Author Topic: The Bard's Tale IV  (Read 373 times)

Gilrond

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The Bard's Tale IV
« on: June 02, 2015, 07:31:17 pm »
A pretty good deal by inXile: https://www.kickstarter.com/projects/inxile/the-bards-tale-iv/posts/1250789

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Once again you have come through with a smashing first day. We are just 11 hours into the campaign and have already achieved 50% of Kickstarter goal for the Bard's Tale IV. I must also thank my many industry friends who have supported us through their social media campaigns. This list extends to our so called competition like Obsidian, Larian, Harebrained, Cryptozoic, Otherworld, Portalairum, Razer and so many others. The concept of game companies supporting each other in such a grand scale was unheard of many years ago. Our relationships have grown closer with you and the development community, the way it always should have been. Our 24 hour promotion for free copies of Wasteland 2, or The Witcher, or The Witcher 2 continues on until 6am PST tomorrow morning, so make sure to tell your friends before it runs out. With Wasteland 2, we're happy to have people enjoy the fruits of our first Kickstarter campaign as a company as we hope to keep these going for a long time to come.
« Last Edit: June 05, 2015, 04:03:26 pm by Gilrond »

Gilrond

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Gilrond

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The song in the video is a translation of the poem from the The Bard's Tale I intro in Scottish Gaelic by Julie Fowlis (she is singing it as well): https://www.youtube.com/watch?v=R6EkbfgXqWg
She'll be also working on other songs for the game.

By the way, the campaign is already over one million with more than 24 thousand backers: https://www.kickstarter.com/projects/inxile/the-bards-tale-iv
« Last Edit: June 05, 2015, 04:05:47 pm by Gilrond »

Volki

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Re: The Bard's Tale IV
« Reply #3 on: June 05, 2015, 04:53:32 pm »
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In many cases we directly take real-life objects, specially photographed, and convert them into 3D objects using the process of photogrammetry. We then take the processed 3D objects and tweak them to end up with authentic and gorgeous game assets that perfectly suit our stylistic approach.

Did they have any more details on this than the video on the KS page? I want to see some of their work in progress, if that's possible.
Lace dark dreadfull power inside him awakens now fully resultin his former self comin back lord of dark noble house shantae of mevango family lacertus shadowone mevango also knowed as darkblade of shadows

Gilrond

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Re: The Bard's Tale IV
« Reply #4 on: June 05, 2015, 05:12:57 pm »
Did they have any more details on this than the video on the KS page? I want to see some of their work in progress, if that's possible.

They didn't talk much about technical details yet. But they claim that the in-engine footage is running on current hardware, and it's not faking it (performance wise):

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The in-engine video is most definitely real-time and won't melt your computer - I've seen it running fine "off the rails" on our internal systems.

The idea that we will sacrifice gameplay for graphics (or will want to vice-versa) is a little misplaced. High-quality art and art direction aren't mutually exclusive with good design or gameplay. Real-world game development doesn't work that way - though obviously there's a trade-off between spending time on polishing up existing content, vs. spending time making brand-new content.

I wouldn't worry much about that at this point anyway. Early prototypes don't need to stay the same. They can revamp their approach several times before the release. Publishers usually demand developers to produce approximate "how it will look" prototype before funding anything. But it's not so good for developers since it doesn't allow flexibility and redesign if necessary. Underworld Ascendant developers spoke about it. So I see early prototypes as just an example of their artistic vision, not as how the final game will look.
« Last Edit: June 05, 2015, 05:17:37 pm by Gilrond »

Gilrond

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Re: The Bard's Tale IV
« Reply #5 on: June 08, 2015, 09:28:28 pm »
More about direction and vision of the project: https://www.kickstarter.com/projects/inxile/the-bards-tale-iv/posts/1257806

It has a Q&A video with Brian Fargo which answers various questions about combat: https://www.youtube.com/watch?v=8CZEYuJQPX8
« Last Edit: June 08, 2015, 09:33:28 pm by Gilrond »

Gilrond

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Re: The Bard's Tale IV
« Reply #6 on: June 12, 2015, 12:55:31 am »
Just 70K to go.

Gilrond

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Re: The Bard's Tale IV
« Reply #7 on: June 14, 2015, 09:56:43 pm »
Funded!