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Messages - Gilrond

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1
The amdgpu and radeon drivers seem to be about the same, but the amdgpu-pro drivers are terrible (random crashes), not to mention no 4.10 kernel support. Amd cards are better if you want to use opensource drivers, but performance wise, nVidia still has a huge lead with closed source drivers. For instance, with something like Minecraft, I'm lucky to stay over 50 fps for more than a few seconds regardless of driver, even with the player facing a wall. In Windows 10, despite opengl being second class citizen and Minecraft still building on a clunky 10 year old version of lwjgl, I can hit over 100fps. According to AMD employees, their Linux team is primarily focused on enterprise and server areas, you know because you need top performing drivers to render a terminal emulator.

Don't use closed AMD drivers - there is no point. Radeonsi (Mesa) performs very well today. Only radv (Mesa Vulkan for AMD) is still behind, and AMD didn't open up their own Vulkan implementation yet.

2
PlaneShift News and Rules / Re: An Unreal Arcade
« on: April 16, 2017, 03:59:57 pm »
I just tested the Linux build. While I'm getting 60fps, in some places animation isn't smooth (like when walking up the stairs, it feels jagged).



GPU: AMD R480 / Mesa.

Code: [Select]
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0 / 4.9.0-2-amd64, LLVM 3.9.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.0-devel (git-af73acca2b)

Stats shown are using GALLIUM_HUD. CPU doesn't seem to be used much. Did you try building Unreal with Vulkan support?

3
PlaneShift News and Rules / Re: An Unreal Arcade
« on: January 10, 2017, 01:30:18 am »
Great! Waiting for the Linux version to run some tests :)

4
RX 480 is a pretty good card with Mesa. But upcoming Vega GPUs should be even better.

5
Guilds Forum / Re: [GUILD] Explorers
« on: September 22, 2016, 09:39:23 pm »
Hi Thoss!

Ah, nice to see that old site survived in the Wayback Machine :)

6
PlaneShift News and Rules / Re: Lets make PlaneShift Unreal
« on: September 18, 2016, 12:50:03 am »
I didn't follow this for a long time. How is the progress of UE port? Is there any playable client or it's still very far from ready?

7
The Hydlaa Plaza / Re: New Witcher 3 CGI trailer
« on: August 27, 2015, 07:32:15 pm »
Full version of the lullaby was published (Lullaby of Woe): https://www.youtube.com/watch?v=OLy3C8YpMsY

For lyrics see http://witcher.gamepedia.com/A_Night_to_Remember

8
Guilds Forum / Re: [GUILD] Explorers
« on: August 23, 2015, 02:27:24 am »
Hi Thoss! I wasn't in game for a while now myself. How are things going?

9
Fan Art / Re: Character Portrait Requests
« on: July 18, 2015, 09:24:03 pm »
Great work, Aramara!

10
Fan Art / Re: Character Portrait Requests
« on: June 23, 2015, 06:59:37 pm »
Thanks Aramara! That's very informative.

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Fan Art / Re: Requests
« on: June 22, 2015, 09:22:09 pm »
pinterest has been my friend so far. DA seems to also be teeming with such things.

i followed this one pretty much for xxaallya's portrait.

http://ililaz.deviantart.com/art/Coloring-Process-279680716

Thanks! That's quite an extensive use of layers. I'll try it again. Krita is somewhat different from Adobe stuff, but has enough similarities too.

By the way, is the concept of layers (in digital editors) correspond to some physical drawing practices? I never really had any formal education in that.

12
Fan Art / Re: Requests
« on: June 21, 2015, 09:12:19 pm »
Aramara: Can you recommend some good tutorial about how to use such tablets? I tried using it with Krita, but it's not very intuitive. Stuff like configuring pressure curves and etc.

13
General Discussion / Re: Crowdfunding
« on: June 21, 2015, 12:36:03 pm »
Not a bad idea.

14
The Hydlaa Plaza / Re: The Bard's Tale IV
« on: June 14, 2015, 09:56:43 pm »
Funded!

15
The Hydlaa Plaza / Re: The Bard's Tale IV
« on: June 12, 2015, 12:55:31 am »
Just 70K to go.

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