In response to the quote below, I thought it's good to start a new topic:
weapon/shield/armor making takes ridiculous amounts of time. It took me 7 hours one time to get one low level of shield making (8-9) compare that to 10 minutes to get one level in the 60-70 range in two armor types at the same time. Crafting is a waste of time.
Yes, I agree, current crafting progression (except may be for metallurgy where parallelism helps) is very unbalanced and is simply horrible. Please correct me if my calculations below are wrong. For example, let's say it takes 14 practice points multiplied by skill level to level up the blacksmith skill to that level (from the previous one). Since now there is still no graded practice gain (
see proposal to implement it on the bug tracker), character can only get 1 practice point for some action (not even for every action). Therefore blacksmith training can be reduced for example to rehammering heated sword handles (since there is no benefit in points in any of the other actions now). Hammering one heated sword handle takes 1 minute.
Therefore to level up from (N-1) to level N, it takes 14 * N minutes (and I'm not even counting heating time for simplicity). So, for example getting from lvl 29 to lvl 30 will take you 30 * 14 = 420 minutes (7 hours). Sounds hard enough? Let's take a more distant look. Since some managed to max other skills, why not to max blacksmith with some effort? How long do you think it'll take? Let's see. You have the following sum:
14 + 28 + … + 14 *200 = 14 * (1 + 2 + 3 + … + 200) = 14 * (200 * (200 + 1) / 2) = 14 *20100 = 281400 minutes = 4690 hours = 195.41(6) days...
Hm, more than half a year of real time hammering? No wonder you don't see many maxed blacksmiths around. So what about adding graded practice to reduce the crazy grinding?