inside the battle square
NO familiars are to be summoned during a duel ( no rivnaks, drifters etc )
ALLOWED:
Magical rings
Maigal Amulets
Bracelets
Robes
Magical Bracers
Armors
ARE allowed inside the battle square.
[PLEASE PLEASE tell me if this is a good idea or not. I need votes, if the majority is a YES then I will continue to work on this tournament. If it is a no then I will stop my hard work. I realize this is a LOT of rules and that is the main reason why I am re-thinking about making this.]